diff --git a/common/biomesoplenty/configuration/BOPVanillaCompat.java b/common/biomesoplenty/configuration/BOPVanillaCompat.java index 71c43402d..d0d105980 100644 --- a/common/biomesoplenty/configuration/BOPVanillaCompat.java +++ b/common/biomesoplenty/configuration/BOPVanillaCompat.java @@ -18,16 +18,22 @@ public class BOPVanillaCompat { BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball()); BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart()); + ChestGenHooks desertTemple; ChestGenHooks dungeon; - ChestGenHooks mineshaft; + ChestGenHooks jungleTemple; + ChestGenHooks mineshaft; ChestGenHooks strongholdCorridor; ChestGenHooks strongholdCrossing; + ChestGenHooks strongholdLibrary; ChestGenHooks village; + desertTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST); dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST); + jungleTemple = ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST); mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR); strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR); strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING); + strongholdLibrary = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY); village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH); if (BOPConfigurationMisc.dungeonLoot == true) @@ -61,6 +67,12 @@ public class BOPVanillaCompat { strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25)); strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 15)); strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 10)); + + desertTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 20)); + desertTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 15)); + + jungleTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.wadingBoots.get(),1,0), 1, 1, 20)); + jungleTemple.addItem(new WeightedRandomChestContent(new ItemStack(Items.flippers.get(),1,0), 1, 1, 15)); village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25)); village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));