From 97b6fa4987cc32418a2e42cd8b45fc2fed85cf45 Mon Sep 17 00:00:00 2001 From: Adubbz Date: Sat, 2 Aug 2014 10:28:14 +1000 Subject: [PATCH] Removed fog density for the time being, it's not smooth enough --- src/main/java/biomesoplenty/client/fog/FogHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/biomesoplenty/client/fog/FogHandler.java b/src/main/java/biomesoplenty/client/fog/FogHandler.java index 57b5a3dfe..e86e41731 100644 --- a/src/main/java/biomesoplenty/client/fog/FogHandler.java +++ b/src/main/java/biomesoplenty/client/fog/FogHandler.java @@ -49,7 +49,7 @@ public class FogHandler private static boolean fogInit; private static float fogFarPlaneDistance; - @SubscribeEvent + /*@SubscribeEvent public void onRenderFog(RenderFogEvent event) { Entity entity = event.entity; @@ -111,7 +111,7 @@ public class FogHandler GL11.glFogf(GL11.GL_FOG_START, farPlaneDistance * 0.75F); GL11.glFogf(GL11.GL_FOG_END, farPlaneDistance); } - } + }*/ /*public static int getFogBlendColour(World world, int playerX, int playerY, int playerZ, int defaultColour) {