This commit is contained in:
Cheeserolls 2015-04-25 17:16:03 +01:00
parent 81b5e3032e
commit 51337af9f9
9 changed files with 621 additions and 3 deletions

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@ -16,7 +16,6 @@ import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.BlockPos;
@ -24,6 +23,7 @@ import net.minecraft.util.IStringSerializable;
import net.minecraft.world.World;
import biomesoplenty.api.block.IBOPBlock;
import biomesoplenty.api.item.BOPItems;
import biomesoplenty.common.entities.EntityWasp;
import biomesoplenty.common.item.ItemBOPBlock;
public class BlockHive extends Block implements IBOPBlock
@ -145,8 +145,7 @@ public class BlockHive extends Block implements IBOPBlock
switch ((HiveType) state.getValue(VARIANT))
{
case EMPTY_HONEYCOMB:
// TODO: EntityWasp wasp = new EntityWasp(worldIn);
EntityChicken wasp = new EntityChicken(worldIn);
EntityWasp wasp = new EntityWasp(worldIn);
wasp.setLocationAndAngles((double)pos.getX() + 0.6D, (double)pos.getY(), (double)pos.getZ() + 0.3D, 0.0F, 0.0F);
worldIn.spawnEntityInWorld(wasp);
break;

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@ -0,0 +1,379 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.entities;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIFindEntityNearestPlayer;
import net.minecraft.entity.ai.EntityMoveHelper;
import net.minecraft.entity.monster.IMob;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityWasp extends EntityFlying implements IMob {
public EntityWasp(World worldIn) {
super(worldIn);
this.setSize(0.7F, 0.7F);
this.moveHelper = new EntityWasp.WaspMoveHelper();
this.tasks.addTask(3, new EntityWasp.AIWaspRandomFly());
this.tasks.addTask(4, new EntityWasp.AIWaspAttackTarget());
this.targetTasks.addTask(1, new EntityAIFindEntityNearestPlayer(this));
}
@Override
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.5D);
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(10.0D);
}
@Override
public boolean attackEntityAsMob(Entity target)
{
float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
return target.attackEntityFrom(DamageSource.causeMobDamage(this), f);
}
// TODO: sounds don't work yet - need to register them somewhere first I think
@Override
protected String getLivingSound()
{
return "biomesoplenty:mob.wasp.say";
}
@Override
protected String getHurtSound()
{
return "biomesoplenty:mob.wasp.hurt";
}
@Override
protected String getDeathSound()
{
return "biomesoplenty:mob.wasp.hurt";
}
// Helper class representing a point in space that the wasp is targeting for some reason
class WaspMoveTargetPos
{
private EntityWasp wasp = EntityWasp.this;
public double posX;
public double posY;
public double posZ;
public double distX;
public double distY;
public double distZ;
public double dist;
public double aimX;
public double aimY;
public double aimZ;
public WaspMoveTargetPos()
{
this(0, 0, 0);
}
public WaspMoveTargetPos(double posX, double posY, double posZ)
{
this.setTarget(posX, posY, posZ);
}
public void setTarget(double posX, double posY, double posZ)
{
this.posX = posX;
this.posY = posY;
this.posZ = posZ;
this.refresh();
}
public void refresh()
{
this.distX = this.posX - this.wasp.posX;
this.distY = this.posY - this.wasp.posY;
this.distZ = this.posZ - this.wasp.posZ;
this.dist = (double)MathHelper.sqrt_double(this.distX * this.distX + this.distY * this.distY + this.distZ * this.distZ);
// (aimX,aimY,aimZ) is a unit vector in the direction we want to go
if (this.dist == 0.0D)
{
this.aimX = 0.0D;
this.aimY = 0.0D;
this.aimZ = 0.0D;
}
else
{
this.aimX = this.distX / this.dist;
this.aimY = this.distY / this.dist;
this.aimZ = this.distZ / this.dist;
}
}
public boolean isBoxBlocked(AxisAlignedBB box)
{
return !this.wasp.worldObj.getCollidingBoundingBoxes(this.wasp, box).isEmpty();
}
// check nothing will collide with the wasp in the direction of aim, for howFar units (or until the destination - whichever is closer)
public boolean isPathClear(double howFar)
{
howFar = Math.min(howFar, this.dist);
AxisAlignedBB box = this.wasp.getEntityBoundingBox();
for (double i = 0.5D; i < howFar; ++i)
{
// check there's nothing in the way
if (this.isBoxBlocked(box.offset(this.aimX * i, this.aimY * i, this.aimZ * i)))
{
return false;
}
}
if (this.isBoxBlocked(box.offset(this.aimX * howFar, this.aimY * howFar, this.aimZ * howFar)))
{
return false;
}
return true;
}
}
class WaspMoveHelper extends EntityMoveHelper
{
// EntityMoveHelper has the boolean 'update' which is set to true when the target is changed, and set to false when a bearing is set
// So it means 'the target has changed but we're not yet heading for it'
// We'll re-use it here with a slightly different interpretation
// Here it will mean 'has a target and not yet arrived'
private EntityWasp wasp = EntityWasp.this;
private int courseChangeCooldown = 0;
private double closeEnough = 0.3D;
private WaspMoveTargetPos targetPos = new WaspMoveTargetPos();
public WaspMoveHelper()
{
super(EntityWasp.this);
}
@Override
public void setMoveTo(double x, double y, double z, double speedIn)
{
super.setMoveTo(x,y,z,speedIn);
this.targetPos.setTarget(x, y, z);
}
@Override
public void onUpdateMoveHelper()
{
// if we have arrived at the previous target, or we have no target to aim for, do nothing
if (!this.update) {return;}
if (this.courseChangeCooldown-- > 0) {
// limit the rate at which we change course
return;
}
this.courseChangeCooldown += this.wasp.getRNG().nextInt(5) + 2;
// update the target position
this.targetPos.refresh();
// accelerate the wasp towards the target
double acceleration = 0.1D;
this.wasp.motionX += this.targetPos.aimX * acceleration;
this.wasp.motionY += this.targetPos.aimY * acceleration;
this.wasp.motionZ += this.targetPos.aimZ * acceleration;
// rotate to point at target
this.wasp.renderYawOffset = this.wasp.rotationYaw = -((float)Math.atan2(this.targetPos.distX, this.targetPos.distZ)) * 180.0F / (float)Math.PI;
// occasionally jerk to the side - makes them more difficult to hit
if (this.wasp.getRNG().nextInt(5)==0)
{
float strafeAmount = (this.wasp.getRNG().nextFloat() * 0.4F) - 0.2F;
this.wasp.motionX += (double)(strafeAmount * MathHelper.cos(this.wasp.rotationYaw * (float)Math.PI / 180.0F));
this.wasp.motionZ += (double)(strafeAmount * MathHelper.sin(this.wasp.rotationYaw * (float)Math.PI / 180.0F));
}
// abandon this movement if we have reached the target or there is no longer a clear path to the target
if (!this.targetPos.isPathClear(5.0D))
{
//System.out.println("Abandoning move target - way is blocked" );
this.update = false;
} else if (this.targetPos.dist < this.closeEnough) {
//System.out.println("Arrived (close enough) dist:"+this.targetPos.dist);
this.update = false;
}
}
}
// AI class for implementing the random flying behaviour
class AIWaspRandomFly extends EntityAIBase
{
private EntityWasp wasp = EntityWasp.this;
private WaspMoveTargetPos targetPos = new WaspMoveTargetPos();
public AIWaspRandomFly()
{
this.setMutexBits(1);
}
// should we choose a new random destination for the wasp to fly to?
// yes, if the wasp doesn't already have a destination
@Override
public boolean shouldExecute()
{
//System.out.println(this.wasp.getMoveHelper().isUpdating()?"has a move target":"no move target");
return !this.wasp.getMoveHelper().isUpdating();
}
@Override
public boolean continueExecuting() {return false;}
// choose a a new random destination for the wasp to fly to
@Override
public void startExecuting()
{
Random rand = this.wasp.getRNG();
// pick a random nearby point and see if we can fly to it
if (this.tryGoingRandomDirection(rand, 6.0D)) {return;}
// pick a random closer point to fly to instead
if (this.tryGoingRandomDirection(rand, 2.0D)) {return;}
// try going straight along axes (try all 6 directions in random order)
List<EnumFacing> directions = Arrays.asList(EnumFacing.values());
Collections.shuffle(directions);
for (EnumFacing facing : directions)
{
if (this.tryGoingAlongAxis(rand, facing, 1.0D)) {return;}
}
}
// note y direction has a slight downward bias to stop them flying too high
public boolean tryGoingRandomDirection(Random rand, double maxDistance)
{
double dirX = ((rand.nextDouble() * 2.0D - 1.0D) * maxDistance);
double dirY = ((rand.nextDouble() * 2.0D - 1.1D) * maxDistance);
double dirZ = ((rand.nextDouble() * 2.0D - 1.0D) * maxDistance);
return this.tryGoing(dirX, dirY, dirZ);
}
public boolean tryGoingAlongAxis(Random rand, EnumFacing facing, double maxDistance)
{
double dirX = 0.0D;
double dirY = 0.0D;
double dirZ = 0.0D;
switch (facing.getAxis())
{
case X:
dirX = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
break;
case Y:
dirY = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
break;
case Z: default:
dirZ = rand.nextDouble() * facing.getAxisDirection().getOffset() * maxDistance;
break;
}
return this.tryGoing(dirX, dirY, dirZ);
}
public boolean tryGoing(double dirX, double dirY, double dirZ)
{
//System.out.println("("+dirX+","+dirY+","+dirZ+")");
this.targetPos.setTarget(this.wasp.posX + dirX, this.wasp.posY + dirY, this.wasp.posZ + dirZ);
//System.out.println("Testing random move target distance:"+this.targetPos.dist+" direction:("+this.targetPos.aimX+","+this.targetPos.aimY+","+this.targetPos.aimZ+")");
boolean result = this.targetPos.isPathClear(5.0F);
if (result)
{
this.wasp.getMoveHelper().setMoveTo(this.targetPos.posX, this.targetPos.posY, this.targetPos.posZ, 1.0D);
}
return result;
}
}
// AI class for implementing the behaviour to target and attack players
class AIWaspAttackTarget extends EntityAIBase
{
private EntityWasp wasp = EntityWasp.this;
private int attackTick = 0;
private WaspMoveTargetPos targetPos = new WaspMoveTargetPos();
public AIWaspAttackTarget()
{
this.setMutexBits(2);
}
public boolean attackTargetExists()
{
// see if there's actually a living attack target to aim for
EntityLivingBase attackTarget = this.wasp.getAttackTarget();
return (attackTarget != null && attackTarget.isEntityAlive());
}
@Override
public boolean shouldExecute()
{
// decrement time since last attack
if (this.attackTick > 0) {--this.attackTick;}
return this.attackTargetExists();
}
@Override
public boolean continueExecuting()
{
// decrement time since last attack
if (this.attackTick > 0) {--this.attackTick;}
if (!this.attackTargetExists()) {return false;}
// focus attack on target position
EntityLivingBase attackTarget = this.wasp.getAttackTarget();
this.targetPos.setTarget(attackTarget.posX, attackTarget.posY, attackTarget.posZ);
// give up if the target is too far away
// double followRange = this.wasp.getEntityAttribute(SharedMonsterAttributes.followRange).getAttributeValue();
// damage the target if it's in range, and it has been long enough since the last attack
double damageRange = (double)(this.wasp.width + attackTarget.width);
if (this.attackTick <= 0 && this.targetPos.dist < damageRange)
{
this.wasp.attackEntityAsMob(attackTarget);
this.attackTick = 16; // 16 ticks before next attack
}
// see if there's a straight path to the target, if there is, aim for it
if (this.targetPos.isPathClear(5.0D))
{
//System.out.println("Setting attack target");
this.wasp.getMoveHelper().setMoveTo(attackTarget.posX, attackTarget.posY, attackTarget.posZ, 1.0D);
}
//System.out.println("dist:"+this.targetPos.dist+" damageRange:"+damageRange+" attackTick:"+attackTick);
return true;
}
}
}

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@ -0,0 +1,187 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.entities;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelWasp extends ModelBase
{
//fields
/*Head*/
ModelRenderer Head;
ModelRenderer Right_Antenna;
ModelRenderer Left_Antenna;
ModelRenderer Nose;
/*Wings*/
ModelRenderer Left_Wing;
ModelRenderer Right_Wing;
/*Body*/
ModelRenderer Thorax;
ModelRenderer Left_Leg_Back;
ModelRenderer Left_Leg_Middle;
ModelRenderer Left_Leg_Front;
ModelRenderer Right_Leg_Back;
ModelRenderer Right_Leg_Middle;
ModelRenderer Right_Leg_Front;
/*Stinger*/
ModelRenderer Abdomen;
ModelRenderer Stinger;
public ModelWasp()
{
textureWidth = 64;
textureHeight = 32;
/*Head*/
Head = new ModelRenderer(this, 46, 0);
Head.addBox(0F, 0F, 0F, 5, 5, 4);
Head.setRotationPoint(0F, -2F, 8F);
Head.setTextureSize(64, 32);
Right_Antenna = new ModelRenderer(this, 54, 27);
Right_Antenna.addBox(0F, 2F, -8F, 1, 1, 4);
Right_Antenna.setRotationPoint(3F, -3F, 10F);
Right_Antenna.setTextureSize(64, 32);
Right_Antenna.mirror = true;
Head.addChild(Right_Antenna);
Left_Antenna = new ModelRenderer(this, 54, 27);
Left_Antenna.addBox(0F, 2F, -8F, 1, 1, 4);
Left_Antenna.setRotationPoint(1F, -3F, 10F);
Left_Antenna.setTextureSize(64, 32);
Left_Antenna.mirror = true;
Head.addChild(Left_Antenna);
Nose = new ModelRenderer(this, 54, 9);
Nose.addBox(0F, 2F, -8F, 3, 4, 2);
Nose.setRotationPoint(1F, 0F, 11F);
Nose.setTextureSize(64, 32);
Nose.mirror = true;
Head.addChild(Nose);
/*Wings*/
Left_Wing = new ModelRenderer(this, 24, 26);
Left_Wing.addBox(-7F, 0F, 0F, 8, 1, 5);
Left_Wing.setRotationPoint(0F, -1F, 2F);
Left_Wing.setTextureSize(64, 32);
Right_Wing = new ModelRenderer(this, 24, 20);
Right_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
Right_Wing.setRotationPoint(4F, -1F, 2F);
Right_Wing.setTextureSize(64, 32);
/*Body*/
Thorax = new ModelRenderer(this, 0, 0);
Thorax.addBox(0F, 0F, 0F, 5, 5, 8);
Thorax.setRotationPoint(0F, 0F, 0F);
Thorax.setTextureSize(64, 32);
Left_Leg_Back = new ModelRenderer(this, 13, 23);
Left_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
Left_Leg_Back.setRotationPoint(-1F, 4F, 1F);
Left_Leg_Back.setTextureSize(64, 32);
Thorax.addChild(Left_Leg_Back);
Left_Leg_Middle = new ModelRenderer(this, 13, 23);
Left_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
Left_Leg_Middle.setRotationPoint(-1F, 4F, 4F);
Left_Leg_Middle.setTextureSize(64, 32);
Thorax.addChild(Left_Leg_Middle);
Left_Leg_Front = new ModelRenderer(this, 13, 23);
Left_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
Left_Leg_Front.setRotationPoint(-1F, 4F, 6F);
Left_Leg_Front.setTextureSize(64, 32);
Thorax.addChild(Left_Leg_Front);
Right_Leg_Back = new ModelRenderer(this, 13, 23);
Right_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
Right_Leg_Back.setRotationPoint(5F, 4F, 1F);
Right_Leg_Back.setTextureSize(64, 32);
Thorax.addChild(Right_Leg_Back);
Right_Leg_Middle = new ModelRenderer(this, 13, 23);
Right_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
Right_Leg_Middle.setRotationPoint(5F, 4F, 4F);
Right_Leg_Middle.setTextureSize(64, 32);
Thorax.addChild(Right_Leg_Middle);
Right_Leg_Front = new ModelRenderer(this, 13, 23);
Right_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
Right_Leg_Front.setRotationPoint(5F, 4F, 6F);
Right_Leg_Front.setTextureSize(64, 32);
Thorax.addChild(Right_Leg_Front);
/*Stinger*/
Abdomen = new ModelRenderer(this, 0, 13);
Abdomen.addBox(0F, 0F, 0F, 3, 3, 2);
Abdomen.setRotationPoint(1F, 2F, -2F);
Abdomen.setTextureSize(64, 32);
Stinger = new ModelRenderer(this, 0, 18);
Stinger.addBox(-1F, -3F, 2F, 1, 1, 3);
Stinger.setRotationPoint(2F, 4F, -5F);
Stinger.setTextureSize(64, 32);
Abdomen.addChild(Stinger);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
/*Head*/
Head.render(f5);
/*Wings*/
Left_Wing.render(f5);
Right_Wing.render(f5);
/*Body*/
Thorax.render(f5);
/*float nosespeed = 0.5F * (float)(entity.entityId % 10);
Nose.rotateAngleX = MathHelper.sin((float)entity.ticksExisted * nosespeed) * 2.5F * (float)Math.PI / 180.0F;
Nose.rotateAngleY = 0.0F;
Nose.rotateAngleZ = MathHelper.cos((float)entity.ticksExisted * nosespeed) * 1.5F * (float)Math.PI / 180.0F;*/
/*Stinger*/
Abdomen.render(f5);
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float headspeed = 0.1F * (float)(entity.ticksExisted % 10);
Head.rotateAngleX = MathHelper.sin(f2 * headspeed) * 2.5F * (float)Math.PI / 180.0F;
Head.rotateAngleZ = MathHelper.cos(f2 * headspeed) * 1.5F * (float)Math.PI / 180.0F;
float thoraxspeed = 0.075F * (float)(entity.ticksExisted % 10);
Thorax.rotateAngleX = MathHelper.sin(f2 * thoraxspeed) * 2.5F * (float)Math.PI / 180.0F;
Thorax.rotateAngleZ = MathHelper.cos(f2 * thoraxspeed) * 1.5F * (float)Math.PI / 180.0F;
Right_Wing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.25F;
Left_Wing.rotateAngleY = -Right_Wing.rotateAngleY;
Right_Wing.rotateAngleZ = Right_Wing.rotateAngleY;
Left_Wing.rotateAngleZ = -Right_Wing.rotateAngleY;
float abdomenspeed = 0.6F * (float)(entity.ticksExisted % 10);
Abdomen.rotateAngleX = MathHelper.sin(f2 * abdomenspeed) * 2.5F * (float)Math.PI / 180.0F;
Abdomen.rotateAngleZ = MathHelper.cos(f2 * abdomenspeed) * 1.5F * (float)Math.PI / 180.0F;
}
}

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@ -0,0 +1,46 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.entities;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWasp extends RenderLiving
{
private static final ResourceLocation waspTextureLocation = new ResourceLocation("biomesoplenty:textures/entity/wasp.png");
public RenderWasp(RenderManager renderManager)
{
super(renderManager, new ModelWasp(), 0.5F);
}
@Override
protected void preRenderCallback(EntityLivingBase entity, float partialTickTime)
{
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.75F, 0.0F);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
return waspTextureLocation;
}
}

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@ -8,6 +8,7 @@
package biomesoplenty.common.init;
import biomesoplenty.common.entities.EntityWasp;
import biomesoplenty.common.entities.projectiles.EntityDart;
import biomesoplenty.core.BiomesOPlenty;
import net.minecraftforge.fml.common.registry.EntityRegistry;
@ -21,6 +22,8 @@ public class ModEntities
// TODO: how to set id?
EntityRegistry.registerModEntity(EntityDart.class, "dart", 26, BiomesOPlenty.instance, 80, 3, true);
EntityRegistry.registerModEntity(EntityWasp.class, "wasp", 27, BiomesOPlenty.instance, 80, 3, true);
}
}

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@ -22,6 +22,8 @@ import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import biomesoplenty.api.block.IBOPBlock;
import biomesoplenty.common.config.MiscConfigurationHandler;
import biomesoplenty.common.entities.EntityWasp;
import biomesoplenty.common.entities.RenderWasp;
import biomesoplenty.common.entities.projectiles.EntityDart;
import biomesoplenty.common.entities.projectiles.RenderDart;
@ -40,6 +42,8 @@ public class ClientProxy extends CommonProxy
//Entity rendering and other stuff will go here in future
RenderingRegistry.registerEntityRenderingHandler(EntityDart.class, new RenderDart(minecraft.getRenderManager()));
RenderingRegistry.registerEntityRenderingHandler(EntityWasp.class, new RenderWasp(minecraft.getRenderManager()));
}
@Override

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