BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenGarden.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.entities.EntityRosester;
import biomesoplenty.worldgen.WorldGenBOPShrub;
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import biomesoplenty.worldgen.WorldGenGiantFlowerRed;
import biomesoplenty.worldgen.WorldGenGiantFlowerYellow;
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public class BiomeGenGarden extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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@SuppressWarnings("unchecked")
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public BiomeGenGarden(int par1)
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{
super(par1);
topBlock = (byte)Blocks.longGrass.get().blockID;
fillerBlock = (byte)Block.dirt.blockID;
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theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 2;
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customBiomeDecorator.flowersPerChunk = 20;
customBiomeDecorator.whiteFlowersPerChunk = 25;
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customBiomeDecorator.highGrassPerChunk = 6;
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customBiomeDecorator.hydrangeasPerChunk = 3;
customBiomeDecorator.sproutsPerChunk = 2;
customBiomeDecorator.sunflowersPerChunk = 4;
customBiomeDecorator.rosesPerChunk = 20;
customBiomeDecorator.grassPerChunk = 25;
customBiomeDecorator.sandPerChunk = -999;
customBiomeDecorator.sandPerChunk2 = -999;
customBiomeDecorator.lilyflowersPerChunk = 4;
customBiomeDecorator.generatePumpkins = true;
customBiomeDecorator.generateMelons = true;
spawnableCreatureList.clear();
spawnableCreatureList.add(new SpawnListEntry(EntityRosester.class, 10, 4, 4));
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 4, 2);
}
}
}
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/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2)));
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}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(6) == 0 ? new WorldGenGiantFlowerRed() : (par1Random.nextInt(6) == 0 ? new WorldGenGiantFlowerYellow() : new WorldGenBOPShrub(0,0));
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}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
return 7656308;
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}
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/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
return 6742630;
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}
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}