2013-05-07 18:08:35 +00:00
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package biomesoplenty.world;
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2013-05-03 13:00:44 +00:00
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import java.util.List;
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import java.util.Random;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldType;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManager;
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import net.minecraft.world.gen.layer.IntCache;
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2013-05-29 01:05:27 +00:00
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import biomesoplenty.helpers.BiomeCachePromised;
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import biomesoplenty.world.layer.BiomeLayer;
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2013-05-03 13:00:44 +00:00
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class WorldChunkManagerPromised extends WorldChunkManager
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{
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2013-05-08 20:31:57 +00:00
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private BiomeLayer genBiomes;
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private BiomeLayer biomeIndexLayer;
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2013-05-03 13:00:44 +00:00
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private BiomeCachePromised biomeCache;
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@SuppressWarnings({ "unchecked", "rawtypes" })
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protected WorldChunkManagerPromised()
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{
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this.biomeCache = new BiomeCachePromised(this);
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}
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public WorldChunkManagerPromised(long par1, WorldType par3WorldType)
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{
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this();
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2013-05-18 15:06:30 +00:00
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BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2);
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2013-05-03 13:00:44 +00:00
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this.genBiomes = var4[0];
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this.biomeIndexLayer = var4[1];
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}
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public WorldChunkManagerPromised(World par1World)
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{
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this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
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}
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public BiomeGenBase getBiomeGenAt(int par1, int par2)
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{
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return this.biomeCache.getBiomeGenAt(par1, par2);
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}
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public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
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{
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IntCache.resetIntCache();
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if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
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{
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par1ArrayOfFloat = new float[par4 * par5];
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}
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int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
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for (int var7 = 0; var7 < par4 * par5; ++var7)
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{
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float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntRainfall() / 65536.0F;
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if (var8 > 1.0F)
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{
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var8 = 1.0F;
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}
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par1ArrayOfFloat[var7] = var8;
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}
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return par1ArrayOfFloat;
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}
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@SideOnly(Side.CLIENT)
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/**
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* Return an adjusted version of a given temperature based on the y height
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*/
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public float getTemperatureAtHeight(float par1, int par2)
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{
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return par1;
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}
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/**
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* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
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*/
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public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
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{
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IntCache.resetIntCache();
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if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
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{
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par1ArrayOfFloat = new float[par4 * par5];
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}
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int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
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for (int var7 = 0; var7 < par4 * par5; ++var7)
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{
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float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntTemperature() / 65536.0F;
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if (var8 > 1.0F)
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{
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var8 = 1.0F;
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}
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par1ArrayOfFloat[var7] = var8;
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}
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return par1ArrayOfFloat;
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}
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/**
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* Returns an array of biomes for the location input.
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*/
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public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
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{
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IntCache.resetIntCache();
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if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
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{
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par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
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}
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int[] var6 = this.genBiomes.getInts(par2, par3, par4, par5);
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for (int var7 = 0; var7 < par4 * par5; ++var7)
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{
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par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.biomeList[var6[var7]];
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}
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return par1ArrayOfBiomeGenBase;
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}
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/**
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* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
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* WorldChunkManager Args: oldBiomeList, x, z, width, depth
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*/
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public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
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{
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return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
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}
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/**
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* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
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* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
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*/
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public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
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{
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IntCache.resetIntCache();
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if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
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{
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par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
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}
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if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
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{
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BiomeGenBase[] var9 = this.biomeCache.getCachedBiomes(par2, par3);
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System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
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return par1ArrayOfBiomeGenBase;
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}
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else
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{
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int[] var7 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
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for (int var8 = 0; var8 < par4 * par5; ++var8)
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{
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par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.biomeList[var7[var8]];
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}
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return par1ArrayOfBiomeGenBase;
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}
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}
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/**
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* checks given Chunk's Biomes against List of allowed ones
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*/
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@SuppressWarnings("rawtypes")
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public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
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{
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IntCache.resetIntCache();
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int var5 = par1 - par3 >> 2;
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int var6 = par2 - par3 >> 2;
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int var7 = par1 + par3 >> 2;
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int var8 = par2 + par3 >> 2;
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int var9 = var7 - var5 + 1;
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int var10 = var8 - var6 + 1;
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int[] var11 = this.genBiomes.getInts(var5, var6, var9, var10);
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for (int var12 = 0; var12 < var9 * var10; ++var12)
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{
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BiomeGenBase var13 = BiomeGenBase.biomeList[var11[var12]];
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if (!par4List.contains(var13))
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{
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return false;
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}
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}
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return true;
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}
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/**
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* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
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* Strongly favors positive y positions.
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*/
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@SuppressWarnings("rawtypes")
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public ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
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{
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IntCache.resetIntCache();
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int var6 = par1 - par3 >> 2;
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int var7 = par2 - par3 >> 2;
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int var8 = par1 + par3 >> 2;
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int var9 = par2 + par3 >> 2;
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int var10 = var8 - var6 + 1;
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int var11 = var9 - var7 + 1;
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int[] var12 = this.genBiomes.getInts(var6, var7, var10, var11);
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ChunkPosition var13 = null;
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int var14 = 0;
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for (int var15 = 0; var15 < var10 * var11; ++var15)
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{
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int var16 = var6 + var15 % var10 << 2;
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int var17 = var7 + var15 / var10 << 2;
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BiomeGenBase var18 = BiomeGenBase.biomeList[var12[var15]];
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if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
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{
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var13 = new ChunkPosition(var16, 0, var17);
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++var14;
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}
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}
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return var13;
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}
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/**
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* Calls the WorldChunkManager's biomeCache.cleanupCache()
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*/
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public void cleanupCache()
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{
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this.biomeCache.cleanupCache();
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}
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2013-05-08 20:31:57 +00:00
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//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
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//{
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// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
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// MinecraftForge.TERRAIN_GEN_BUS.post(event);
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// return event.newBiomeGens;
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//}
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2013-05-03 13:00:44 +00:00
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}
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