Added the dry boneyard
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@ -18,6 +18,7 @@ public class BOPBiomes
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public static final ResourceKey<Biome> CONIFEROUS_FOREST = register("coniferous_forest");
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public static final ResourceKey<Biome> DEAD_FOREST = register("dead_forest");
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public static final ResourceKey<Biome> DENSE_WOODLAND = register("dense_woodland");
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public static final ResourceKey<Biome> DRY_BONEYARD = register("dry_boneyard");
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public static final ResourceKey<Biome> DRYLAND = register("dryland");
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public static final ResourceKey<Biome> FIELD = register("field");
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public static final ResourceKey<Biome> FIR_CLEARING = register("fir_clearing");
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