Adding wading boots and flippers to desert/jungle temple chests.
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9b7d5eaf1e
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28cde2321e
1 changed files with 13 additions and 1 deletions
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@ -18,16 +18,22 @@ public class BOPVanillaCompat {
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball());
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball());
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart());
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BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart());
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ChestGenHooks desertTemple;
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ChestGenHooks dungeon;
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ChestGenHooks dungeon;
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ChestGenHooks mineshaft;
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ChestGenHooks jungleTemple;
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ChestGenHooks mineshaft;
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ChestGenHooks strongholdCorridor;
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ChestGenHooks strongholdCorridor;
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ChestGenHooks strongholdCrossing;
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ChestGenHooks strongholdCrossing;
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ChestGenHooks strongholdLibrary;
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ChestGenHooks village;
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ChestGenHooks village;
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desertTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST);
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dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
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dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
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jungleTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST);
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mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
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mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
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strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR);
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strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR);
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strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
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strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
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strongholdLibrary = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY);
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village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
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village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
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if (BOPConfigurationMisc.dungeonLoot == true)
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if (BOPConfigurationMisc.dungeonLoot == true)
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@ -61,6 +67,12 @@ public class BOPVanillaCompat {
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
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strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10));
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desertTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 20));
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desertTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 15));
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jungleTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 20));
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jungleTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 15));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
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