Added bwg4 acacia trees

This commit is contained in:
ted80-PC 2013-05-15 20:38:13 +02:00
parent 86753151ff
commit 530ee6fbd9

View file

@ -42,9 +42,64 @@ public class WorldGenAcacia extends WorldGenerator
this.vinesGrow = par5; this.vinesGrow = par5;
} }
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) public boolean generate(World par1World, Random par2Random, int x, int y, int z)
{ {
int var6 = par2Random.nextInt(6) + this.minTreeHeight; int var5 = par1World.getBlockId(x, y - 1, z);
if (var5 != Block.grass.blockID) { return false; }
int rand = 4 + par2Random.nextInt(3);
for(int i = 0; i < rand; i++) { par1World.setBlock(x, y + i, z, Block.wood.blockID); }
if(par2Random.nextInt(4) == 0) { //branch1
par1World.setBlock(x + 0, y + rand + 1, z + 1, Block.wood.blockID);
par1World.setBlock(x + 1, y + rand + 2, z + 2, Block.wood.blockID);
createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 2, z + 2, 3);
createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 3, z + 2, 2);
}
if(par2Random.nextInt(4) == 0) { //branch2
par1World.setBlock(x + 1, y + rand + 0, z + 0, Block.wood.blockID);
par1World.setBlock(x + 2, y + rand + 1, z + 0, Block.wood.blockID);
par1World.setBlock(x + 3, y + rand + 2, z - 1, Block.wood.blockID);
createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 3, z - 1, 3);
createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 4, z - 1, 2);
}
if(par2Random.nextInt(4) == 0) { //branch3
par1World.setBlock(x - 1, y + rand + 0, z + 0, Block.wood.blockID);
par1World.setBlock(x - 2, y + rand + 1, z + 0, Block.wood.blockID);
par1World.setBlock(x - 3, y + rand + 2, z - 1, Block.wood.blockID);
par1World.setBlock(x - 4, y + rand + 3, z - 2, Block.wood.blockID);
createAcaciaLeaves(par1World, par2Random, x - 4, y + rand + 4, z - 2, 3);
createAcaciaLeaves(par1World, par2Random, x - 4, y + rand + 5, z - 2, 2);
}
if(par2Random.nextInt(4) == 0) { //branch4
par1World.setBlock(x + 0, y + rand + 0, z - 1, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x + 1, y + rand + 1, z - 2, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x + 2, y + rand + 2, z - 2, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x + 3, y + rand + 3, z - 2, Blocks.logs1.get().blockID, 0, 2);
createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 3, z - 2, 3);
createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 4, z - 2, 2);
}
if(par2Random.nextInt(4) == 0) { //branch5
par1World.setBlock(x + 0, y + rand + 0, z - 1, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x + 0, y + rand + 0, z - 2, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x + 1, y + rand + 1, z - 3, Blocks.logs1.get().blockID, 0, 2);
createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 1, z - 3, 3);
createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 2, z - 3, 2);
}
//branch6
par1World.setBlock(x - 0, y + rand + 0, z + 0, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x - 0, y + rand + 1, z + 0, Blocks.logs1.get().blockID, 0, 2);
par1World.setBlock(x - 0, y + rand + 2, z - 0, Blocks.logs1.get().blockID, 0, 2);
createAcaciaLeaves(par1World, par2Random, x + 0, y + rand + 3, z - 0, 3);
createAcaciaLeaves(par1World, par2Random, x + 0, y + rand + 4, z - 0, 2);
return true;
/*int var6 = par2Random.nextInt(6) + this.minTreeHeight;
boolean var7 = true; boolean var7 = true;
if (par4 >= 1 && par4 + var6 + 1 <= 256) if (par4 >= 1 && par4 + var6 + 1 <= 256)
@ -209,13 +264,13 @@ public class WorldGenAcacia extends WorldGenerator
else else
{ {
return false; return false;
} }*/
} }
/** /**
* Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length
*/ */
private void growVines(World par1World, int par2, int par3, int par4, int par5) /*private void growVines(World par1World, int par2, int par3, int par4, int par5)
{ {
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
int var6 = 4; int var6 = 4;
@ -232,5 +287,22 @@ public class WorldGenAcacia extends WorldGenerator
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
--var6; --var6;
} }
}*/
private void createAcaciaLeaves(World par1World, Random par2Random, int x, int y, int z, int size)
{
for(int x1 = -size + x; x1 < size + 1 + x; x1++)
{
for(int z1 = -size + z; z1 < size + 1 + z; z1++)
{
int var5 = par1World.getBlockId(x1, y, z1);
if (var5 == 0)
{
if(x1 == -size + x && z1 == -size + z ){} else if(x1 == -size + x && z1 == size + z ){} else if(x1 == size + x && z1 == -size + z ){} else if(x1 == size + x && z1 == size + z ){}
else { par1World.setBlock(x1, y, z1, Blocks.leavesColorized.get().blockID, 0, 2); }
}
}
}
if(size==3){par1World.setBlock(x, y, z, Blocks.logs1.get().blockID, 0, 2);}
} }
} }