Tweaked the Wasteland biome

This commit is contained in:
Forstride 2018-03-05 08:04:02 -05:00
parent 369b05a616
commit 750fc6e94f
2 changed files with 7 additions and 7 deletions

View file

@ -70,7 +70,7 @@ public class BiomeGenDeadSwamp extends BOPOverworldBiome
// trees
GeneratorWeighted treeGenerator = new GeneratorWeighted(0.6F);
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
treeGenerator.add("dying_tree", 2, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
treeGenerator.add("dying_tree", 3, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
// other plants

View file

@ -35,14 +35,13 @@ public class BiomeGenWasteland extends BOPOverworldBiome
public BiomeGenWasteland()
{
super("wasteland", new PropsBuilder("Wasteland").withGuiColour(0x5A5440).withTemperature(2.0F).withRainfall(0.0F).withWaterColor(0xE5FF00).withRainDisabled());
super("wasteland", new PropsBuilder("Wasteland").withGuiColour(0x5A5440).withTemperature(2.0F).withRainfall(0.0F).withWaterColor(0xCC5100).withRainDisabled());
// terrain
this.terrainSettings.avgHeight(66).heightVariation(1,5);
this.topBlock = BOPBlocks.dried_sand.getDefaultState();
this.fillerBlock = BOPBlocks.dried_sand.getDefaultState();
this.skyColor = 0x909E70;
this.seaFloorBlock = BOPBlocks.dried_sand.getDefaultState();
this.canGenerateRivers = false;
@ -51,8 +50,9 @@ public class BiomeGenWasteland extends BOPOverworldBiome
this.beachBiomeLocation = null;
this.fogColor = 0xB8BC85;
this.fogDensity = 0.3F;
//this.skyColor = 0x89A3B7;
this.fogColor = 0xDBDDC1;
this.fogDensity = 0.5F;
this.addWeight(BOPClimates.WASTELAND, 50);
@ -63,8 +63,8 @@ public class BiomeGenWasteland extends BOPOverworldBiome
IBlockPosQuery emptyDriedSand = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
GeneratorWeighted treeGenerator = new GeneratorWeighted(0.3F);
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
treeGenerator.add("dead_tree", 3, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
treeGenerator.add("dying_tree", 1, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
treeGenerator.add("dying_tree", 3, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
// other plants
this.addGenerator("dead_grass", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.DEADGRASS).create());