Tweaked biome temperatures/rainfall yet again

This commit is contained in:
Forstride 2016-02-07 23:55:36 -05:00
parent fee6bbf9b2
commit 6d22237979
8 changed files with 9 additions and 9 deletions

View file

@ -27,7 +27,7 @@ public class BiomeGenAlps extends BOPBiome
this.setColor(13421772); this.setColor(13421772);
this.setEnableSnow(); this.setEnableSnow();
this.setTemperatureRainfall(-0.5F, 0.4F); this.setTemperatureRainfall(-0.5F, 0.3F);
this.canGenerateRivers = false; this.canGenerateRivers = false;
this.canSpawnInBiome = false; this.canSpawnInBiome = false;

View file

@ -40,7 +40,7 @@ public class BiomeGenGrove extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D); this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0x517F51); this.setColor(0x517F51);
this.setTemperatureRainfall(0.6F, 0.8F); this.setTemperatureRainfall(0.55F, 0.8F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7); this.addWeight(BOPClimates.COOL_TEMPERATE, 7);

View file

@ -50,7 +50,7 @@ public class BiomeGenMarsh extends BOPBiome
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY); this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
this.seaFloorBlock = BOPBlocks.mud.getDefaultState(); this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
this.setColor(0x66A06E); this.setColor(0x66A06E);
this.setTemperatureRainfall(0.65F, 0.9F); this.setTemperatureRainfall(0.7F, 0.9F);
this.canSpawnInBiome = false; this.canSpawnInBiome = false;
this.canGenerateRivers = false; this.canGenerateRivers = false;

View file

@ -39,8 +39,8 @@ public class BiomeGenMeadow extends BOPBiome
this.setColor(0x63B26D); this.setColor(0x63B26D);
this.setTemperatureRainfall(0.45F, 0.7F); this.setTemperatureRainfall(0.45F, 0.7F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 10); this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
this.addWeight(BOPClimates.BOREAL, 3); this.addWeight(BOPClimates.BOREAL, 7);
this.canGenerateVillages = true; this.canGenerateVillages = true;

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@ -42,7 +42,7 @@ public class BiomeGenQuagmire extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F); this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x503A2B); this.setColor(0x503A2B);
this.setTemperatureRainfall(0.5F, 0.9F); this.setTemperatureRainfall(0.55F, 0.9F);
this.topBlock = BOPBlocks.mud.getDefaultState(); this.topBlock = BOPBlocks.mud.getDefaultState();
this.fillerBlock = BOPBlocks.mud.getDefaultState(); this.fillerBlock = BOPBlocks.mud.getDefaultState();
this.waterColorMultiplier = 0xCC5100; this.waterColorMultiplier = 0xCC5100;

View file

@ -40,7 +40,7 @@ public class BiomeGenRainforest extends BOPBiome
this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D); this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
this.setColor(0x14E26F); this.setColor(0x14E26F);
this.setTemperatureRainfall(0.95F, 1.0F); this.setTemperatureRainfall(0.95F, 1.2F);
this.addWeight(BOPClimates.TROPICAL, 7); this.addWeight(BOPClimates.TROPICAL, 7);
this.canSpawnInBiome = false; this.canSpawnInBiome = false;

View file

@ -48,7 +48,7 @@ public class BiomeGenTemperateRainforest extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(10, 35); this.terrainSettings.avgHeight(63).heightVariation(10, 35);
this.setColor(0xBBDD63); this.setColor(0xBBDD63);
this.setTemperatureRainfall(0.8F, 1.2F); this.setTemperatureRainfall(0.75F, 1.2F);
this.canGenerateVillages = false; this.canGenerateVillages = false;

View file

@ -54,7 +54,7 @@ public class BiomeGenWetland extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F); this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x4F9657); this.setColor(0x4F9657);
this.setTemperatureRainfall(0.6F, 0.9F); this.setTemperatureRainfall(0.6F, 0.7F);
this.waterColorMultiplier = 0x636084; this.waterColorMultiplier = 0x636084;
this.seaFloorBlock = BOPBlocks.mud.getDefaultState(); this.seaFloorBlock = BOPBlocks.mud.getDefaultState();