2013-05-12 03:13:14 +00:00
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package biomesoplenty.items.projectiles;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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2013-07-03 01:25:33 +00:00
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import net.minecraft.entity.EntityLivingBase;
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2013-05-12 03:13:14 +00:00
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import net.minecraft.entity.monster.EntityEnderman;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.network.packet.Packet70GameEvent;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import biomesoplenty.BiomesOPlenty;
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import biomesoplenty.ClientProxy;
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public class EntityPoisonDart extends EntityArrow
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{
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boolean isClient = BiomesOPlenty.proxy instanceof ClientProxy;
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2013-05-31 10:34:02 +00:00
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2013-05-12 03:13:14 +00:00
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private int xTile = -1;
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2013-05-31 10:34:02 +00:00
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private int yTile = -1;
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private int zTile = -1;
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private int inTile = 0;
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private int inData = 0;
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private boolean inGround = false;
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private int ticksInGround;
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2013-05-12 03:13:14 +00:00
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private int ticksInAir = 0;
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private double damage = 0.1D;
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2013-05-31 10:34:02 +00:00
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2013-05-12 03:13:14 +00:00
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public EntityPoisonDart(World par1World)
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{
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super(par1World);
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}
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public EntityPoisonDart(World par1World, EntityLiving par2EntityLiving, float par3)
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{
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super(par1World, par2EntityLiving, par3);
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}
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public EntityPoisonDart(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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2013-05-31 10:34:02 +00:00
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@Override
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2013-05-12 03:13:14 +00:00
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public void onUpdate()
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2013-05-31 10:34:02 +00:00
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{
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super.onUpdate();
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if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
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{
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float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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prevRotationYaw = rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
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prevRotationPitch = rotationPitch = (float)(Math.atan2(motionY, f) * 180.0D / Math.PI);
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}
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int i = worldObj.getBlockId(xTile, yTile, zTile);
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if (i > 0)
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{
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Block.blocksList[i].setBlockBoundsBasedOnState(worldObj, xTile, yTile, zTile);
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AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(worldObj, xTile, yTile, zTile);
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if (axisalignedbb != null && axisalignedbb.isVecInside(worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ)))
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{
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inGround = true;
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}
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}
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if (inGround)
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{
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int j = worldObj.getBlockId(xTile, yTile, zTile);
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int k = worldObj.getBlockMetadata(xTile, yTile, zTile);
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if (j == inTile && k == inData)
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{
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++ticksInGround;
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if (ticksInGround == 1)
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{
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this.setDead();
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}
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}
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else
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{
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inGround = false;
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motionX *= rand.nextFloat() * 0.2F;
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motionY *= rand.nextFloat() * 0.2F;
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motionZ *= rand.nextFloat() * 0.2F;
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ticksInGround = 0;
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ticksInAir = 0;
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}
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}
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else
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{
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++ticksInAir;
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Vec3 vec3 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
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Vec3 vec31 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
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MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
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vec3 = worldObj.getWorldVec3Pool().getVecFromPool(posX, posY, posZ);
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vec31 = worldObj.getWorldVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
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if (movingobjectposition != null)
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{
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vec31 = worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
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}
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Entity entity = null;
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List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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int l;
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float f1;
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for (l = 0; l < list.size(); ++l)
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{
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Entity entity1 = (Entity)list.get(l);
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if (entity1.canBeCollidedWith() && (entity1 != shootingEntity || ticksInAir >= 5))
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{
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
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if (movingobjectposition1 != null)
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{
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double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
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if (d1 < d0 || d0 == 0.0D)
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{
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null)
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{
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
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{
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EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
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if (entityplayer.capabilities.disableDamage || shootingEntity instanceof EntityPlayer && !((EntityPlayer)shootingEntity).func_96122_a(entityplayer))
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{
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movingobjectposition = null;
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}
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}
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float f2;
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float f3;
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entityHit != null)
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{
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f2 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
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int i1 = MathHelper.ceiling_double_int(f2 * damage);
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2013-07-03 01:25:33 +00:00
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((EntityLivingBase)movingobjectposition.entityHit).addPotionEffect(new PotionEffect(Potion.poison.id, 100));
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2013-05-12 03:13:14 +00:00
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2013-05-31 10:34:02 +00:00
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if (this.getIsCritical())
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{
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i1 += rand.nextInt(i1 / 2 + 2);
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}
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DamageSource damagesource = null;
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if (shootingEntity == null)
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{
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damagesource = DamageSource.causeArrowDamage(this, this);
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}
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else
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{
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damagesource = DamageSource.causeArrowDamage(this, shootingEntity);
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}
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if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
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{
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movingobjectposition.entityHit.setFire(5);
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}
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if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1))
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{
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if (movingobjectposition.entityHit instanceof EntityLiving)
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{
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2013-07-03 01:25:33 +00:00
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EntityLivingBase entityliving = (EntityLivingBase)movingobjectposition.entityHit;
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2013-05-31 10:34:02 +00:00
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if (shootingEntity != null && movingobjectposition.entityHit != shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && shootingEntity instanceof EntityPlayerMP)
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{
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((EntityPlayerMP)shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
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}
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}
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this.playSound("random.bowhit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
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this.setDead();
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}
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else
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{
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motionX *= -0.10000000149011612D;
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motionY *= -0.10000000149011612D;
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motionZ *= -0.10000000149011612D;
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rotationYaw += 180.0F;
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prevRotationYaw += 180.0F;
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ticksInAir = 0;
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}
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}
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else
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{
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xTile = movingobjectposition.blockX;
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yTile = movingobjectposition.blockY;
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zTile = movingobjectposition.blockZ;
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inTile = worldObj.getBlockId(xTile, yTile, zTile);
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inData = worldObj.getBlockMetadata(xTile, yTile, zTile);
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motionX = ((float)(movingobjectposition.hitVec.xCoord - posX));
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motionY = ((float)(movingobjectposition.hitVec.yCoord - posY));
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motionZ = ((float)(movingobjectposition.hitVec.zCoord - posZ));
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f2 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
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posX -= motionX / f2 * 0.05000000074505806D;
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posY -= motionY / f2 * 0.05000000074505806D;
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posZ -= motionZ / f2 * 0.05000000074505806D;
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for (int p = 0; i < 16; ++i)
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{
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BiomesOPlenty.proxy.spawnParticle("dart", posX, posY, posZ);
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}
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this.playSound("random.bowhit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
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this.setDead();
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if (inTile != 0)
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{
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Block.blocksList[inTile].onEntityCollidedWithBlock(worldObj, xTile, yTile, zTile, this);
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}
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}
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}
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posX += motionX;
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posY += motionY;
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posZ += motionZ;
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f2 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
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rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
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for (rotationPitch = (float)(Math.atan2(motionY, f2) * 180.0D / Math.PI); rotationPitch - prevRotationPitch < -180.0F; prevRotationPitch -= 360.0F)
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{
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;
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}
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while (rotationPitch - prevRotationPitch >= 180.0F)
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{
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prevRotationPitch += 360.0F;
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}
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while (rotationYaw - prevRotationYaw < -180.0F)
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{
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prevRotationYaw -= 360.0F;
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}
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while (rotationYaw - prevRotationYaw >= 180.0F)
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{
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prevRotationYaw += 360.0F;
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}
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rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
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rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
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float f4 = 0.99F;
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f1 = 0.05F;
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if (this.isInWater())
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{
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for (int j1 = 0; j1 < 4; ++j1)
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{
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f3 = 0.25F;
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worldObj.spawnParticle("bubble", posX - motionX * f3, posY - motionY * f3, posZ - motionZ * f3, motionX, motionY, motionZ);
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}
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f4 = 0.8F;
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}
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motionX *= f4;
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motionY *= f4;
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motionZ *= f4;
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motionY -= f1;
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this.setPosition(posX, posY, posZ);
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this.doBlockCollisions();
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}
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}
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}
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