Tweaked the Wasteland biome
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parent
369b05a616
commit
750fc6e94f
2 changed files with 7 additions and 7 deletions
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@ -70,7 +70,7 @@ public class BiomeGenDeadSwamp extends BOPOverworldBiome
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(0.6F);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("dying_tree", 2, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
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treeGenerator.add("dying_tree", 3, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
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treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
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// other plants
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@ -35,14 +35,13 @@ public class BiomeGenWasteland extends BOPOverworldBiome
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public BiomeGenWasteland()
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{
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super("wasteland", new PropsBuilder("Wasteland").withGuiColour(0x5A5440).withTemperature(2.0F).withRainfall(0.0F).withWaterColor(0xE5FF00).withRainDisabled());
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super("wasteland", new PropsBuilder("Wasteland").withGuiColour(0x5A5440).withTemperature(2.0F).withRainfall(0.0F).withWaterColor(0xCC5100).withRainDisabled());
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// terrain
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this.terrainSettings.avgHeight(66).heightVariation(1,5);
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this.topBlock = BOPBlocks.dried_sand.getDefaultState();
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this.fillerBlock = BOPBlocks.dried_sand.getDefaultState();
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this.skyColor = 0x909E70;
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this.seaFloorBlock = BOPBlocks.dried_sand.getDefaultState();
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this.canGenerateRivers = false;
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@ -51,8 +50,9 @@ public class BiomeGenWasteland extends BOPOverworldBiome
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this.beachBiomeLocation = null;
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this.fogColor = 0xB8BC85;
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this.fogDensity = 0.3F;
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//this.skyColor = 0x89A3B7;
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this.fogColor = 0xDBDDC1;
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this.fogDensity = 0.5F;
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this.addWeight(BOPClimates.WASTELAND, 50);
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@ -63,8 +63,8 @@ public class BiomeGenWasteland extends BOPOverworldBiome
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IBlockPosQuery emptyDriedSand = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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GeneratorWeighted treeGenerator = new GeneratorWeighted(0.3F);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("dead_tree", 3, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
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treeGenerator.add("dying_tree", 1, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
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treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
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treeGenerator.add("dying_tree", 3, (new GeneratorBigTree.Builder()).placeOn(emptyDriedSand).minHeight(5).maxHeight(12).foliageHeight(1).log(BOPWoods.DEAD).leaves(BOPTrees.DEAD).create());
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// other plants
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this.addGenerator("dead_grass", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.DEADGRASS).create());
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