Added the dry boneyard

This commit is contained in:
Adubbz 2021-12-20 11:04:58 +11:00
parent 848f0a38d3
commit 8bdeec2928

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@ -18,6 +18,7 @@ public class BOPBiomes
public static final ResourceKey<Biome> CONIFEROUS_FOREST = register("coniferous_forest");
public static final ResourceKey<Biome> DEAD_FOREST = register("dead_forest");
public static final ResourceKey<Biome> DENSE_WOODLAND = register("dense_woodland");
public static final ResourceKey<Biome> DRY_BONEYARD = register("dry_boneyard");
public static final ResourceKey<Biome> DRYLAND = register("dryland");
public static final ResourceKey<Biome> FIELD = register("field");
public static final ResourceKey<Biome> FIR_CLEARING = register("fir_clearing");