Tweaked biome temperatures/rainfall yet again
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fee6bbf9b2
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6d22237979
8 changed files with 9 additions and 9 deletions
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@ -27,7 +27,7 @@ public class BiomeGenAlps extends BOPBiome
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this.setColor(13421772);
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this.setColor(13421772);
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this.setEnableSnow();
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this.setEnableSnow();
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this.setTemperatureRainfall(-0.5F, 0.4F);
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this.setTemperatureRainfall(-0.5F, 0.3F);
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this.canGenerateRivers = false;
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this.canGenerateRivers = false;
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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@ -40,7 +40,7 @@ public class BiomeGenGrove extends BOPBiome
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this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
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this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
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this.setColor(0x517F51);
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this.setColor(0x517F51);
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this.setTemperatureRainfall(0.6F, 0.8F);
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this.setTemperatureRainfall(0.55F, 0.8F);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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@ -50,7 +50,7 @@ public class BiomeGenMarsh extends BOPBiome
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this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
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this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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this.setColor(0x66A06E);
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this.setColor(0x66A06E);
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this.setTemperatureRainfall(0.65F, 0.9F);
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this.setTemperatureRainfall(0.7F, 0.9F);
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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this.canGenerateRivers = false;
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this.canGenerateRivers = false;
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@ -39,8 +39,8 @@ public class BiomeGenMeadow extends BOPBiome
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this.setColor(0x63B26D);
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this.setColor(0x63B26D);
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this.setTemperatureRainfall(0.45F, 0.7F);
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this.setTemperatureRainfall(0.45F, 0.7F);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
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this.addWeight(BOPClimates.BOREAL, 3);
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this.addWeight(BOPClimates.BOREAL, 7);
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this.canGenerateVillages = true;
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this.canGenerateVillages = true;
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@ -42,7 +42,7 @@ public class BiomeGenQuagmire extends BOPBiome
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this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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this.setColor(0x503A2B);
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this.setColor(0x503A2B);
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this.setTemperatureRainfall(0.5F, 0.9F);
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this.setTemperatureRainfall(0.55F, 0.9F);
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this.topBlock = BOPBlocks.mud.getDefaultState();
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this.topBlock = BOPBlocks.mud.getDefaultState();
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this.fillerBlock = BOPBlocks.mud.getDefaultState();
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this.fillerBlock = BOPBlocks.mud.getDefaultState();
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this.waterColorMultiplier = 0xCC5100;
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this.waterColorMultiplier = 0xCC5100;
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@ -40,7 +40,7 @@ public class BiomeGenRainforest extends BOPBiome
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this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
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this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
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this.setColor(0x14E26F);
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this.setColor(0x14E26F);
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this.setTemperatureRainfall(0.95F, 1.0F);
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this.setTemperatureRainfall(0.95F, 1.2F);
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this.addWeight(BOPClimates.TROPICAL, 7);
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this.addWeight(BOPClimates.TROPICAL, 7);
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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@ -48,7 +48,7 @@ public class BiomeGenTemperateRainforest extends BOPBiome
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this.terrainSettings.avgHeight(63).heightVariation(10, 35);
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this.terrainSettings.avgHeight(63).heightVariation(10, 35);
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this.setColor(0xBBDD63);
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this.setColor(0xBBDD63);
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this.setTemperatureRainfall(0.8F, 1.2F);
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this.setTemperatureRainfall(0.75F, 1.2F);
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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@ -54,7 +54,7 @@ public class BiomeGenWetland extends BOPBiome
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this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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this.setColor(0x4F9657);
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this.setColor(0x4F9657);
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this.setTemperatureRainfall(0.6F, 0.9F);
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this.setTemperatureRainfall(0.6F, 0.7F);
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this.waterColorMultiplier = 0x636084;
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this.waterColorMultiplier = 0x636084;
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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