And now servers should be able to run (I actually tested it this time >_>)
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@ -21,6 +21,8 @@ import net.minecraftforge.client.event.RenderPlayerEvent;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.relauncher.ReflectionHelper;
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import cpw.mods.fml.relauncher.ReflectionHelper;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class CapeEventHandler
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public class CapeEventHandler
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{
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{
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@ -41,6 +43,7 @@ public class CapeEventHandler
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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@SideOnly(Side.CLIENT)
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public void onPreRenderSpecials(RenderPlayerEvent.Specials.Pre event)
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public void onPreRenderSpecials(RenderPlayerEvent.Specials.Pre event)
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{
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{
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if (Loader.isModLoaded("shadersmod"))
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if (Loader.isModLoaded("shadersmod"))
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