From c34fef46f66e342ee40ca0141e80d4d1ae36e15a Mon Sep 17 00:00:00 2001 From: Cheeserolls Date: Mon, 8 Jun 2015 14:03:03 +0100 Subject: [PATCH] Add GeneratorPineTree --- .../common/init/ModGenerators.java | 1 + .../world/feature/tree/GeneratorPineTree.java | 289 ++++++++++++++++++ 2 files changed, 290 insertions(+) create mode 100644 src/main/java/biomesoplenty/common/world/feature/tree/GeneratorPineTree.java diff --git a/src/main/java/biomesoplenty/common/init/ModGenerators.java b/src/main/java/biomesoplenty/common/init/ModGenerators.java index 1cea9b930..cfff6e2ea 100644 --- a/src/main/java/biomesoplenty/common/init/ModGenerators.java +++ b/src/main/java/biomesoplenty/common/init/ModGenerators.java @@ -24,6 +24,7 @@ public class ModGenerators registerGenerator("big_tree", GeneratorBigTree.class, new GeneratorBigTree.Builder()); registerGenerator("bush", GeneratorBush.class, new GeneratorBush.Builder()); registerGenerator("twiglet", GeneratorTwigletTree.class, new GeneratorTwigletTree.Builder()); + registerGenerator("pine_tree", GeneratorPineTree.class, new GeneratorPineTree.Builder()); registerGenerator("flora", GeneratorFlora.class, new GeneratorFlora.Builder()); registerGenerator("double_flora", GeneratorDoubleFlora.class, new GeneratorDoubleFlora.Builder()); registerGenerator("grass", GeneratorGrass.class, new GeneratorGrass.Builder()); diff --git a/src/main/java/biomesoplenty/common/world/feature/tree/GeneratorPineTree.java b/src/main/java/biomesoplenty/common/world/feature/tree/GeneratorPineTree.java new file mode 100644 index 000000000..0ef0cf558 --- /dev/null +++ b/src/main/java/biomesoplenty/common/world/feature/tree/GeneratorPineTree.java @@ -0,0 +1,289 @@ +/******************************************************************************* + * Copyright 2015, the Biomes O' Plenty Team + * + * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. + * + * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. + ******************************************************************************/ + +package biomesoplenty.common.world.feature.tree; + + +import java.util.Random; + +import net.minecraft.block.Block; +import net.minecraft.block.BlockNewLeaf; +import net.minecraft.block.BlockNewLog; +import net.minecraft.block.BlockOldLeaf; +import net.minecraft.block.BlockOldLog; +import net.minecraft.block.BlockPlanks; +import net.minecraft.block.material.Material; +import net.minecraft.block.state.IBlockState; +import net.minecraft.init.Blocks; +import net.minecraft.util.BlockPos; +import net.minecraft.util.EnumFacing; +import net.minecraft.world.World; +import biomesoplenty.api.biome.generation.BOPGeneratorBase; +import biomesoplenty.common.block.BlockBOPLeaves; +import biomesoplenty.common.block.BlockBOPLog; +import biomesoplenty.common.enums.BOPTrees; +import biomesoplenty.common.enums.BOPWoods; +import biomesoplenty.common.util.biome.GeneratorUtils; +import biomesoplenty.common.util.block.BlockQueryUtils; +import biomesoplenty.common.util.block.BlockQueryUtils.*; +import biomesoplenty.common.util.config.BOPConfig.IConfigObj; + +public class GeneratorPineTree extends BOPGeneratorBase +{ + + public static class Builder implements IGeneratorBuilder + { + protected float amountPerChunk = 1.0F; + protected int minHeight = 6; + protected int maxHeight = 12; + protected IBlockPosQuery placeOn = new BlockPosQueryOr(new BlockQueryMaterial(Material.ground), new BlockQueryMaterial(Material.grass)); + protected IBlockPosQuery replace = new BlockPosQueryOr(new BlockQueryMaterial(Material.air), new BlockQueryMaterial(Material.leaves), new BlockQueryMaterial(Material.plants)); + protected IBlockState log = BlockBOPLog.paging.getVariantState(BOPWoods.PINE); + protected IBlockState leaves = BlockBOPLeaves.paging.getVariantState(BOPTrees.PINE); + + public Builder amountPerChunk(float a) {this.amountPerChunk = a; return this;} + public Builder minHeight(int a) {this.minHeight = a; return this;} + public Builder maxHeight(int a) {this.maxHeight = a; return this;} + public Builder placeOn(IBlockPosQuery a) {this.placeOn = a; return this;} + public Builder placeOn(String a) throws BlockQueryParseException {this.placeOn = BlockQueryUtils.parseQueryString(a); return this;} + public Builder placeOn(Block a) {this.placeOn = new BlockQueryBlock(a); return this;} + public Builder placeOn(IBlockState a) {this.placeOn = new BlockQueryState(a); return this;} + public Builder replace(IBlockPosQuery a) {this.replace = a; return this;} + public Builder replace(String a) throws BlockQueryParseException {this.replace = BlockQueryUtils.parseQueryString(a); return this;} + public Builder replace(Block a) {this.replace = new BlockQueryBlock(a); return this;} + public Builder replace(IBlockState a) {this.replace = new BlockQueryState(a); return this;} + public Builder log(IBlockState a) {this.log = a; return this;} + public Builder log(BOPWoods a) {this.log = BlockBOPLog.paging.getVariantState(a); return this;} + public Builder log(BlockPlanks.EnumType a) + { + if (a.getMetadata() < 4) + { + this.log = Blocks.log.getDefaultState().withProperty(BlockOldLog.VARIANT, a); + } else { + this.log = Blocks.log2.getDefaultState().withProperty(BlockNewLog.VARIANT, a); + } + return this; + } + public Builder leaves(IBlockState a) {this.leaves = a; return this;} + public Builder leaves(BOPTrees a) {this.leaves = BlockBOPLeaves.paging.getVariantState(a); return this;} + public Builder leaves(BlockPlanks.EnumType a) + { + if (a.getMetadata() < 4) + { + this.leaves = Blocks.leaves.getDefaultState().withProperty(BlockOldLeaf.VARIANT, a); + } else { + this.leaves = Blocks.leaves2.getDefaultState().withProperty(BlockNewLeaf.VARIANT, a); + } + return this; + } + + @Override + public GeneratorPineTree create() + { + return new GeneratorPineTree(this.amountPerChunk, this.minHeight, this.maxHeight, this.placeOn, this.replace, this.log, this.leaves); + } + } + + + + private int minHeight; + private int maxHeight; + private IBlockPosQuery placeOn; + private IBlockPosQuery replace; + private IBlockState log; + private IBlockState leaves; + + public GeneratorPineTree(float amountPerChunk, int minHeight, int maxHeight, IBlockPosQuery placeOn, IBlockPosQuery replace, IBlockState log, IBlockState leaves) + { + super(amountPerChunk); + this.minHeight = minHeight; + this.maxHeight = maxHeight; + this.placeOn = placeOn; + this.replace = replace; + this.log = log; + this.leaves = leaves; + } + + @Override + public BlockPos getScatterY(World world, Random random, int x, int z) + { + // always at world surface + return GeneratorUtils.ScatterYMethod.AT_SURFACE.getBlockPos(world, random, x, z); + } + + @Override + public boolean generate(World world, Random random, BlockPos pos) + { + + // Move down until we reach the ground + while (pos.getY() > 1 && world.isAirBlock(pos) || world.getBlockState(pos).getBlock().isLeaves(world, pos)) {pos = pos.down();} + + if (!this.placeOn.matches(world, pos)) + { + // Abandon if we can't place the tree on this block + return false; + } + + // Choose heights + int height = GeneratorUtils.nextIntBetween(random, this.minHeight, this.maxHeight); + if (height < 6) {return false;} + int heightMinusTop = height - 3; + int numBranches = heightMinusTop / 3; + int baseHeight = heightMinusTop - (numBranches * 2); + + // Move up to space above ground + pos = pos.up(); + + if (!this.checkSpace(world, pos, baseHeight, height)) + { + // Abandon if there isn't enough room + return false; + } + + // Generate bottom of tree (trunk only) + for(int i = 0; i < baseHeight; i++) + { + this.setLog(world, pos); + pos = pos.up(); + } + + // Generate middle of the tree - 2 steps at a time (trunk and leaves) + for(int i = 0; i < numBranches; i++) + { + this.generateLeafLayer(world, random, pos, i); + pos = pos.up(2); + } + + // Generate top of tree + generateTop(world, pos); + + return true; + } + + public boolean setLeaves(World world, BlockPos pos) + { + if (this.replace.matches(world, pos)) + { + world.setBlockState(pos, this.leaves, 2); + return true; + } + return false; + } + + public boolean setLog(World world, BlockPos pos) + { + if (this.replace.matches(world, pos)) + { + world.setBlockState(pos, this.log, 2); + return true; + } + return false; + } + + public boolean checkSpace(World world, BlockPos pos, int baseHeight, int height) + { + for (int y = 0; y <= height; y++) + { + // require 3x3 for the leaves, 1x1 for the trunk + int radius = (y <= baseHeight ? 0 : 1); + for (int x = -radius; x <= radius; x++) + { + for (int z = -radius; z <= radius; z++) + { + BlockPos pos1 = pos.add(x, y, z); + // note, there may be a sapling on the first layer - make sure this.replace matches it! + if (pos1.getY() >= 255 || !this.replace.matches(world, pos1)) + { + return false; + } + } + } + } + return true; + } + + // generate the top of the tree (3 blocks) + public void generateTop(World world, BlockPos pos) + { + for(int x = -1; x <= 1; x++) + { + for(int z = -1; z <= 1; z++) + { + this.setLeaves(world, pos.add(x, 0, z)); + } + } + this.setLog(world, pos); + + pos = pos.up(); + this.setLeaves(world, pos); + this.setLeaves(world, pos.north()); + this.setLeaves(world, pos.east()); + this.setLeaves(world, pos.south()); + this.setLeaves(world, pos.west()); + this.setLeaves(world, pos.up()); + } + + // generates a 'branch' of a leaf layer - extra leaves in the corner in the specified direction + public void generateBranch(World world, BlockPos pos, EnumFacing direction, boolean dropY, boolean dropCorner) + { + EnumFacing sideways = direction.rotateY(); + if (dropY) {pos = pos.down();} + this.setLeaves(world, pos.offset(direction, 1).offset(sideways, 1)); + this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 1)); + this.setLeaves(world, pos.offset(direction, 1).offset(sideways, 2)); + this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 2)); + if (dropCorner) + { + this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 2).down()); + } + } + + // generates a layer of leafs (2 blocks high) + public void generateLeafLayer(World world, Random rand, BlockPos pos, int leafLayerNum) + { + // middle 3x3 are always leaves + for(int x = -1; x <= 1; x++) + { + for(int z = -1; z <= 1; z++) + { + this.setLeaves(world, pos.add(x, 0, z)); + } + } + + // sometimes add leaves further out - alternate layers at right angles to each other + EnumFacing direction = (leafLayerNum % 2 == 0) ? EnumFacing.NORTH : EnumFacing.EAST; + boolean dropY = (rand.nextInt(2) == 0); + boolean dropCorner = (rand.nextInt(2) == 0); + + if (rand.nextInt(2) == 0) + { + this.generateBranch(world, pos, direction, dropY, dropCorner); + } + if (rand.nextInt(2) == 0) + { + this.generateBranch(world, pos, direction.getOpposite(), dropY, dropCorner); + } + + // add the trunk in the middle + this.setLog(world, pos); + this.setLog(world, pos.up()); + } + + @Override + public void configure(IConfigObj conf) + { + this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk); + this.minHeight = conf.getInt("minHeight", this.minHeight); + this.maxHeight = conf.getInt("minHeight", this.maxHeight); + this.placeOn = conf.getBlockPosQuery("placeOn", this.placeOn); + this.replace = conf.getBlockPosQuery("replace", this.replace); + this.log = conf.getBlockState("logState", this.log); + this.leaves = conf.getBlockState("leavesState", this.leaves); + } + +} \ No newline at end of file