Removed fog density for the time being, it's not smooth enough

This commit is contained in:
Adubbz 2014-08-02 10:28:14 +10:00
parent 69726f3f5d
commit 97b6fa4987

View file

@ -49,7 +49,7 @@ public class FogHandler
private static boolean fogInit;
private static float fogFarPlaneDistance;
@SubscribeEvent
/*@SubscribeEvent
public void onRenderFog(RenderFogEvent event)
{
Entity entity = event.entity;
@ -111,7 +111,7 @@ public class FogHandler
GL11.glFogf(GL11.GL_FOG_START, farPlaneDistance * 0.75F);
GL11.glFogf(GL11.GL_FOG_END, farPlaneDistance);
}
}
}*/
/*public static int getFogBlendColour(World world, int playerX, int playerY, int playerZ, int defaultColour)
{