Minor cleanup on RenderDart
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@ -1,3 +1,11 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.entities.projectiles;
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import net.minecraft.client.renderer.GlStateManager;
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@ -20,9 +28,9 @@ public class RenderDart extends Render
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protected ResourceLocation[] textures;
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public RenderDart(RenderManager p_i46193_1_)
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public RenderDart(RenderManager renderManager)
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{
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super(p_i46193_1_);
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super(renderManager);
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int n = ItemDart.DartType.values().length;
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this.textures = new ResourceLocation[n];
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for (int i = 0; i < n; ++i)
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