Fixed boats. Closes #1518

This commit is contained in:
Adubbz 2019-12-28 12:38:34 +11:00
parent 93aa27cd66
commit 80e1d30c29
5 changed files with 154 additions and 223 deletions

View file

@ -23,7 +23,6 @@ import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.network.play.client.CSteerBoatPacket;
import net.minecraft.network.play.server.SSpawnObjectPacket;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.*;
@ -38,12 +37,13 @@ import net.minecraft.world.GameRules;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.network.FMLPlayMessages;
import net.minecraftforge.fml.network.NetworkHooks;
import javax.annotation.Nullable;
import java.util.List;
public class BoatEntityBOP extends BoatEntity
{
public class BoatEntityBOP extends BoatEntity {
private static final DataParameter<Integer> TIME_SINCE_HIT = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
private static final DataParameter<Integer> FORWARD_DIRECTION = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.VARINT);
private static final DataParameter<Float> DAMAGE_TAKEN = EntityDataManager.createKey(BoatEntityBOP.class, DataSerializers.FLOAT);
@ -55,20 +55,14 @@ public class BoatEntityBOP extends BoatEntity
private float momentum;
private float outOfControlTicks;
private float deltaRotation;
private int lerpSteps;
private double lerpX;
private double lerpY;
private double lerpZ;
private double lerpYaw;
private double lerpPitch;
private boolean leftInputDown;
private boolean rightInputDown;
private boolean forwardInputDown;
private boolean backInputDown;
private double waterLevel;
private float boatGlide;
private BoatEntityBOP.Status status;
private BoatEntityBOP.Status previousStatus;
private Status status;
private Status previousStatus;
private double lastYd;
private boolean rocking;
private boolean field_203060_aN;
@ -76,14 +70,12 @@ public class BoatEntityBOP extends BoatEntity
private float rockingAngle;
private float prevRockingAngle;
public BoatEntityBOP(EntityType<? extends BoatEntity> p_i50129_1_, World p_i50129_2_)
{
super(p_i50129_1_, p_i50129_2_);
public BoatEntityBOP(EntityType<? extends BoatEntity> entityType, World world) {
super(entityType, world);
this.preventEntitySpawning = true;
}
public BoatEntityBOP(World worldIn, double x, double y, double z)
{
public BoatEntityBOP(World worldIn, double x, double y, double z) {
this(BOPEntities.boat_bop, worldIn);
this.setPosition(x, y, z);
this.setMotion(Vec3d.ZERO);
@ -92,26 +84,26 @@ public class BoatEntityBOP extends BoatEntity
this.prevPosZ = z;
}
public BoatEntityBOP(World world)
{
public BoatEntityBOP(FMLPlayMessages.SpawnEntity spawnEntity, World world) {
this(BOPEntities.boat_bop, world);
}
@Override
protected void registerData()
{
protected void registerData() {
this.dataManager.register(TIME_SINCE_HIT, 0);
this.dataManager.register(FORWARD_DIRECTION, 1);
this.dataManager.register(DAMAGE_TAKEN, 0.0F);
this.dataManager.register(BOAT_TYPE, BoatEntityBOP.Type.FIR.ordinal());
this.dataManager.register(BOAT_TYPE, Type.FIR.ordinal());
this.dataManager.register(field_199704_e, false);
this.dataManager.register(field_199705_f, false);
this.dataManager.register(ROCKING_TICKS, 0);
}
/**
* Called when the entity is attacked.
*/
@Override
public boolean attackEntityFrom(DamageSource source, float amount)
{
public boolean attackEntityFrom(DamageSource source, float amount) {
if (this.isInvulnerableTo(source)) {
return false;
} else if (!this.world.isRemote && !this.removed) {
@ -122,7 +114,7 @@ public class BoatEntityBOP extends BoatEntity
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + amount * 10.0F);
this.markVelocityChanged();
boolean flag = source.getTrueSource() instanceof PlayerEntity && ((PlayerEntity)source.getTrueSource()).abilities.isCreativeMode;
boolean flag = source.getTrueSource() instanceof PlayerEntity && ((PlayerEntity) source.getTrueSource()).abilities.isCreativeMode;
if (flag || this.getDamageTaken() > 40.0F) {
if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
this.entityDropItem(this.getItemBoat());
@ -130,7 +122,6 @@ public class BoatEntityBOP extends BoatEntity
this.remove();
}
return true;
}
} else {
@ -139,8 +130,7 @@ public class BoatEntityBOP extends BoatEntity
}
@Override
public void onEnterBubbleColumnWithAirAbove(boolean downwards)
{
public void onEnterBubbleColumnWithAirAbove(boolean downwards) {
if (!this.world.isRemote) {
this.rocking = true;
this.field_203060_aN = downwards;
@ -153,14 +143,11 @@ public class BoatEntityBOP extends BoatEntity
if (this.rand.nextInt(20) == 0) {
this.world.playSound(this.func_226277_ct_(), this.func_226278_cu_(), this.func_226281_cx_(), this.getSplashSound(), this.getSoundCategory(), 1.0F, 0.8F + 0.4F * this.rand.nextFloat(), false);
}
}
@Override
public Item getItemBoat()
{
switch (this.getBoatTypeBOP())
{
public Item getItemBoat() {
switch (this.getBoatModel()) {
case FIR:
default:
return BOPItems.fir_boat;
@ -187,38 +174,25 @@ public class BoatEntityBOP extends BoatEntity
}
}
/**
* Setups the entity to do the hurt animation. Only used by packets in multiplayer.
*/
@Override
@OnlyIn(Dist.CLIENT)
public void performHurtAnimation()
{
public void performHurtAnimation() {
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() * 11.0F);
}
/**
* Called to update the entity's position/logic.
*/
@Override
public boolean canBeCollidedWith()
{
return !this.removed;
}
@Override
@OnlyIn(Dist.CLIENT)
public void setPositionAndRotationDirect(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean teleport) {
this.lerpX = x;
this.lerpY = y;
this.lerpZ = z;
this.lerpYaw = (double)yaw;
this.lerpPitch = (double)pitch;
this.lerpSteps = 10;
}
@Override
public void tick()
{
public void tick() {
this.previousStatus = this.status;
this.status = this.getBoatStatus();
if (this.status != BoatEntityBOP.Status.UNDER_WATER && this.status != BoatEntityBOP.Status.UNDER_FLOWING_WATER) {
if (this.status != Status.UNDER_WATER && this.status != Status.UNDER_FLOWING_WATER) {
this.outOfControlTicks = 0.0F;
} else {
++this.outOfControlTicks;
@ -236,15 +210,17 @@ public class BoatEntityBOP extends BoatEntity
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.func_226277_ct_();
this.prevPosY = this.func_226278_cu_();
this.prevPosZ = this.func_226281_cx_();
// !!! this is the super of BoatEntity !!!
if (!this.world.isRemote) {
this.setFlag(6, this.func_225510_bt_());
}
baseTick();
this.baseTick();
///
this.tickLerp();
super.tickLerp();
if (this.canPassengerSteer()) {
if (this.getPassengers().isEmpty() || !(this.getPassengers().get(0) instanceof PlayerEntity)) {
this.setPaddleState(false, false);
@ -263,9 +239,9 @@ public class BoatEntityBOP extends BoatEntity
this.updateRocking();
for(int i = 0; i <= 1; ++i) {
for (int i = 0; i <= 1; ++i) {
if (this.getPaddleState(i)) {
if (!this.isSilent() && (double)(this.paddlePositions[i] % ((float)Math.PI * 2F)) <= (double)((float)Math.PI / 4F) && ((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F)) % (double)((float)Math.PI * 2F) >= (double)((float)Math.PI / 4F)) {
if (!this.isSilent() && (double) (this.paddlePositions[i] % ((float) Math.PI * 2F)) <= (double) ((float) Math.PI / 4F) && ((double) this.paddlePositions[i] + (double) ((float) Math.PI / 8F)) % (double) ((float) Math.PI * 2F) >= (double) ((float) Math.PI / 4F)) {
SoundEvent soundevent = this.getPaddleSound();
if (soundevent != null) {
Vec3d vec3d = this.getLook(1.0F);
@ -275,18 +251,18 @@ public class BoatEntityBOP extends BoatEntity
}
}
this.paddlePositions[i] = (float)((double)this.paddlePositions[i] + (double)((float)Math.PI / 8F));
this.paddlePositions[i] = (float) ((double) this.paddlePositions[i] + (double) ((float) Math.PI / 8F));
} else {
this.paddlePositions[i] = 0.0F;
}
}
this.doBlockCollisions();
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getBoundingBox().grow((double)0.2F, (double)-0.01F, (double)0.2F), EntityPredicates.pushableBy(this));
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getBoundingBox().grow((double) 0.2F, (double) -0.01F, (double) 0.2F), EntityPredicates.pushableBy(this));
if (!list.isEmpty()) {
boolean flag = !this.world.isRemote && !(this.getControllingPassenger() instanceof PlayerEntity);
for(int j = 0; j < list.size(); ++j) {
for (int j = 0; j < list.size(); ++j) {
Entity entity = list.get(j);
if (!entity.isPassenger(this)) {
if (flag && this.getPassengers().size() < 2 && !entity.isPassenger() && entity.getWidth() < this.getWidth() && entity instanceof LivingEntity && !(entity instanceof WaterMobEntity) && !(entity instanceof PlayerEntity)) {
@ -297,11 +273,9 @@ public class BoatEntityBOP extends BoatEntity
}
}
}
}
private void updateRocking()
{
private void updateRocking() {
if (this.world.isRemote) {
int i = this.getRockingTicks();
if (i > 0) {
@ -312,7 +286,7 @@ public class BoatEntityBOP extends BoatEntity
this.rockingIntensity = MathHelper.clamp(this.rockingIntensity, 0.0F, 1.0F);
this.prevRockingAngle = this.rockingAngle;
this.rockingAngle = 10.0F * (float)Math.sin((double)(0.5F * (float)this.world.getGameTime())) * this.rockingIntensity;
this.rockingAngle = 10.0F * (float) Math.sin((double) (0.5F * (float) this.world.getGameTime())) * this.rockingIntensity;
} else {
if (!this.rocking) {
this.setRockingTicks(0);
@ -337,14 +311,12 @@ public class BoatEntityBOP extends BoatEntity
this.rocking = false;
}
}
}
@Override
@Nullable
protected SoundEvent getPaddleSound()
{
switch(this.getBoatStatus()) {
protected SoundEvent getPaddleSound() {
switch (this.getBoatStatus()) {
case IN_WATER:
case UNDER_WATER:
case UNDER_FLOWING_WATER:
@ -358,62 +330,40 @@ public class BoatEntityBOP extends BoatEntity
}
@Override
protected void tickLerp()
{
if (this.canPassengerSteer()) {
this.lerpSteps = 0;
this.setPacketCoordinates(this.func_226277_ct_(), this.func_226278_cu_(), this.func_226281_cx_());
}
if (this.lerpSteps > 0) {
double d0 = this.func_226277_ct_() + (this.lerpX - this.func_226277_ct_()) / (double)this.lerpSteps;
double d1 = this.func_226278_cu_() + (this.lerpY - this.func_226278_cu_()) / (double)this.lerpSteps;
double d2 = this.func_226281_cx_() + (this.lerpZ - this.func_226281_cx_()) / (double)this.lerpSteps;
double d3 = MathHelper.wrapDegrees(this.lerpYaw - (double)this.rotationYaw);
this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.lerpSteps);
this.rotationPitch = (float)((double)this.rotationPitch + (this.lerpPitch - (double)this.rotationPitch) / (double)this.lerpSteps);
--this.lerpSteps;
this.setPosition(d0, d1, d2);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
}
@Override
public void setPaddleState(boolean left, boolean right)
{
public void setPaddleState(boolean left, boolean right) {
this.dataManager.set(field_199704_e, left);
this.dataManager.set(field_199705_f, right);
}
@Override
@OnlyIn(Dist.CLIENT)
public float getRowingTime(int side, float limbSwing)
{
return this.getPaddleState(side) ? (float)MathHelper.clampedLerp((double)this.paddlePositions[side] - (double)((float)Math.PI / 8F), (double)this.paddlePositions[side], (double)limbSwing) : 0.0F;
public float getRowingTime(int side, float limbSwing) {
return this.getPaddleState(side) ? (float) MathHelper.clampedLerp((double) this.paddlePositions[side] - (double) ((float) Math.PI / 8F), (double) this.paddlePositions[side], (double) limbSwing) : 0.0F;
}
private BoatEntityBOP.Status getBoatStatus()
{
BoatEntityBOP.Status BoatEntityBOP$status = this.getUnderwaterStatus();
if (BoatEntityBOP$status != null) {
/**
* Determines whether the boat is in water, gliding on land, or in air
*/
private Status getBoatStatus() {
Status boatentity$status = this.getUnderwaterStatus();
if (boatentity$status != null) {
this.waterLevel = this.getBoundingBox().maxY;
return BoatEntityBOP$status;
return boatentity$status;
} else if (this.checkInWater()) {
return BoatEntityBOP.Status.IN_WATER;
return Status.IN_WATER;
} else {
float f = this.getBoatGlide();
if (f > 0.0F) {
this.boatGlide = f;
return BoatEntityBOP.Status.ON_LAND;
return Status.ON_LAND;
} else {
return BoatEntityBOP.Status.IN_AIR;
return Status.IN_AIR;
}
}
}
@Override
public float getWaterLevelAbove()
{
public float getWaterLevelAbove() {
AxisAlignedBB axisalignedbb = this.getBoundingBox();
int i = MathHelper.floor(axisalignedbb.minX);
int j = MathHelper.ceil(axisalignedbb.maxX);
@ -422,17 +372,17 @@ public class BoatEntityBOP extends BoatEntity
int i1 = MathHelper.floor(axisalignedbb.minZ);
int j1 = MathHelper.ceil(axisalignedbb.maxZ);
try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) {
try (BlockPos.PooledMutable blockpos$pooledmutableblockpos = BlockPos.PooledMutable.retain()) {
label161:
for(int k1 = k; k1 < l; ++k1) {
for (int k1 = k; k1 < l; ++k1) {
float f = 0.0F;
for(int l1 = i; l1 < j; ++l1) {
for(int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutable.setPos(l1, k1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable);
for (int l1 = i; l1 < j; ++l1) {
for (int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutableblockpos.setPos(l1, k1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER)) {
f = Math.max(f, ifluidstate.getActualHeight(this.world, blockpos$pooledmutable));
f = Math.max(f, ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos));
}
if (f >= 1.0F) {
@ -442,12 +392,12 @@ public class BoatEntityBOP extends BoatEntity
}
if (f < 1.0F) {
float f2 = (float)blockpos$pooledmutable.getY() + f;
float f2 = (float) blockpos$pooledmutableblockpos.getY() + f;
return f2;
}
}
float f1 = (float)(l + 1);
float f1 = (float) (l + 1);
return f1;
}
}
@ -455,6 +405,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Decides how much the boat should be gliding on the land (based on any slippery blocks)
*/
@Override
public float getBoatGlide() {
AxisAlignedBB axisalignedbb = this.getBoundingBox();
AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX, axisalignedbb.minY - 0.001D, axisalignedbb.minZ, axisalignedbb.maxX, axisalignedbb.minY, axisalignedbb.maxZ);
@ -468,17 +419,17 @@ public class BoatEntityBOP extends BoatEntity
float f = 0.0F;
int k1 = 0;
try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) {
for(int l1 = i; l1 < j; ++l1) {
for(int i2 = i1; i2 < j1; ++i2) {
try (BlockPos.PooledMutable blockpos$pooledmutableblockpos = BlockPos.PooledMutable.retain()) {
for (int l1 = i; l1 < j; ++l1) {
for (int i2 = i1; i2 < j1; ++i2) {
int j2 = (l1 != i && l1 != j - 1 ? 0 : 1) + (i2 != i1 && i2 != j1 - 1 ? 0 : 1);
if (j2 != 2) {
for(int k2 = k; k2 < l; ++k2) {
for (int k2 = k; k2 < l; ++k2) {
if (j2 <= 0 || k2 != k && k2 != l - 1) {
blockpos$pooledmutable.setPos(l1, k2, i2);
BlockState blockstate = this.world.getBlockState(blockpos$pooledmutable);
if (!(blockstate.getBlock() instanceof LilyPadBlock) && VoxelShapes.compare(blockstate.getCollisionShape(this.world, blockpos$pooledmutable).withOffset((double)l1, (double)k2, (double)i2), voxelshape, IBooleanFunction.AND)) {
f += blockstate.getSlipperiness(this.world, blockpos$pooledmutable, this);
blockpos$pooledmutableblockpos.setPos(l1, k2, i2);
BlockState blockstate = this.world.getBlockState(blockpos$pooledmutableblockpos);
if (!(blockstate.getBlock() instanceof LilyPadBlock) && VoxelShapes.compare(blockstate.getCollisionShape(this.world, blockpos$pooledmutableblockpos).withOffset((double) l1, (double) k2, (double) i2), voxelshape, IBooleanFunction.AND)) {
f += blockstate.getSlipperiness(this.world, blockpos$pooledmutableblockpos, this);
++k1;
}
}
@ -488,7 +439,7 @@ public class BoatEntityBOP extends BoatEntity
}
}
return f / (float)k1;
return f / (float) k1;
}
private boolean checkInWater() {
@ -502,16 +453,16 @@ public class BoatEntityBOP extends BoatEntity
boolean flag = false;
this.waterLevel = Double.MIN_VALUE;
try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) {
for(int k1 = i; k1 < j; ++k1) {
for(int l1 = k; l1 < l; ++l1) {
for(int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutable.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable);
try (BlockPos.PooledMutable blockpos$pooledmutableblockpos = BlockPos.PooledMutable.retain()) {
for (int k1 = i; k1 < j; ++k1) {
for (int l1 = k; l1 < l; ++l1) {
for (int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER)) {
float f = (float)l1 + ifluidstate.getActualHeight(this.world, blockpos$pooledmutable);
this.waterLevel = Math.max((double)f, this.waterLevel);
flag |= axisalignedbb.minY < (double)f;
float f = (float) l1 + ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos);
this.waterLevel = Math.max((double) f, this.waterLevel);
flag |= axisalignedbb.minY < (double) f;
}
}
}
@ -525,7 +476,7 @@ public class BoatEntityBOP extends BoatEntity
* Decides whether the boat is currently underwater.
*/
@Nullable
private BoatEntityBOP.Status getUnderwaterStatus() {
private Status getUnderwaterStatus() {
AxisAlignedBB axisalignedbb = this.getBoundingBox();
double d0 = axisalignedbb.maxY + 0.001D;
int i = MathHelper.floor(axisalignedbb.minX);
@ -536,16 +487,15 @@ public class BoatEntityBOP extends BoatEntity
int j1 = MathHelper.ceil(axisalignedbb.maxZ);
boolean flag = false;
try (BlockPos.PooledMutable blockpos$pooledmutable = BlockPos.PooledMutable.retain()) {
for(int k1 = i; k1 < j; ++k1) {
for(int l1 = k; l1 < l; ++l1) {
for(int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutable.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutable);
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double)((float)blockpos$pooledmutable.getY() + ifluidstate.getActualHeight(this.world, blockpos$pooledmutable))) {
try (BlockPos.PooledMutable blockpos$pooledmutableblockpos = BlockPos.PooledMutable.retain()) {
for (int k1 = i; k1 < j; ++k1) {
for (int l1 = k; l1 < l; ++l1) {
for (int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double) ((float) blockpos$pooledmutableblockpos.getY() + ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos))) {
if (!ifluidstate.isSource()) {
BoatEntityBOP.Status BoatEntityBOP$status = BoatEntityBOP.Status.UNDER_FLOWING_WATER;
return BoatEntityBOP$status;
return Status.UNDER_FLOWING_WATER;
}
flag = true;
@ -555,36 +505,36 @@ public class BoatEntityBOP extends BoatEntity
}
}
return flag ? BoatEntityBOP.Status.UNDER_WATER : null;
return flag ? Status.UNDER_WATER : null;
}
/**
* Update the boat's speed, based on momentum.
*/
private void updateMotion() {
double d0 = (double)-0.04F;
double d1 = this.hasNoGravity() ? 0.0D : (double)-0.04F;
double gravity = (double) -0.04F;
double d1 = this.hasNoGravity() ? 0.0D : gravity;
double d2 = 0.0D;
this.momentum = 0.05F;
if (this.previousStatus == BoatEntityBOP.Status.IN_AIR && this.status != BoatEntityBOP.Status.IN_AIR && this.status != BoatEntityBOP.Status.ON_LAND) {
this.waterLevel = this.func_226283_e_(1.0D);
this.setPosition(this.func_226277_ct_(), (double)(this.getWaterLevelAbove() - this.getHeight()) + 0.101D, this.func_226281_cx_());
if (this.previousStatus == Status.IN_AIR && this.status != Status.IN_AIR && this.status != Status.ON_LAND) {
this.waterLevel = this.getBoundingBox().minY + (double) this.getHeight();
this.setPosition(this.func_226277_ct_(), (double) (this.getWaterLevelAbove() - this.getHeight()) + 0.101D, this.func_226281_cx_());
this.setMotion(this.getMotion().mul(1.0D, 0.0D, 1.0D));
this.lastYd = 0.0D;
this.status = BoatEntityBOP.Status.IN_WATER;
this.status = Status.IN_WATER;
} else {
if (this.status == BoatEntityBOP.Status.IN_WATER) {
d2 = (this.waterLevel - this.func_226278_cu_()) / (double)this.getHeight();
if (this.status == Status.IN_WATER) {
d2 = (this.waterLevel - this.getBoundingBox().minY) / (double) this.getHeight();
this.momentum = 0.9F;
} else if (this.status == BoatEntityBOP.Status.UNDER_FLOWING_WATER) {
} else if (this.status == Status.UNDER_FLOWING_WATER) {
d1 = -7.0E-4D;
this.momentum = 0.9F;
} else if (this.status == BoatEntityBOP.Status.UNDER_WATER) {
d2 = (double)0.01F;
} else if (this.status == Status.UNDER_WATER) {
d2 = (double) 0.01F;
this.momentum = 0.45F;
} else if (this.status == BoatEntityBOP.Status.IN_AIR) {
} else if (this.status == Status.IN_AIR) {
this.momentum = 0.9F;
} else if (this.status == BoatEntityBOP.Status.ON_LAND) {
} else if (this.status == Status.ON_LAND) {
this.momentum = this.boatGlide;
if (this.getControllingPassenger() instanceof PlayerEntity) {
this.boatGlide /= 2.0F;
@ -592,14 +542,13 @@ public class BoatEntityBOP extends BoatEntity
}
Vec3d vec3d = this.getMotion();
this.setMotion(vec3d.x * (double)this.momentum, vec3d.y + d1, vec3d.z * (double)this.momentum);
this.setMotion(vec3d.x * (double) this.momentum, vec3d.y + d1, vec3d.z * (double) this.momentum);
this.deltaRotation *= this.momentum;
if (d2 > 0.0D) {
Vec3d vec3d1 = this.getMotion();
this.setMotion(vec3d1.x, (vec3d1.y + d2 * 0.06153846016296973D) * 0.75D, vec3d1.z);
}
}
}
private void controlBoat() {
@ -626,15 +575,16 @@ public class BoatEntityBOP extends BoatEntity
f -= 0.005F;
}
this.setMotion(this.getMotion().add((double)(MathHelper.sin(-this.rotationYaw * ((float)Math.PI / 180F)) * f), 0.0D, (double)(MathHelper.cos(this.rotationYaw * ((float)Math.PI / 180F)) * f)));
this.setMotion(this.getMotion().add((double) (MathHelper.sin(-this.rotationYaw * ((float) Math.PI / 180F)) * f), 0.0D, (double) (MathHelper.cos(this.rotationYaw * ((float) Math.PI / 180F)) * f)));
this.setPaddleState(this.rightInputDown && !this.leftInputDown || this.forwardInputDown, this.leftInputDown && !this.rightInputDown || this.forwardInputDown);
}
}
@Override
public void updatePassenger(Entity passenger) {
if (this.isPassenger(passenger)) {
float f = 0.0F;
float f1 = (float)((this.removed ? (double)0.01F : this.getMountedYOffset()) + passenger.getYOffset());
float f1 = (float) ((this.removed ? (double) 0.01F : this.getMountedYOffset()) + passenger.getYOffset());
if (this.getPassengers().size() > 1) {
int i = this.getPassengers().indexOf(passenger);
if (i == 0) {
@ -644,27 +594,27 @@ public class BoatEntityBOP extends BoatEntity
}
if (passenger instanceof AnimalEntity) {
f = (float)((double)f + 0.2D);
f = (float) ((double) f + 0.2D);
}
}
Vec3d vec3d = (new Vec3d((double)f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * ((float)Math.PI / 180F) - ((float)Math.PI / 2F));
passenger.setPosition(this.func_226277_ct_() + vec3d.x, this.func_226278_cu_() + (double)f1, this.func_226281_cx_() + vec3d.z);
Vec3d vec3d = (new Vec3d((double) f, 0.0D, 0.0D)).rotateYaw(-this.rotationYaw * ((float) Math.PI / 180F) - ((float) Math.PI / 2F));
passenger.setPosition(this.func_226277_ct_() + vec3d.x, this.func_226278_cu_() + (double) f1, this.func_226281_cx_() + vec3d.z);
passenger.rotationYaw += this.deltaRotation;
passenger.setRotationYawHead(passenger.getRotationYawHead() + this.deltaRotation);
this.applyYawToEntity(passenger);
if (passenger instanceof AnimalEntity && this.getPassengers().size() > 1) {
int j = passenger.getEntityId() % 2 == 0 ? 90 : 270;
passenger.setRenderYawOffset(((AnimalEntity)passenger).renderYawOffset + (float)j);
passenger.setRotationYawHead(passenger.getRotationYawHead() + (float)j);
passenger.setRenderYawOffset(((AnimalEntity) passenger).renderYawOffset + (float) j);
passenger.setRotationYawHead(passenger.getRotationYawHead() + (float) j);
}
}
}
/**
* Applies this boat's yaw to the given entity. Used to update the orientation of its passenger.
*/
@Override
protected void applyYawToEntity(Entity entityToUpdate) {
entityToUpdate.setRenderYawOffset(this.rotationYaw);
float f = MathHelper.wrapDegrees(entityToUpdate.rotationYaw - this.rotationYaw);
@ -677,33 +627,28 @@ public class BoatEntityBOP extends BoatEntity
/**
* Applies this entity's orientation (pitch/yaw) to another entity. Used to update passenger orientation.
*/
@Override
@OnlyIn(Dist.CLIENT)
public void applyOrientationToEntity(Entity entityToUpdate) {
this.applyYawToEntity(entityToUpdate);
}
@Override
protected void writeAdditional(CompoundNBT compound) {
compound.putString("Type", this.getBoatType().getName());
compound.putString("Type", this.getBoatModel().getName());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
@Override
protected void readAdditional(CompoundNBT compound) {
if (compound.contains("Type", 8)) {
this.setBoatType(BoatEntityBOP.Type.getTypeFromString(compound.getString("Type")));
}
}
public boolean processInitialInteract(PlayerEntity player, Hand hand) {
if (player.func_226563_dT_()) {
return false;
} else {
return !this.world.isRemote && this.outOfControlTicks < 60.0F ? player.startRiding(this) : false;
setBoatModel(Type.getTypeFromString(compound.getString("Type")));
}
}
@Override
protected void updateFallState(double y, boolean onGroundIn, BlockState state, BlockPos pos) {
this.lastYd = this.getMotion().y;
if (!this.isPassenger()) {
@ -718,11 +663,11 @@ public class BoatEntityBOP extends BoatEntity
if (!this.world.isRemote && !this.removed) {
this.remove();
if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
for(int i = 0; i < 3; ++i) {
this.entityDropItem(this.getBoatType().asPlank());
for (int i = 0; i < 3; ++i) {
this.entityDropItem(this.getBoatModel().asPlank());
}
for(int j = 0; j < 2; ++j) {
for (int j = 0; j < 2; ++j) {
this.entityDropItem(Items.STICK);
}
}
@ -731,12 +676,12 @@ public class BoatEntityBOP extends BoatEntity
this.fallDistance = 0.0F;
} else if (!this.world.getFluidState((new BlockPos(this)).down()).isTagged(FluidTags.WATER) && y < 0.0D) {
this.fallDistance = (float)((double)this.fallDistance - y);
this.fallDistance = (float) ((double) this.fallDistance - y);
}
}
}
@Override
public boolean getPaddleState(int side) {
return this.dataManager.<Boolean>get(side == 0 ? field_199704_e : field_199705_f) && this.getControllingPassenger() != null;
}
@ -744,6 +689,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Sets the damage taken from the last hit.
*/
@Override
public void setDamageTaken(float damageTaken) {
this.dataManager.set(DAMAGE_TAKEN, damageTaken);
}
@ -751,6 +697,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Gets the damage taken from the last hit.
*/
@Override
public float getDamageTaken() {
return this.dataManager.get(DAMAGE_TAKEN);
}
@ -758,6 +705,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Sets the time to count down from since the last time entity was hit.
*/
@Override
public void setTimeSinceHit(int timeSinceHit) {
this.dataManager.set(TIME_SINCE_HIT, timeSinceHit);
}
@ -765,6 +713,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Gets the time since the last hit.
*/
@Override
public int getTimeSinceHit() {
return this.dataManager.get(TIME_SINCE_HIT);
}
@ -777,6 +726,7 @@ public class BoatEntityBOP extends BoatEntity
return this.dataManager.get(ROCKING_TICKS);
}
@Override
@OnlyIn(Dist.CLIENT)
public float getRockingAngle(float partialTicks) {
return MathHelper.lerp(partialTicks, this.prevRockingAngle, this.rockingAngle);
@ -785,6 +735,7 @@ public class BoatEntityBOP extends BoatEntity
/**
* Sets the forward direction of the entity.
*/
@Override
public void setForwardDirection(int forwardDirection) {
this.dataManager.set(FORWARD_DIRECTION, forwardDirection);
}
@ -792,33 +743,20 @@ public class BoatEntityBOP extends BoatEntity
/**
* Gets the forward direction of the entity.
*/
@Override
public int getForwardDirection() {
return this.dataManager.get(FORWARD_DIRECTION);
}
public void setBoatType(BoatEntityBOP.Type boatType) {
public void setBoatModel(Type boatType) {
this.dataManager.set(BOAT_TYPE, boatType.ordinal());
}
public BoatEntityBOP.Type getBoatTypeBOP()
{
return BoatEntityBOP.Type.byId(this.dataManager.get(BOAT_TYPE));
}
protected boolean canFitPassenger(Entity passenger) {
return this.getPassengers().size() < 2 && !this.areEyesInFluid(FluidTags.WATER);
}
/**
* For vehicles, the first passenger is generally considered the controller and "drives" the vehicle. For example,
* Pigs, Horses, and Boats are generally "steered" by the controlling passenger.
*/
@Nullable
public Entity getControllingPassenger() {
List<Entity> list = this.getPassengers();
return list.isEmpty() ? null : list.get(0);
public Type getBoatModel() {
return Type.byId(this.dataManager.get(BOAT_TYPE));
}
@Override
@OnlyIn(Dist.CLIENT)
public void updateInputs(boolean p_184442_1_, boolean p_184442_2_, boolean p_184442_3_, boolean p_184442_4_) {
this.leftInputDown = p_184442_1_;
@ -827,16 +765,9 @@ public class BoatEntityBOP extends BoatEntity
this.backInputDown = p_184442_4_;
}
@Override
public IPacket<?> createSpawnPacket() {
return new SSpawnObjectPacket(this);
}
public static enum Status {
IN_WATER,
UNDER_WATER,
UNDER_FLOWING_WATER,
ON_LAND,
IN_AIR;
return NetworkHooks.getEntitySpawningPacket(this);
}
public enum Type {
@ -878,22 +809,22 @@ public class BoatEntityBOP extends BoatEntity
* @return
*/
public static Type byId(int id) {
Type[] aBoatEntityBOP$type = values();
if (id < 0 || id >= aBoatEntityBOP$type.length) {
Type[] aboatentity$type = values();
if (id < 0 || id >= aboatentity$type.length) {
id = 0;
}
return aBoatEntityBOP$type[id];
return aboatentity$type[id];
}
public static Type getTypeFromString(String nameIn) {
Type[] aBoatEntityBOP$type = values();
Type[] aboatentity$type = values();
for (int i = 0; i < aBoatEntityBOP$type.length; ++i) {
if (aBoatEntityBOP$type[i].getName().equals(nameIn)) {
return aBoatEntityBOP$type[i];
for (int i = 0; i < aboatentity$type.length; ++i) {
if (aboatentity$type[i].getName().equals(nameIn)) {
return aboatentity$type[i];
}
}
return aBoatEntityBOP$type[0];
return aboatentity$type[0];
}
}
}

View file

@ -62,6 +62,6 @@ public class BoatRendererBOP extends EntityRenderer<BoatEntityBOP>
}
public ResourceLocation getEntityTexture(BoatEntityBOP entity) {
return BOAT_TEXTURES[entity.getBoatType().ordinal()];
return BOAT_TEXTURES[entity.getBoatModel().ordinal()];
}
}

View file

@ -58,7 +58,7 @@ public class BoatItemBOP extends Item {
if (raytraceresult.getType() == RayTraceResult.Type.BLOCK) {
BoatEntityBOP boatentity = new BoatEntityBOP(worldIn, raytraceresult.getHitVec().x, raytraceresult.getHitVec().y, raytraceresult.getHitVec().z);
boatentity.setBoatType(this.type);
boatentity.setBoatModel(this.type);
boatentity.rotationYaw = playerIn.rotationYaw;
if (!worldIn.func_226665_a__(boatentity, boatentity.getBoundingBox().grow(-0.1D))) {
return new ActionResult<>(ActionResultType.FAIL, itemstack);

View file

@ -35,7 +35,7 @@ public class DispenserBoatBehaviorBOP extends DefaultDispenseItemBehavior {
adjustY = 0d;
}
BoatEntityBOP boat = new BoatEntityBOP(world, x, y + adjustY, z);
boat.setBoatType(this.type);
boat.setBoatModel(this.type);
boat.rotationYaw = direction.getHorizontalAngle();
world.addEntity(boat);
stack.shrink(1);

View file

@ -31,7 +31,7 @@ public class ModEntities
@SubscribeEvent
public static void registerEntities(RegistryEvent.Register<EntityType<?>> event)
{
BOPEntities.boat_bop = EntityType.Builder.<BoatEntityBOP>create(BoatEntityBOP::new, EntityClassification.MISC).setTrackingRange(80).setUpdateInterval(3).setShouldReceiveVelocityUpdates(true).size(1.375f, 0.5625f).setCustomClientFactory((spawnEntity, world) -> new BoatEntityBOP(world)).build(MOD_ID + ":boat_bop");
BOPEntities.boat_bop = EntityType.Builder.<BoatEntityBOP>create(BoatEntityBOP::new, EntityClassification.MISC).setTrackingRange(80).setUpdateInterval(3).setShouldReceiveVelocityUpdates(true).size(1.375f, 0.5625f).setCustomClientFactory(BoatEntityBOP::new).build(MOD_ID + ":boat_bop");
BOPEntities.boat_bop.setRegistryName("boat_bop");
ForgeRegistries.ENTITIES.register(BOPEntities.boat_bop);
}