Finished off wasps
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@ -0,0 +1,95 @@
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package biomesoplenty.entities;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class EntityFlyingMob extends EntityMob
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{
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public EntityFlyingMob(World par1World)
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{
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super(par1World);
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}
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@Override
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protected void fall(float par1) {}
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@Override
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protected void updateFallState(double par1, boolean par3) {}
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@Override
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public void moveEntityWithHeading(float par1, float par2)
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{
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if (this.isInWater())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.800000011920929D;
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this.motionY *= 0.800000011920929D;
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this.motionZ *= 0.800000011920929D;
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}
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else if (this.handleLavaMovement())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.5D;
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this.motionY *= 0.5D;
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this.motionZ *= 0.5D;
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}
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else
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{
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float f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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int i = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (i > 0)
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{
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f2 = Block.blocksList[i].slipperiness * 0.91F;
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}
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}
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float f3 = 0.16277136F / (f2 * f2 * f2);
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this.moveFlying(par1, par2, this.onGround ? 0.1F * f3 : 0.02F);
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f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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int j = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (j > 0)
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{
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f2 = Block.blocksList[j].slipperiness * 0.91F;
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}
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}
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= (double)f2;
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this.motionY *= (double)f2;
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this.motionZ *= (double)f2;
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}
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this.prevLimbSwingAmount = this.limbSwingAmount;
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double d0 = this.posX - this.prevPosX;
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double d1 = this.posZ - this.prevPosZ;
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float f4 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F;
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if (f4 > 1.0F)
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{
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f4 = 1.0F;
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}
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this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
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this.limbSwing += this.limbSwingAmount;
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}
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@Override
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public boolean isOnLadder()
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{
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return false;
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}
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}
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@ -1,30 +1,168 @@
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package biomesoplenty.entities;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.passive.EntityAmbientCreature;
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import net.minecraft.entity.passive.EntityBat;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.monster.EntityMob;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class EntityWasp extends EntityLiving
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public class EntityWasp extends EntityFlyingMob
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{
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public int courseChangeCooldown;
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public double waypointX;
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public double waypointY;
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public double waypointZ;
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private Entity targetedEntity;
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/** Cooldown time between target loss and new target aquirement. */
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private int aggroCooldown;
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public int prevAttackCounter;
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public int attackCounter;
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public EntityWasp(World world)
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{
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super(world);
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this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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}
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public boolean isAIEnabled()
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{
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return true;
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this.setSize(1.0F, 1.0F);
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}
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@Override
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public boolean allowLeashing()
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(2.5D);
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}
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@Override
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protected void updateEntityActionState()
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{
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if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0)
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{
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this.setDead();
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}
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this.despawnEntity();
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this.prevAttackCounter = this.attackCounter;
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double d0 = this.waypointX - this.posX;
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double d1 = this.waypointY - this.posY;
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double d2 = this.waypointZ - this.posZ;
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 < 1.0D || d3 > 3600.0D)
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{
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this.waypointX = this.posX + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointY = this.posY + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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this.waypointZ = this.posZ + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
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}
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if (this.courseChangeCooldown-- <= 0)
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{
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this.courseChangeCooldown += this.rand.nextInt(5) + 2;
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d3 = (double)MathHelper.sqrt_double(d3);
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if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3))
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{
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this.motionX += d0 / d3 * 0.1D;
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this.motionY += d1 / d3 * 0.1D;
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this.motionZ += d2 / d3 * 0.1D;
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}
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else
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{
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this.waypointX = this.posX;
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this.waypointY = this.posY;
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this.waypointZ = this.posZ;
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}
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}
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if (this.targetedEntity != null && this.targetedEntity.isDead)
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{
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this.targetedEntity = null;
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}
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if (this.targetedEntity == null || this.aggroCooldown-- <= 0)
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{
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this.targetedEntity = this.worldObj.getClosestVulnerablePlayerToEntity(this, 100.0D);
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if (this.targetedEntity != null)
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{
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this.aggroCooldown = 20;
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}
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}
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double d4 = 64.0D;
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if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4)
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{
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double d5 = this.targetedEntity.posX - this.posX;
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double d6 = this.targetedEntity.boundingBox.minY + (double)(this.targetedEntity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
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double d7 = this.targetedEntity.posZ - this.posZ;
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this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(d5, d7)) * 180.0F / (float)Math.PI;
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if (this.canEntityBeSeen(this.targetedEntity))
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{
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this.waypointX = targetedEntity.posX;
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this.waypointY = targetedEntity.posY;
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this.waypointZ = targetedEntity.posZ;
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float f1 = this.targetedEntity.getDistanceToEntity(this);
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this.attackEntity(this.targetedEntity, f1);
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++this.attackCounter;
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}
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else if (this.attackCounter > 0)
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{
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--this.attackCounter;
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}
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}
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else
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{
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this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI;
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if (this.attackCounter > 0)
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{
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--this.attackCounter;
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}
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}
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}
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private boolean isCourseTraversable(double par1, double par3, double par5, double par7)
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{
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double d4 = (this.waypointX - this.posX) / par7;
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double d5 = (this.waypointY - this.posY) / par7;
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double d6 = (this.waypointZ - this.posZ) / par7;
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AxisAlignedBB axisalignedbb = this.boundingBox.copy();
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for (int i = 1; (double)i < par7; ++i)
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{
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axisalignedbb.offset(d4, d5, d6);
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if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty())
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{
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return false;
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}
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}
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return true;
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}
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@Override
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protected String getLivingSound()
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{
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return "biomesoplenty:mob.wasp.say";
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}
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@Override
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protected String getHurtSound()
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{
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return "biomesoplenty:mob.wasp.say";
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}
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@Override
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protected String getDeathSound()
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{
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return "biomesoplenty:mob.wasp.say";
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}
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}
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@ -131,33 +131,22 @@ public class ModelWasp extends ModelBase
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Abdomen.addChild(Stinger);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.75F, 0.0F);
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this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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/*Head*/
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float headspeed = 0.1F * (float)(entity.entityId % 10);
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Head.rotateAngleX = MathHelper.sin((float)entity.ticksExisted * headspeed) * 2.5F * (float)Math.PI / 180.0F;
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Head.rotateAngleY = 0.0F;
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Head.rotateAngleZ = MathHelper.cos((float)entity.ticksExisted * headspeed) * 1.5F * (float)Math.PI / 180.0F;
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Head.render(f5);
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/*Wings*/
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Right_Wing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.25F;
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Left_Wing.rotateAngleY = -Right_Wing.rotateAngleY;
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Right_Wing.rotateAngleZ = Right_Wing.rotateAngleY;
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Left_Wing.rotateAngleZ = -Right_Wing.rotateAngleY;
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Left_Wing.render(f5);
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Right_Wing.render(f5);
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/*Body*/
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float thoraxspeed = 0.05F * (float)(entity.entityId % 10);
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Thorax.rotateAngleX = MathHelper.sin((float)entity.ticksExisted * thoraxspeed) * 2.5F * (float)Math.PI / 180.0F;
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Thorax.rotateAngleY = 0.0F;
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Thorax.rotateAngleZ = MathHelper.cos((float)entity.ticksExisted * thoraxspeed) * 1.5F * (float)Math.PI / 180.0F;
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Thorax.render(f5);
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/*float nosespeed = 0.5F * (float)(entity.entityId % 10);
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Nose.rotateAngleZ = MathHelper.cos((float)entity.ticksExisted * nosespeed) * 1.5F * (float)Math.PI / 180.0F;*/
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/*Stinger*/
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float abdomenspeed = 0.6F * (float)(entity.entityId % 10);
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Abdomen.rotateAngleX = MathHelper.sin((float)entity.ticksExisted * abdomenspeed) * 2.5F * (float)Math.PI / 180.0F;
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Abdomen.rotateAngleY = 0.0F;
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Abdomen.rotateAngleZ = MathHelper.cos((float)entity.ticksExisted * abdomenspeed) * 1.5F * (float)Math.PI / 180.0F;
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Abdomen.render(f5);
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float headspeed = 0.1F * (float)(entity.entityId % 10);
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Head.rotateAngleX = MathHelper.sin(f2 * headspeed) * 2.5F * (float)Math.PI / 180.0F;
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Head.rotateAngleZ = MathHelper.cos(f2 * headspeed) * 1.5F * (float)Math.PI / 180.0F;
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float thoraxspeed = 0.075F * (float)(entity.entityId % 10);
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Thorax.rotateAngleX = MathHelper.sin(f2 * thoraxspeed) * 2.5F * (float)Math.PI / 180.0F;
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Thorax.rotateAngleZ = MathHelper.cos(f2 * thoraxspeed) * 1.5F * (float)Math.PI / 180.0F;
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Right_Wing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.25F;
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Left_Wing.rotateAngleY = -Right_Wing.rotateAngleY;
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Right_Wing.rotateAngleZ = Right_Wing.rotateAngleY;
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Left_Wing.rotateAngleZ = -Right_Wing.rotateAngleY;
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float abdomenspeed = 0.6F * (float)(entity.entityId % 10);
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Abdomen.rotateAngleX = MathHelper.sin(f2 * abdomenspeed) * 2.5F * (float)Math.PI / 180.0F;
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Abdomen.rotateAngleZ = MathHelper.cos(f2 * abdomenspeed) * 1.5F * (float)Math.PI / 180.0F;
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}
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}
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public RenderWasp()
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{
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super(new ModelWasp(), 0.25F);
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this.shadowSize = 0.0F;
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}
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@Override
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@ -13,7 +13,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class SoundHandler
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{
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static String[] recordSoundFiles = { "biomesoplenty:bopdisc.ogg", "biomesoplenty:bopdiscmud.ogg" };
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static String[] soundFiles = { "biomesoplenty:mob/phantom/say.ogg", "biomesoplenty:mob/phantom/hurt.ogg", "biomesoplenty:mob/phantom/death.ogg" };
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static String[] soundFiles = { "biomesoplenty:mob/phantom/say.ogg", "biomesoplenty:mob/phantom/hurt.ogg", "biomesoplenty:mob/phantom/death.ogg", "biomesoplenty:mob/wasp/say.ogg" };
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@SideOnly(Side.CLIENT)
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@ForgeSubscribe
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