package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenTallGrass; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.entities.EntityRosester; import biomesoplenty.worldgen.WorldGenBOPShrub; import biomesoplenty.worldgen.WorldGenGiantFlowerRed; import biomesoplenty.worldgen.WorldGenGiantFlowerYellow; public class BiomeGenGarden extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenGarden(int par1) { super(par1); topBlock = (byte)Blocks.longGrass.get().blockID; fillerBlock = (byte)Block.dirt.blockID; theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.flowersPerChunk = 20; customBiomeDecorator.whiteFlowersPerChunk = 25; customBiomeDecorator.highGrassPerChunk = 6; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sproutsPerChunk = 2; customBiomeDecorator.sunflowersPerChunk = 4; customBiomeDecorator.rosesPerChunk = 20; customBiomeDecorator.grassPerChunk = 25; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.lilyflowersPerChunk = 4; customBiomeDecorator.generatePumpkins = true; customBiomeDecorator.generateMelons = true; spawnableCreatureList.clear(); spawnableCreatureList.add(new SpawnListEntry(EntityRosester.class, 10, 4, 4)); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); int var5 = 12 + par2Random.nextInt(6); for (int var6 = 0; var6 < var5; ++var6) { int var7 = par3 + par2Random.nextInt(16); int var8 = par2Random.nextInt(28) + 4; int var9 = par4 + par2Random.nextInt(16); int var10 = par1World.getBlockId(var7, var8, var9); if (var10 == Block.stone.blockID) { par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 4, 2); } } } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForGrass(Random par1Random) { return (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2))); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(6) == 0 ? new WorldGenGiantFlowerRed() : (par1Random.nextInt(6) == 0 ? new WorldGenGiantFlowerYellow() : new WorldGenBOPShrub(0,0)); } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { return 7656308; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { return 6742630; } }