diff --git a/src/main/java/biomesoplenty/common/core/BOPVanillaCompat.java b/src/main/java/biomesoplenty/common/core/BOPVanillaCompat.java index e348bb7af..541ebc804 100644 --- a/src/main/java/biomesoplenty/common/core/BOPVanillaCompat.java +++ b/src/main/java/biomesoplenty/common/core/BOPVanillaCompat.java @@ -49,6 +49,7 @@ public class BOPVanillaCompat ChestGenHooks strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING); ChestGenHooks strongholdLibrary = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY); ChestGenHooks village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH); + ChestGenHooks bonusChest = ChestGenHooks.getInfo(ChestGenHooks.BONUS_CHEST); if (BOPConfigurationMisc.dungeonLoot == true) { @@ -66,6 +67,9 @@ public class BOPVanillaCompat village.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("wadingBoots"), 1, 0), 1, 1, 5)); village.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("flippers"), 1, 0), 1, 1, 5)); + bonusChest.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("wadingBoots"), 1, 0), 1, 1, 5)); + bonusChest.addItem(new WeightedRandomChestContent(new ItemStack(BOPItemHelper.get("flippers"), 1, 0), 1, 1, 5)); + for (BiomeGenBase biome : BiomeGenBase.func_150565_n()) { if (biome != null) @@ -75,13 +79,14 @@ public class BOPVanillaCompat biomeEssence.setTagCompound(new NBTTagCompound()); biomeEssence.getTagCompound().setString("biome", biome.biomeName); - desertTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); - dungeon.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); - jungleTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); - mineshaft.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); - strongholdCorridor.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); - strongholdCrossing.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); + desertTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); + dungeon.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); + jungleTemple.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 2)); + mineshaft.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); + strongholdCorridor.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); + strongholdCrossing.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); strongholdLibrary.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 3)); + bonusChest.addItem(new WeightedRandomChestContent(biomeEssence, 1, 1, 1)); } } }