Removed fog density for the time being, it's not smooth enough
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1 changed files with 2 additions and 2 deletions
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@ -49,7 +49,7 @@ public class FogHandler
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private static boolean fogInit;
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private static float fogFarPlaneDistance;
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@SubscribeEvent
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/*@SubscribeEvent
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public void onRenderFog(RenderFogEvent event)
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{
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Entity entity = event.entity;
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@ -111,7 +111,7 @@ public class FogHandler
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GL11.glFogf(GL11.GL_FOG_START, farPlaneDistance * 0.75F);
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GL11.glFogf(GL11.GL_FOG_END, farPlaneDistance);
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}
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}
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}*/
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/*public static int getFogBlendColour(World world, int playerX, int playerY, int playerZ, int defaultColour)
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{
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