Tweaked Steppe temperature/biome dictionary tags

This commit is contained in:
Forstride 2016-02-11 23:55:26 -05:00
parent b56afab734
commit 934e0ebd03
2 changed files with 2 additions and 2 deletions

View file

@ -53,7 +53,7 @@ public class BiomeGenSteppe extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D); this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(13413215); this.setColor(13413215);
this.setTemperatureRainfall(0.9F, 0.1F); this.setTemperatureRainfall(0.75F, 0.1F);
this.canSpawnInBiome = false; this.canSpawnInBiome = false;
this.canGenerateVillages = true; this.canGenerateVillages = true;

View file

@ -478,7 +478,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.DRY, Type.SPARSE); registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.DRY, Type.SPARSE);
registerBiomeToDictionary(BOPBiomes.snowy_coniferous_forest, Type.FOREST, Type.CONIFEROUS, Type.SNOWY, Type.COLD, Type.DENSE); registerBiomeToDictionary(BOPBiomes.snowy_coniferous_forest, Type.FOREST, Type.CONIFEROUS, Type.SNOWY, Type.COLD, Type.DENSE);
registerBiomeToDictionary(BOPBiomes.snowy_forest, Type.SNOWY, Type.FOREST, Type.COLD, Type.WET, Type.SPARSE); registerBiomeToDictionary(BOPBiomes.snowy_forest, Type.SNOWY, Type.FOREST, Type.COLD, Type.WET, Type.SPARSE);
registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.HOT, Type.DRY); registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY);
registerBiomeToDictionary(BOPBiomes.temperate_rainforest, Type.FOREST, Type.LUSH, Type.WET, Type.DENSE); registerBiomeToDictionary(BOPBiomes.temperate_rainforest, Type.FOREST, Type.LUSH, Type.WET, Type.DENSE);
registerBiomeToDictionary(BOPBiomes.tropical_rainforest, Type.JUNGLE, Type.LUSH, Type.HOT, Type.WET, Type.DENSE); registerBiomeToDictionary(BOPBiomes.tropical_rainforest, Type.JUNGLE, Type.LUSH, Type.HOT, Type.WET, Type.DENSE);
registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DEAD, Type.DRY, Type.SPARSE); registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DEAD, Type.DRY, Type.SPARSE);