BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenSilkglades.java

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2013-08-08 22:54:45 +00:00
package biomesoplenty.biomes;
import java.awt.Color;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPConfiguration;
import biomesoplenty.worldgen.WorldGenBirchWillow;
import biomesoplenty.worldgen.WorldGenCobwebNest;
import biomesoplenty.worldgen.WorldGenDeadTree;
import biomesoplenty.worldgen.WorldGenWillow;
public class BiomeGenSilkglades extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenSilkglades(int par1)
{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 6;
customBiomeDecorator.grassPerChunk = 2;
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customBiomeDecorator.flowersPerChunk = -999;
customBiomeDecorator.reedsPerChunk = -999;
customBiomeDecorator.sandPerChunk = -999;
customBiomeDecorator.sandPerChunk2 = -999;
customBiomeDecorator.gravelPerChunk = 3;
customBiomeDecorator.gravelPerChunk2 = 3;
customBiomeDecorator.sproutsPerChunk = 2;
customBiomeDecorator.poisonIvyPerChunk = 2;
customBiomeDecorator.cobwebsPerChunk = 9;
customBiomeDecorator.generatePumpkins = true;
waterColorMultiplier = 16777079;
spawnableWaterCreatureList.clear();
spawnableCreatureList.clear();
spawnableCreatureList.add(new SpawnListEntry(EntitySpider.class, 7, 1, 2));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(5) == 0 ? new WorldGenBirchWillow() : (par1Random.nextInt(7) == 0 ? new WorldGenDeadTree(false) : (par1Random.nextInt(12) == 0 ? new WorldGenCobwebNest(0,0) : new WorldGenWillow()));
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}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return new WorldGenTallGrass(Block.tallGrass.blockID, 0);
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 10, 2);
}
}
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 13420973;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 14146486;
}
/**
* takes temperature, returns color
*/
@Override
public int getSkyColorByTemp(float par1)
{
if (BOPConfiguration.Misc.skyColors)
return 13553096;
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}