Tweaked biome essence loot weights
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@ -49,6 +49,7 @@ public class BOPVanillaCompat
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ChestGenHooks strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
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ChestGenHooks strongholdLibrary = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY);
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ChestGenHooks village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
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ChestGenHooks bonusChest = ChestGenHooks.getInfo(ChestGenHooks.BONUS_CHEST);
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if (BOPConfigurationMisc.dungeonLoot == true)
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{
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@ -66,6 +67,9 @@ public class BOPVanillaCompat
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village.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("wadingBoots"), 1, 0), 1, 1, 5));
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village.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("flippers"), 1, 0), 1, 1, 5));
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bonusChest.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("wadingBoots"), 1, 0), 1, 1, 5));
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bonusChest.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("flippers"), 1, 0), 1, 1, 5));
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for (BiomeGenBase biome : BiomeGenBase.func_150565_n())
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{
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if (biome != null)
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@ -75,13 +79,14 @@ public class BOPVanillaCompat
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biomeEssence.setTagCompound(new NBTTagCompound());
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biomeEssence.getTagCompound().setString("biome", biome.biomeName);
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desertTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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dungeon.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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jungleTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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mineshaft.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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strongholdCorridor.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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strongholdCrossing.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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desertTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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dungeon.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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jungleTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 2));
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mineshaft.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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strongholdCorridor.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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strongholdCrossing.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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strongholdLibrary.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3));
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bonusChest.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1));
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}
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}
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}
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