BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenForestNew.java

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package biomesoplenty.biomes;
import java.util.Random;
import biomesoplenty.worldgen.WorldGenMoss;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenForestNew extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
@SuppressWarnings("unchecked")
public BiomeGenForestNew(int par1)
{
super(par1);
this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 10;
this.customBiomeDecorator.grassPerChunk = 2;
this.customBiomeDecorator.hydrangeasPerChunk = 2;
this.customBiomeDecorator.whiteFlowersPerChunk = 1;
this.customBiomeDecorator.reedsBOPPerChunk = 5;
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this.customBiomeDecorator.poisonIvyPerChunk = 2;
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this.customBiomeDecorator.sunflowersPerChunk = 1;
this.customBiomeDecorator.berryBushesPerChunk = 2;
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}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
//return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenWhiteOak1() : (par1Random.nextInt(5) == 0 ? new WorldGenAlder2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlder1() : (par1Random.nextInt(4) == 0 ? new WorldGenPaperBirch2() : (par1Random.nextInt(7) == 0 ? new WorldGenPaperBirch1() : new WorldGenWhiteOak2())))));
return (WorldGenerator)(par1Random.nextInt(5) == 0 ? this.worldGeneratorForest : (par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees));
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
WorldGenMoss var5 = new WorldGenMoss();
for (int var6 = 0; var6 < 20; ++var6)
{
int var7 = par3 + par2Random.nextInt(16) + 8;
byte var8 = 58;
int var9 = par4 + par2Random.nextInt(16) + 8;
var5.generate(par1World, par2Random, var7, var8, var9);
}
}
}