BiomesOPlenty/common/biomesoplenty/entities/projectiles/EntityPoisonDart.java

299 lines
8.8 KiB
Java
Raw Normal View History

2013-07-03 07:51:39 +00:00
package biomesoplenty.entities.projectiles;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.ClientProxy;
public class EntityPoisonDart extends EntityArrow
{
boolean isClient = BiomesOPlenty.proxy instanceof ClientProxy;
2013-05-31 10:34:02 +00:00
private int xTile = -1;
2013-05-31 10:34:02 +00:00
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean inGround = false;
private int ticksInGround;
private int ticksInAir = 0;
private double damage = 0.1D;
2013-05-31 10:34:02 +00:00
public EntityPoisonDart(World par1World)
{
super(par1World);
}
public EntityPoisonDart(World par1World, EntityLiving par2EntityLiving, float par3)
{
super(par1World, par2EntityLiving, par3);
}
public EntityPoisonDart(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
2013-05-31 10:34:02 +00:00
@Override
public void onUpdate()
2013-05-31 10:34:02 +00:00
{
super.onUpdate();
if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
prevRotationYaw = rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
prevRotationPitch = rotationPitch = (float)(Math.atan2(motionY, f) * 180.0D / Math.PI);
}
int i = worldObj.getBlockId(xTile, yTile, zTile);
if (i > 0)
{
Block.blocksList[i].setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ)))
{
inGround = true;
}
}
if (inGround)
{
int j = worldObj.getBlockId(xTile, yTile, zTile);
int k = worldObj.getBlockMetadata(xTile, yTile, zTile);
if (j == inTile && k == inData)
{
++ticksInGround;
if (ticksInGround == 1)
{
this.setDead();
}
}
else
{
inGround = false;
motionX *= rand.nextFloat() * 0.2F;
motionY *= rand.nextFloat() * 0.2F;
motionZ *= rand.nextFloat() * 0.2F;
ticksInGround = 0;
ticksInAir = 0;
}
}
else
{
++ticksInAir;
Vec3 vec3 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
Vec3 vec31 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
vec31 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
if (movingobjectposition != null)
{
vec31 = worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l)
{
Entity entity1 = (Entity)list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != shootingEntity || ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
2013-09-13 08:17:21 +00:00
if (entityplayer.capabilities.disableDamage || shootingEntity instanceof EntityPlayer && !((EntityPlayer)shootingEntity).canAttackPlayer(entityplayer))
2013-05-31 10:34:02 +00:00
{
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
int i1 = MathHelper.ceiling_double_int(f2 * damage);
((EntityLivingBase)movingobjectposition.entityHit).addPotionEffect(new PotionEffect(Potion.poison.id, 100));
2013-05-31 10:34:02 +00:00
if (this.getIsCritical())
{
i1 += rand.nextInt(i1 / 2 + 2);
}
DamageSource damagesource = null;
if (shootingEntity == null)
{
damagesource = DamageSource.causeArrowDamage(this, this);
}
else
{
damagesource = DamageSource.causeArrowDamage(this, shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1))
{
if (movingobjectposition.entityHit instanceof EntityLiving)
{
EntityLivingBase entityliving = (EntityLivingBase)movingobjectposition.entityHit;
2013-05-31 10:34:02 +00:00
if (shootingEntity != null && movingobjectposition.entityHit != shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
this.setDead();
}
else
{
motionX *= -0.10000000149011612D;
motionY *= -0.10000000149011612D;
motionZ *= -0.10000000149011612D;
rotationYaw += 180.0F;
prevRotationYaw += 180.0F;
ticksInAir = 0;
}
}
else
{
xTile = movingobjectposition.blockX;
yTile = movingobjectposition.blockY;
zTile = movingobjectposition.blockZ;
inTile = worldObj.getBlockId(xTile, yTile, zTile);
inData = worldObj.getBlockMetadata(xTile, yTile, zTile);
motionX = ((float)(movingobjectposition.hitVec.xCoord - posX));
motionY = ((float)(movingobjectposition.hitVec.yCoord - posY));
motionZ = ((float)(movingobjectposition.hitVec.zCoord - posZ));
f2 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
posX -= motionX / f2 * 0.05000000074505806D;
posY -= motionY / f2 * 0.05000000074505806D;
posZ -= motionZ / f2 * 0.05000000074505806D;
for (int p = 0; i < 16; ++i)
{
BiomesOPlenty.proxy.spawnParticle("dart", posX, posY, posZ);
}
this.playSound("random.bowhit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
this.setDead();
if (inTile != 0)
{
Block.blocksList[inTile].onEntityCollidedWithBlock(worldObj, xTile, yTile, zTile, this);
}
}
}
posX += motionX;
posY += motionY;
posZ += motionZ;
f2 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
for (rotationPitch = (float)(Math.atan2(motionY, f2) * 180.0D / Math.PI); rotationPitch - prevRotationPitch < -180.0F; prevRotationPitch -= 360.0F)
{
;
}
while (rotationPitch - prevRotationPitch >= 180.0F)
{
prevRotationPitch += 360.0F;
}
while (rotationYaw - prevRotationYaw < -180.0F)
{
prevRotationYaw -= 360.0F;
}
while (rotationYaw - prevRotationYaw >= 180.0F)
{
prevRotationYaw += 360.0F;
}
rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
for (int j1 = 0; j1 < 4; ++j1)
{
f3 = 0.25F;
worldObj.spawnParticle("bubble", posX - motionX * f3, posY - motionY * f3, posZ - motionZ * f3, motionX, motionY, motionZ);
}
f4 = 0.8F;
}
motionX *= f4;
motionY *= f4;
motionZ *= f4;
motionY -= f1;
this.setPosition(posX, posY, posZ);
this.doBlockCollisions();
}
}
}