Tweaked Steppe temperature/biome dictionary tags
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2 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ public class BiomeGenSteppe extends BOPBiome
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this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
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this.setColor(13413215);
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this.setTemperatureRainfall(0.9F, 0.1F);
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this.setTemperatureRainfall(0.75F, 0.1F);
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this.canSpawnInBiome = false;
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this.canGenerateVillages = true;
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@ -478,7 +478,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.DRY, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.snowy_coniferous_forest, Type.FOREST, Type.CONIFEROUS, Type.SNOWY, Type.COLD, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.snowy_forest, Type.SNOWY, Type.FOREST, Type.COLD, Type.WET, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.HOT, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.temperate_rainforest, Type.FOREST, Type.LUSH, Type.WET, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.tropical_rainforest, Type.JUNGLE, Type.LUSH, Type.HOT, Type.WET, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DEAD, Type.DRY, Type.SPARSE);
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