diff --git a/src/minecraft/biomesoplenty/worldgen/WorldGenAcacia.java b/src/minecraft/biomesoplenty/worldgen/WorldGenAcacia.java index b6f040f24..c9e1ca4a8 100644 --- a/src/minecraft/biomesoplenty/worldgen/WorldGenAcacia.java +++ b/src/minecraft/biomesoplenty/worldgen/WorldGenAcacia.java @@ -42,9 +42,64 @@ public class WorldGenAcacia extends WorldGenerator this.vinesGrow = par5; } - public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) + public boolean generate(World par1World, Random par2Random, int x, int y, int z) { - int var6 = par2Random.nextInt(6) + this.minTreeHeight; + int var5 = par1World.getBlockId(x, y - 1, z); + if (var5 != Block.grass.blockID) { return false; } + int rand = 4 + par2Random.nextInt(3); + for(int i = 0; i < rand; i++) { par1World.setBlock(x, y + i, z, Block.wood.blockID); } + + if(par2Random.nextInt(4) == 0) { //branch1 + par1World.setBlock(x + 0, y + rand + 1, z + 1, Block.wood.blockID); + par1World.setBlock(x + 1, y + rand + 2, z + 2, Block.wood.blockID); + createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 2, z + 2, 3); + createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 3, z + 2, 2); + } + + if(par2Random.nextInt(4) == 0) { //branch2 + par1World.setBlock(x + 1, y + rand + 0, z + 0, Block.wood.blockID); + par1World.setBlock(x + 2, y + rand + 1, z + 0, Block.wood.blockID); + par1World.setBlock(x + 3, y + rand + 2, z - 1, Block.wood.blockID); + createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 3, z - 1, 3); + createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 4, z - 1, 2); + } + + if(par2Random.nextInt(4) == 0) { //branch3 + par1World.setBlock(x - 1, y + rand + 0, z + 0, Block.wood.blockID); + par1World.setBlock(x - 2, y + rand + 1, z + 0, Block.wood.blockID); + par1World.setBlock(x - 3, y + rand + 2, z - 1, Block.wood.blockID); + par1World.setBlock(x - 4, y + rand + 3, z - 2, Block.wood.blockID); + createAcaciaLeaves(par1World, par2Random, x - 4, y + rand + 4, z - 2, 3); + createAcaciaLeaves(par1World, par2Random, x - 4, y + rand + 5, z - 2, 2); + } + + if(par2Random.nextInt(4) == 0) { //branch4 + par1World.setBlock(x + 0, y + rand + 0, z - 1, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x + 1, y + rand + 1, z - 2, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x + 2, y + rand + 2, z - 2, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x + 3, y + rand + 3, z - 2, Blocks.logs1.get().blockID, 0, 2); + createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 3, z - 2, 3); + createAcaciaLeaves(par1World, par2Random, x + 3, y + rand + 4, z - 2, 2); + } + + if(par2Random.nextInt(4) == 0) { //branch5 + par1World.setBlock(x + 0, y + rand + 0, z - 1, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x + 0, y + rand + 0, z - 2, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x + 1, y + rand + 1, z - 3, Blocks.logs1.get().blockID, 0, 2); + createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 1, z - 3, 3); + createAcaciaLeaves(par1World, par2Random, x + 1, y + rand + 2, z - 3, 2); + } + + //branch6 + par1World.setBlock(x - 0, y + rand + 0, z + 0, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x - 0, y + rand + 1, z + 0, Blocks.logs1.get().blockID, 0, 2); + par1World.setBlock(x - 0, y + rand + 2, z - 0, Blocks.logs1.get().blockID, 0, 2); + createAcaciaLeaves(par1World, par2Random, x + 0, y + rand + 3, z - 0, 3); + createAcaciaLeaves(par1World, par2Random, x + 0, y + rand + 4, z - 0, 2); + + return true; + + /*int var6 = par2Random.nextInt(6) + this.minTreeHeight; boolean var7 = true; if (par4 >= 1 && par4 + var6 + 1 <= 256) @@ -209,13 +264,13 @@ public class WorldGenAcacia extends WorldGenerator else { return false; - } + }*/ } /** * Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length */ - private void growVines(World par1World, int par2, int par3, int par4, int par5) + /*private void growVines(World par1World, int par2, int par3, int par4, int par5) { this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); int var6 = 4; @@ -232,5 +287,22 @@ public class WorldGenAcacia extends WorldGenerator this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5); --var6; } - } + }*/ + + private void createAcaciaLeaves(World par1World, Random par2Random, int x, int y, int z, int size) + { + for(int x1 = -size + x; x1 < size + 1 + x; x1++) + { + for(int z1 = -size + z; z1 < size + 1 + z; z1++) + { + int var5 = par1World.getBlockId(x1, y, z1); + if (var5 == 0) + { + if(x1 == -size + x && z1 == -size + z ){} else if(x1 == -size + x && z1 == size + z ){} else if(x1 == size + x && z1 == -size + z ){} else if(x1 == size + x && z1 == size + z ){} + else { par1World.setBlock(x1, y, z1, Blocks.leavesColorized.get().blockID, 0, 2); } + } + } + } + if(size==3){par1World.setBlock(x, y, z, Blocks.logs1.get().blockID, 0, 2);} + } }