package biomesoplenty.biomes; import java.util.Random; import biomesoplenty.worldgen.WorldGenMoss; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenForestNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenForestNew(int par1) { super(par1); this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4)); this.theBiomeDecorator = new BiomeDecoratorBOP(this); this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; this.customBiomeDecorator.treesPerChunk = 10; this.customBiomeDecorator.grassPerChunk = 2; this.customBiomeDecorator.hydrangeasPerChunk = 2; this.customBiomeDecorator.whiteFlowersPerChunk = 1; this.customBiomeDecorator.reedsBOPPerChunk = 5; this.customBiomeDecorator.poisonIvyPerChunk = 2; this.customBiomeDecorator.sunflowersPerChunk = 1; this.customBiomeDecorator.berryBushesPerChunk = 2; } /** * Gets a WorldGen appropriate for this biome. */ public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { //return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenWhiteOak1() : (par1Random.nextInt(5) == 0 ? new WorldGenAlder2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlder1() : (par1Random.nextInt(4) == 0 ? new WorldGenPaperBirch2() : (par1Random.nextInt(7) == 0 ? new WorldGenPaperBirch1() : new WorldGenWhiteOak2()))))); return (WorldGenerator)(par1Random.nextInt(5) == 0 ? this.worldGeneratorForest : (par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : this.worldGeneratorTrees)); } public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenMoss var5 = new WorldGenMoss(); for (int var6 = 0; var6 < 20; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 58; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } }