Added nether biome gen
This commit is contained in:
parent
d811404e07
commit
6266846a47
10 changed files with 1166 additions and 80 deletions
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@ -25,7 +25,9 @@ import biomesoplenty.helpers.CreativeTabsBOP;
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import biomesoplenty.helpers.EntitiesHelper;
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import biomesoplenty.integration.BOPCrossIntegration;
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import biomesoplenty.integration.ThaumcraftIntegration;
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import biomesoplenty.world.WorldProviderBOPhell;
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import biomesoplenty.world.WorldProviderPromised;
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import biomesoplenty.world.WorldTypeBOP;
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import biomesoplenty.world.WorldTypeSize;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.Loader;
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@ -92,7 +94,7 @@ public class BiomesOPlenty
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}
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BOPConfiguration.init(event.getSuggestedConfigurationFile());
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tabBiomesOPlenty = new CreativeTabsBOP(CreativeTabs.getNextID(),"tabBiomesOPlenty");
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BOPBlocks.init();
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@ -130,6 +132,8 @@ public class BiomesOPlenty
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proxy.registerRenderers();
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DimensionManager.unregisterProviderType(-1);
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DimensionManager.registerProviderType(-1, WorldProviderBOPhell.class, true);
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DimensionManager.registerProviderType(BOPConfiguration.promisedLandDimID, WorldProviderPromised.class, false);
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DimensionManager.registerDimension(BOPConfiguration.promisedLandDimID, BOPConfiguration.promisedLandDimID);
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}
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82
src/minecraft/biomesoplenty/helpers/BiomeCacheBOPhell.java
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82
src/minecraft/biomesoplenty/helpers/BiomeCacheBOPhell.java
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@ -0,0 +1,82 @@
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package biomesoplenty.helpers;
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import java.util.ArrayList;
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import java.util.List;
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import biomesoplenty.world.WorldChunkManagerBOPhell;
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import net.minecraft.util.LongHashMap;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BiomeCacheBOPhell
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{
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private final WorldChunkManagerBOPhell chunkManager;
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private long lastCleanupTime = 0L;
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private LongHashMap cacheMap = new LongHashMap();
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@SuppressWarnings("rawtypes")
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private List cache = new ArrayList();
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public BiomeCacheBOPhell(WorldChunkManagerBOPhell par1WorldChunkManager)
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{
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this.chunkManager = par1WorldChunkManager;
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}
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@SuppressWarnings("unchecked")
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public BiomeCacheBlockBOPhell getBiomeCacheBlock(int par1, int par2)
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{
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par1 >>= 4;
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par2 >>= 4;
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long var3 = (long)par1 & 4294967295L | ((long)par2 & 4294967295L) << 32;
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BiomeCacheBlockBOPhell var5 = (BiomeCacheBlockBOPhell)this.cacheMap.getValueByKey(var3);
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if (var5 == null)
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{
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var5 = new BiomeCacheBlockBOPhell(this, par1, par2);
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this.cacheMap.add(var3, var5);
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this.cache.add(var5);
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}
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var5.lastAccessTime = System.currentTimeMillis();
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return var5;
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}
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public BiomeGenBase getBiomeGenAt(int par1, int par2)
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{
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return this.getBiomeCacheBlock(par1, par2).getBiomeGenAt(par1, par2);
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}
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public void cleanupCache()
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{
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long var1 = System.currentTimeMillis();
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long var3 = var1 - this.lastCleanupTime;
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if (var3 > 7500L || var3 < 0L)
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{
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this.lastCleanupTime = var1;
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for (int var5 = 0; var5 < this.cache.size(); ++var5)
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{
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BiomeCacheBlockBOPhell var6 = (BiomeCacheBlockBOPhell)this.cache.get(var5);
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long var7 = var1 - var6.lastAccessTime;
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if (var7 > 30000L || var7 < 0L)
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{
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this.cache.remove(var5--);
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long var9 = (long)var6.xPosition & 4294967295L | ((long)var6.zPosition & 4294967295L) << 32;
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this.cacheMap.remove(var9);
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}
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}
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}
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}
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public BiomeGenBase[] getCachedBiomes(int par1, int par2)
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{
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return this.getBiomeCacheBlock(par1, par2).biomes;
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}
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static WorldChunkManagerBOPhell getChunkManager(BiomeCacheBOPhell par0BiomeCache)
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{
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return par0BiomeCache.chunkManager;
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}
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}
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@ -0,0 +1,32 @@
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package biomesoplenty.helpers;
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import net.minecraft.world.biome.BiomeGenBase;
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public class BiomeCacheBlockBOPhell
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{
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public float[] temperatureValues;
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public float[] rainfallValues;
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public BiomeGenBase[] biomes;
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public int xPosition;
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public int zPosition;
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public long lastAccessTime;
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final BiomeCacheBOPhell theBiomeCache;
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public BiomeCacheBlockBOPhell(BiomeCacheBOPhell par1BiomeCache, int par2, int par3)
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{
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this.theBiomeCache = par1BiomeCache;
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this.temperatureValues = new float[256];
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this.rainfallValues = new float[256];
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this.biomes = new BiomeGenBase[256];
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this.xPosition = par2;
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this.zPosition = par3;
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BiomeCacheBOPhell.getChunkManager(par1BiomeCache).getTemperatures(this.temperatureValues, par2 << 4, par3 << 4, 16, 16);
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BiomeCacheBOPhell.getChunkManager(par1BiomeCache).getRainfall(this.rainfallValues, par2 << 4, par3 << 4, 16, 16);
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BiomeCacheBOPhell.getChunkManager(par1BiomeCache).getBiomeGenAt(this.biomes, par2 << 4, par3 << 4, 16, 16, false);
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}
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public BiomeGenBase getBiomeGenAt(int par1, int par2)
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{
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return this.biomes[par1 & 15 | (par2 & 15) << 4];
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}
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}
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626
src/minecraft/biomesoplenty/world/ChunkProviderBOPhell.java
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626
src/minecraft/biomesoplenty/world/ChunkProviderBOPhell.java
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@ -0,0 +1,626 @@
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package biomesoplenty.world;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSand;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenCavesHell;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.feature.WorldGenFire;
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import net.minecraft.world.gen.feature.WorldGenFlowers;
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import net.minecraft.world.gen.feature.WorldGenGlowStone1;
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import net.minecraft.world.gen.feature.WorldGenGlowStone2;
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import net.minecraft.world.gen.feature.WorldGenHellLava;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import net.minecraft.world.gen.structure.MapGenNetherBridge;
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import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
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import net.minecraftforge.common.*;
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import net.minecraftforge.event.Event.*;
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import net.minecraftforge.event.terraingen.*;
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public class ChunkProviderBOPhell implements IChunkProvider
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{
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private Random hellRNG;
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private NoiseGeneratorOctaves netherNoiseGen1;
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private NoiseGeneratorOctaves netherNoiseGen2;
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private NoiseGeneratorOctaves netherNoiseGen3;
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private NoiseGeneratorOctaves slowsandGravelNoiseGen;
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private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
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public NoiseGeneratorOctaves netherNoiseGen6;
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public NoiseGeneratorOctaves netherNoiseGen7;
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private World worldObj;
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private double[] noiseField;
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public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
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private double[] slowsandNoise = new double[256];
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private double[] gravelNoise = new double[256];
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private BiomeGenBase[] biomesForGeneration;
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private double[] netherrackExclusivityNoise = new double[256];
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private MapGenBase netherCaveGenerator = new MapGenCavesHell();
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double[] noiseData1;
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double[] noiseData2;
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double[] noiseData3;
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double[] noiseData4;
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double[] noiseData5;
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{
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genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
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netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
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}
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public ChunkProviderBOPhell(World par1World, long par2)
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{
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this.worldObj = par1World;
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this.hellRNG = new Random(par2);
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this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8);
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this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
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this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
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this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10);
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this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
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noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens);
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this.netherNoiseGen1 = noiseGens[0];
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this.netherNoiseGen2 = noiseGens[1];
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this.netherNoiseGen3 = noiseGens[2];
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this.slowsandGravelNoiseGen = noiseGens[3];
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this.netherrackExculsivityNoiseGen = noiseGens[4];
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this.netherNoiseGen6 = noiseGens[5];
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this.netherNoiseGen7 = noiseGens[6];
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}
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/**
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* Generates the shape of the terrain in the nether.
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*/
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public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
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{
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byte b0 = 4;
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byte b1 = 32;
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int k = b0 + 1;
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byte b2 = 17;
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int l = b0 + 1;
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this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l);
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for (int i1 = 0; i1 < b0; ++i1)
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{
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for (int j1 = 0; j1 < b0; ++j1)
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{
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for (int k1 = 0; k1 < 16; ++k1)
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{
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double d0 = 0.125D;
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double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
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double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
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double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
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double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
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double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
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double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
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double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
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double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
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for (int l1 = 0; l1 < 8; ++l1)
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{
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double d9 = 0.25D;
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double d10 = d1;
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double d11 = d2;
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double d12 = (d3 - d1) * d9;
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double d13 = (d4 - d2) * d9;
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for (int i2 = 0; i2 < 4; ++i2)
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{
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int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
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short short1 = 128;
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double d14 = 0.25D;
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double d15 = d10;
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double d16 = (d11 - d10) * d14;
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for (int k2 = 0; k2 < 4; ++k2)
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{
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int l2 = 0;
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if (k1 * 8 + l1 < b1)
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{
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l2 = Block.lavaStill.blockID;
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}
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if (d15 > 0.0D)
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{
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l2 = Block.netherrack.blockID;
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}
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par3ArrayOfByte[j2] = (byte)l2;
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j2 += short1;
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d15 += d16;
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}
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d10 += d12;
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d11 += d13;
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}
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d1 += d5;
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d2 += d6;
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d3 += d7;
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d4 += d8;
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}
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}
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}
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}
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}
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/**
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* name based on ChunkProviderGenerate
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*/
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public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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{
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ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY) return;
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byte b0 = 64;
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double d0 = 0.03125D;
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this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
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this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
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this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
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for (int k = 0; k < 16; ++k)
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{
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for (int l = 0; l < 16; ++l)
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{
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BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
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boolean flag = this.slowsandNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
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boolean flag1 = this.gravelNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
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int i1 = (int)(this.netherrackExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D);
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int j1 = -1;
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byte b1 = biomegenbase.topBlock;
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byte b2 = biomegenbase.fillerBlock;
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for (int k1 = 127; k1 >= 0; --k1)
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{
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int l1 = (l * 16 + k) * 128 + k1;
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if (k1 < 127 - this.hellRNG.nextInt(5) && k1 > 0 + this.hellRNG.nextInt(5))
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{
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byte b3 = par3ArrayOfByte[l1];
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if (b3 == 0)
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{
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j1 = -1;
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}
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else if (b3 == Block.netherrack.blockID)
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{
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if (j1 == -1)
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{
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if (i1 <= 0)
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{
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b1 = 0;
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b2 = (byte)Block.netherrack.blockID;
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}
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else if (k1 >= b0 - 4 && k1 <= b0 + 1)
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{
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b1 = (byte)Block.netherrack.blockID;
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b2 = (byte)Block.netherrack.blockID;
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if (flag1)
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{
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b1 = (byte)Block.gravel.blockID;
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}
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if (flag1)
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{
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b2 = (byte)Block.netherrack.blockID;
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}
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if (flag)
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{
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b1 = (byte)Block.slowSand.blockID;
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}
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if (flag)
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{
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b2 = (byte)Block.slowSand.blockID;
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}
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}
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if (k1 < b0 && b1 == 0)
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{
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b1 = (byte)Block.lavaStill.blockID;
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}
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j1 = i1;
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if (k1 >= b0 - 1)
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{
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par3ArrayOfByte[l1] = b1;
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}
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else
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{
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par3ArrayOfByte[l1] = b2;
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}
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}
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else if (j1 > 0)
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{
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--j1;
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par3ArrayOfByte[l1] = b2;
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}
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}
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}
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else
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{
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par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
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}
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}
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}
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}
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}
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/**
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* loads or generates the chunk at the chunk location specified
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*/
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public Chunk loadChunk(int par1, int par2)
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{
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return this.provideChunk(par1, par2);
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}
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/**
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* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
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* specified chunk from the map seed and chunk seed
|
||||
*/
|
||||
public Chunk provideChunk(int par1, int par2)
|
||||
{
|
||||
this.hellRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
|
||||
byte[] abyte = new byte[32768];
|
||||
this.generateNetherTerrain(par1, par2, abyte);
|
||||
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
|
||||
this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
|
||||
this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
this.genNetherBridge.generate(this, this.worldObj, par1, par2, abyte);
|
||||
Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
|
||||
BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
|
||||
byte[] abyte1 = chunk.getBiomeArray();
|
||||
|
||||
for (int k = 0; k < abyte1.length; ++k)
|
||||
{
|
||||
abyte1[k] = (byte)abiomegenbase[k].biomeID;
|
||||
}
|
||||
|
||||
chunk.resetRelightChecks();
|
||||
return chunk;
|
||||
}
|
||||
|
||||
/**
|
||||
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
|
||||
* size.
|
||||
*/
|
||||
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
|
||||
{
|
||||
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.getResult() == Result.DENY) return event.noisefield;
|
||||
if (par1ArrayOfDouble == null)
|
||||
{
|
||||
par1ArrayOfDouble = new double[par5 * par6 * par7];
|
||||
}
|
||||
|
||||
double d0 = 684.412D;
|
||||
double d1 = 2053.236D;
|
||||
this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
|
||||
this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
|
||||
this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
|
||||
this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
int k1 = 0;
|
||||
int l1 = 0;
|
||||
double[] adouble1 = new double[par6];
|
||||
int i2;
|
||||
|
||||
for (i2 = 0; i2 < par6; ++i2)
|
||||
{
|
||||
adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D;
|
||||
double d2 = (double)i2;
|
||||
|
||||
if (i2 > par6 / 2)
|
||||
{
|
||||
d2 = (double)(par6 - 1 - i2);
|
||||
}
|
||||
|
||||
if (d2 < 4.0D)
|
||||
{
|
||||
d2 = 4.0D - d2;
|
||||
adouble1[i2] -= d2 * d2 * d2 * 10.0D;
|
||||
}
|
||||
}
|
||||
|
||||
for (i2 = 0; i2 < par5; ++i2)
|
||||
{
|
||||
for (int j2 = 0; j2 < par7; ++j2)
|
||||
{
|
||||
double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;
|
||||
|
||||
if (d3 > 1.0D)
|
||||
{
|
||||
d3 = 1.0D;
|
||||
}
|
||||
|
||||
double d4 = 0.0D;
|
||||
double d5 = this.noiseData5[l1] / 8000.0D;
|
||||
|
||||
if (d5 < 0.0D)
|
||||
{
|
||||
d5 = -d5;
|
||||
}
|
||||
|
||||
d5 = d5 * 3.0D - 3.0D;
|
||||
|
||||
if (d5 < 0.0D)
|
||||
{
|
||||
d5 /= 2.0D;
|
||||
|
||||
if (d5 < -1.0D)
|
||||
{
|
||||
d5 = -1.0D;
|
||||
}
|
||||
|
||||
d5 /= 1.4D;
|
||||
d5 /= 2.0D;
|
||||
d3 = 0.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (d5 > 1.0D)
|
||||
{
|
||||
d5 = 1.0D;
|
||||
}
|
||||
|
||||
d5 /= 6.0D;
|
||||
}
|
||||
|
||||
d3 += 0.5D;
|
||||
d5 = d5 * (double)par6 / 16.0D;
|
||||
++l1;
|
||||
|
||||
for (int k2 = 0; k2 < par6; ++k2)
|
||||
{
|
||||
double d6 = 0.0D;
|
||||
double d7 = adouble1[k2];
|
||||
double d8 = this.noiseData2[k1] / 512.0D;
|
||||
double d9 = this.noiseData3[k1] / 512.0D;
|
||||
double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (d10 < 0.0D)
|
||||
{
|
||||
d6 = d8;
|
||||
}
|
||||
else if (d10 > 1.0D)
|
||||
{
|
||||
d6 = d9;
|
||||
}
|
||||
else
|
||||
{
|
||||
d6 = d8 + (d9 - d8) * d10;
|
||||
}
|
||||
|
||||
d6 -= d7;
|
||||
double d11;
|
||||
|
||||
if (k2 > par6 - 4)
|
||||
{
|
||||
d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F);
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
if ((double)k2 < d4)
|
||||
{
|
||||
d11 = (d4 - (double)k2) / 4.0D;
|
||||
|
||||
if (d11 < 0.0D)
|
||||
{
|
||||
d11 = 0.0D;
|
||||
}
|
||||
|
||||
if (d11 > 1.0D)
|
||||
{
|
||||
d11 = 1.0D;
|
||||
}
|
||||
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[k1] = d6;
|
||||
++k1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.fallInstantly = true;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
int k = par2 * 16;
|
||||
int l = par3 * 16;
|
||||
this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.hellRNG, par2, par3);
|
||||
int i1;
|
||||
int j1;
|
||||
int k1;
|
||||
int l1;
|
||||
|
||||
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA);
|
||||
for (i1 = 0; doGen && i1 < 8; ++i1)
|
||||
{
|
||||
j1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
k1 = this.hellRNG.nextInt(120) + 4;
|
||||
l1 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenHellLava(Block.lavaMoving.blockID, false)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1;
|
||||
int i2;
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
l1 = this.hellRNG.nextInt(120) + 4;
|
||||
i2 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFire()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1);
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE);
|
||||
for (j1 = 0; doGen && j1 < i1; ++j1)
|
||||
{
|
||||
k1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
l1 = this.hellRNG.nextInt(120) + 4;
|
||||
i2 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
for (j1 = 0; doGen && j1 < 10; ++j1)
|
||||
{
|
||||
k1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
l1 = this.hellRNG.nextInt(128);
|
||||
i2 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, k, l));
|
||||
|
||||
doGen = TerrainGen.decorate(worldObj, hellRNG, k, l, SHROOM);
|
||||
if (doGen && this.hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
k1 = this.hellRNG.nextInt(128);
|
||||
l1 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Block.mushroomBrown.blockID)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
if (doGen && this.hellRNG.nextInt(1) == 0)
|
||||
{
|
||||
j1 = k + this.hellRNG.nextInt(16) + 8;
|
||||
k1 = this.hellRNG.nextInt(128);
|
||||
l1 = l + this.hellRNG.nextInt(16) + 8;
|
||||
(new WorldGenFlowers(Block.mushroomRed.blockID)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
|
||||
}
|
||||
|
||||
WorldGenMinable worldgenminable = new WorldGenMinable(Block.oreNetherQuartz.blockID, 13, Block.netherrack.blockID);
|
||||
int j2;
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + this.hellRNG.nextInt(16);
|
||||
i2 = this.hellRNG.nextInt(108) + 10;
|
||||
j2 = l + this.hellRNG.nextInt(16);
|
||||
worldgenminable.generate(this.worldObj, this.hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
for (k1 = 0; k1 < 16; ++k1)
|
||||
{
|
||||
l1 = k + this.hellRNG.nextInt(16);
|
||||
i2 = this.hellRNG.nextInt(108) + 10;
|
||||
j2 = l + this.hellRNG.nextInt(16);
|
||||
(new WorldGenHellLava(Block.lavaMoving.blockID, true)).generate(this.worldObj, this.hellRNG, l1, i2, j2);
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, k, l));
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
|
||||
|
||||
BlockSand.fallInstantly = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public void func_104112_b() {}
|
||||
|
||||
/**
|
||||
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
|
||||
*/
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
public String makeString()
|
||||
{
|
||||
return "HellRandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4))
|
||||
{
|
||||
return this.genNetherBridge.getSpawnList();
|
||||
}
|
||||
else
|
||||
{
|
||||
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void recreateStructures(int par1, int par2)
|
||||
{
|
||||
this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null);
|
||||
}
|
||||
}
|
278
src/minecraft/biomesoplenty/world/WorldChunkManagerBOPhell.java
Normal file
278
src/minecraft/biomesoplenty/world/WorldChunkManagerBOPhell.java
Normal file
|
@ -0,0 +1,278 @@
|
|||
package biomesoplenty.world;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.Biomes;
|
||||
import biomesoplenty.helpers.BiomeCacheBOPhell;
|
||||
import biomesoplenty.helpers.BiomeCachePromised;
|
||||
import biomesoplenty.world.layer.BiomeLayer;
|
||||
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.terraingen.WorldTypeEvent;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class WorldChunkManagerBOPhell extends WorldChunkManager
|
||||
{
|
||||
private BiomeLayer genBiomes;
|
||||
private BiomeLayer biomeIndexLayer;
|
||||
private BiomeCacheBOPhell biomeCache;
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
private List biomesToSpawnIn;
|
||||
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
protected WorldChunkManagerBOPhell()
|
||||
{
|
||||
this.biomeCache = new BiomeCacheBOPhell(this);
|
||||
}
|
||||
|
||||
public WorldChunkManagerBOPhell(long par1, WorldType par3WorldType)
|
||||
{
|
||||
this();
|
||||
BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 1);
|
||||
//var4 = getModdedBiomeGenerators(par3WorldType, par1, var4);
|
||||
this.genBiomes = var4[0];
|
||||
this.biomeIndexLayer = var4[1];
|
||||
}
|
||||
|
||||
public WorldChunkManagerBOPhell(World par1World)
|
||||
{
|
||||
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of valid biomes for the player to spawn in.
|
||||
*/
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getBiomesToSpawnIn()
|
||||
{
|
||||
return this.biomesToSpawnIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BiomeGenBase related to the x, z position on the world.
|
||||
*/
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return this.biomeCache.getBiomeGenAt(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
|
||||
*/
|
||||
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntRainfall() / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
/**
|
||||
* Return an adjusted version of a given temperature based on the y height
|
||||
*/
|
||||
public float getTemperatureAtHeight(float par1, int par2)
|
||||
{
|
||||
return par1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
|
||||
*/
|
||||
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntTemperature() / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array of biomes for the location input.
|
||||
*/
|
||||
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = this.genBiomes.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.biomeList[var6[var7]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
|
||||
* WorldChunkManager Args: oldBiomeList, x, z, width, depth
|
||||
*/
|
||||
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
|
||||
* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
|
||||
*/
|
||||
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
|
||||
{
|
||||
BiomeGenBase[] var9 = this.biomeCache.getCachedBiomes(par2, par3);
|
||||
System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
else
|
||||
{
|
||||
int[] var7 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var8 = 0; var8 < par4 * par5; ++var8)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.biomeList[var7[var8]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks given Chunk's Biomes against List of allowed ones
|
||||
*/
|
||||
@SuppressWarnings("rawtypes")
|
||||
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var5 = par1 - par3 >> 2;
|
||||
int var6 = par2 - par3 >> 2;
|
||||
int var7 = par1 + par3 >> 2;
|
||||
int var8 = par2 + par3 >> 2;
|
||||
int var9 = var7 - var5 + 1;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int[] var11 = this.genBiomes.getInts(var5, var6, var9, var10);
|
||||
|
||||
for (int var12 = 0; var12 < var9 * var10; ++var12)
|
||||
{
|
||||
BiomeGenBase var13 = BiomeGenBase.biomeList[var11[var12]];
|
||||
|
||||
if (!par4List.contains(var13))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
|
||||
* Strongly favors positive y positions.
|
||||
*/
|
||||
@SuppressWarnings("rawtypes")
|
||||
public ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var6 = par1 - par3 >> 2;
|
||||
int var7 = par2 - par3 >> 2;
|
||||
int var8 = par1 + par3 >> 2;
|
||||
int var9 = par2 + par3 >> 2;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int var11 = var9 - var7 + 1;
|
||||
int[] var12 = this.genBiomes.getInts(var6, var7, var10, var11);
|
||||
ChunkPosition var13 = null;
|
||||
int var14 = 0;
|
||||
|
||||
for (int var15 = 0; var15 < var10 * var11; ++var15)
|
||||
{
|
||||
int var16 = var6 + var15 % var10 << 2;
|
||||
int var17 = var7 + var15 / var10 << 2;
|
||||
BiomeGenBase var18 = BiomeGenBase.biomeList[var12[var15]];
|
||||
|
||||
if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
|
||||
{
|
||||
var13 = new ChunkPosition(var16, 0, var17);
|
||||
++var14;
|
||||
}
|
||||
}
|
||||
|
||||
return var13;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the WorldChunkManager's biomeCache.cleanupCache()
|
||||
*/
|
||||
public void cleanupCache()
|
||||
{
|
||||
this.biomeCache.cleanupCache();
|
||||
}
|
||||
|
||||
//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
|
||||
//{
|
||||
// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
|
||||
// MinecraftForge.TERRAIN_GEN_BUS.post(event);
|
||||
// return event.newBiomeGens;
|
||||
//}
|
||||
}
|
|
@ -23,32 +23,20 @@ import cpw.mods.fml.relauncher.SideOnly;
|
|||
|
||||
public class WorldChunkManagerPromised extends WorldChunkManager
|
||||
{
|
||||
public static ArrayList<BiomeGenBase> allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(Biomes.promisedLandForest.get()));
|
||||
private BiomeLayer genBiomes;
|
||||
|
||||
/** A GenLayer containing the indices into BiomeGenBase.biomeList[] */
|
||||
private BiomeLayer biomeIndexLayer;
|
||||
|
||||
/** The BiomeCache object for this world. */
|
||||
private BiomeCachePromised biomeCache;
|
||||
|
||||
/** A list of biomes that the player can spawn in. */
|
||||
@SuppressWarnings("rawtypes")
|
||||
private List biomesToSpawnIn;
|
||||
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
protected WorldChunkManagerPromised()
|
||||
{
|
||||
this.biomeCache = new BiomeCachePromised(this);
|
||||
this.biomesToSpawnIn = new ArrayList();
|
||||
this.biomesToSpawnIn.addAll(allowedBiomes);
|
||||
}
|
||||
|
||||
public WorldChunkManagerPromised(long par1, WorldType par3WorldType)
|
||||
{
|
||||
this();
|
||||
BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType);
|
||||
//var4 = getModdedBiomeGenerators(par3WorldType, par1, var4);
|
||||
BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2);
|
||||
this.genBiomes = var4[0];
|
||||
this.biomeIndexLayer = var4[1];
|
||||
}
|
||||
|
@ -58,26 +46,11 @@ public class WorldChunkManagerPromised extends WorldChunkManager
|
|||
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of valid biomes for the player to spawn in.
|
||||
*/
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getBiomesToSpawnIn()
|
||||
{
|
||||
return this.biomesToSpawnIn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BiomeGenBase related to the x, z position on the world.
|
||||
*/
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return this.biomeCache.getBiomeGenAt(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
|
||||
*/
|
||||
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
|
78
src/minecraft/biomesoplenty/world/WorldProviderBOPhell.java
Normal file
78
src/minecraft/biomesoplenty/world/WorldProviderBOPhell.java
Normal file
|
@ -0,0 +1,78 @@
|
|||
package biomesoplenty.world;
|
||||
|
||||
import biomesoplenty.api.Biomes;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.WorldProvider;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManagerHell;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraft.world.gen.ChunkProviderHell;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class WorldProviderBOPhell extends WorldProvider
|
||||
{
|
||||
public void registerWorldChunkManager()
|
||||
{
|
||||
if (Biomes.netherGarden.isPresent() || Biomes.netherDesert.isPresent() || Biomes.netherLava.isPresent() || Biomes.netherAbyss.isPresent())
|
||||
{
|
||||
this.worldChunkMgr = new WorldChunkManagerBOPhell(worldObj);
|
||||
}
|
||||
this.isHellWorld = true;
|
||||
this.hasNoSky = true;
|
||||
this.dimensionId = -1;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Vec3 getFogColor(float par1, float par2)
|
||||
{
|
||||
return this.worldObj.getWorldVec3Pool().getVecFromPool(0.20000000298023224D, 0.029999999329447746D, 0.029999999329447746D);
|
||||
}
|
||||
|
||||
protected void generateLightBrightnessTable()
|
||||
{
|
||||
float f = 0.1F;
|
||||
|
||||
for (int i = 0; i <= 15; ++i)
|
||||
{
|
||||
float f1 = 1.0F - (float)i / 15.0F;
|
||||
this.lightBrightnessTable[i] = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
|
||||
}
|
||||
}
|
||||
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
return new ChunkProviderHell(this.worldObj, this.worldObj.getSeed());
|
||||
}
|
||||
|
||||
public boolean isSurfaceWorld()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean canCoordinateBeSpawn(int par1, int par2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public float calculateCelestialAngle(long par1, float par3)
|
||||
{
|
||||
return 0.5F;
|
||||
}
|
||||
|
||||
public boolean canRespawnHere()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean doesXZShowFog(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public String getDimensionName()
|
||||
{
|
||||
return "Nether";
|
||||
}
|
||||
}
|
|
@ -14,25 +14,20 @@ import net.minecraft.world.biome.WorldChunkManagerHell;
|
|||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
//import tdwp_ftw.biomesop.helpers.WorldChunkManagerPromised;
|
||||
|
||||
public class WorldProviderPromised extends WorldProvider
|
||||
{
|
||||
public boolean hasNoSky = false;
|
||||
|
||||
public void registerWorldChunkManager()
|
||||
{
|
||||
if (Biomes.promisedLandForest.isPresent())
|
||||
if (Biomes.promisedLandForest.isPresent() || Biomes.promisedLandPlains.isPresent() || Biomes.promisedLandSwamp.isPresent())
|
||||
{
|
||||
this.worldChunkMgr = new WorldChunkManagerPromised(worldObj);
|
||||
//this.worldChunkMgr = new WorldChunkManagerHell(Biomes.promisedLand.get(), 0.8F, 0.1F);
|
||||
}
|
||||
this.dimensionId = BOPConfiguration.promisedLandDimID;
|
||||
}
|
||||
|
||||
/**
|
||||
* A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
|
||||
*/
|
||||
public boolean hasNoSky = false;
|
||||
|
||||
public String getDimensionName()
|
||||
{
|
||||
return "Promised Land";
|
||||
|
@ -42,18 +37,12 @@ public class WorldProviderPromised extends WorldProvider
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
|
||||
*/
|
||||
|
||||
public float calculateCelestialAngle(long par1, float par3)
|
||||
{
|
||||
return 1.0F;
|
||||
}
|
||||
|
||||
/**
|
||||
* the y level at which clouds are rendered.
|
||||
*/
|
||||
|
||||
public float getCloudHeight()
|
||||
{
|
||||
return 0.0F;
|
||||
|
@ -63,19 +52,13 @@ public class WorldProviderPromised extends WorldProvider
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Will check if the x, z position specified is alright to be set as the map spawn point
|
||||
*/
|
||||
|
||||
public boolean canCoordinateBeSpawn(int par1, int par2)
|
||||
{
|
||||
int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
|
||||
return var3 == Blocks.holyGrass.get().blockID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the hard-coded portal location to use when entering this dimension.
|
||||
*/
|
||||
public ChunkCoordinates getEntrancePortalLocation()
|
||||
{
|
||||
return new ChunkCoordinates(100, 50, 0);
|
||||
|
@ -111,10 +94,6 @@ public class WorldProviderPromised extends WorldProvider
|
|||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
/**
|
||||
* Return Vec3D with biome specific fog color
|
||||
*/
|
||||
public Vec3 getFogColor(float par1, float par2)
|
||||
{
|
||||
float var3 = MathHelper.cos(par1 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
|
||||
|
|
|
@ -12,30 +12,21 @@ public abstract class BiomeLayer
|
|||
private long chunkSeed;
|
||||
private long baseSeed;
|
||||
|
||||
public static BiomeLayer[] initializeAllBiomeGenerators(long seed, WorldType worldtype)
|
||||
//dim: 0 = surface, 1 = hell, 2 = promised
|
||||
public static BiomeLayer[] initializeAllBiomeGenerators(long seed, WorldType worldtype, int dim)
|
||||
{
|
||||
//Hell and promised biome gen
|
||||
BiomeLayer obj = new BiomeLayerCreate(1L);
|
||||
obj = new BiomeLayerFuzzyZoom(2000L, (BiomeLayer)(obj));
|
||||
|
||||
for(int i = 1; i < 3; i++)
|
||||
{
|
||||
obj = new BiomeLayerZoom(2000L + i, (BiomeLayer)(obj));
|
||||
}
|
||||
|
||||
for(int i = 1; i < 3; i++) { obj = new BiomeLayerZoom(2000L + i, (BiomeLayer)(obj)); }
|
||||
obj = BiomeLayerZoom.func_75915_a(1000L, ((BiomeLayer)(obj)), 0);
|
||||
obj = new BiomeLayerBiomes(200L, ((BiomeLayer)(obj)), worldtype);
|
||||
obj = new BiomeLayerBiomes(200L, ((BiomeLayer)(obj)), worldtype, dim);
|
||||
obj = BiomeLayerZoom.func_75915_a(1000L, ((BiomeLayer)(obj)), 2);
|
||||
|
||||
for(int j = 0; j < 3; j++)
|
||||
{
|
||||
obj = new BiomeLayerZoom(1000L + j, (BiomeLayer)(obj));
|
||||
}
|
||||
|
||||
for(int j = 0; j < 3; j++) { obj = new BiomeLayerZoom(1000L + j, (BiomeLayer)(obj)); }
|
||||
BiomeLayerVoronoiZoom genlayervoronoizoom = new BiomeLayerVoronoiZoom(10L, ((BiomeLayer)(obj)));
|
||||
((BiomeLayer)(obj)).initWorldGenSeed(seed);
|
||||
genlayervoronoizoom.initWorldGenSeed(seed);
|
||||
|
||||
return (new BiomeLayer[] { obj, genlayervoronoizoom }); //genlayervoronoizoom
|
||||
return (new BiomeLayer[] { obj, genlayervoronoizoom });
|
||||
}
|
||||
|
||||
public BiomeLayer(long seed)
|
||||
|
|
|
@ -2,33 +2,65 @@ package biomesoplenty.world.layer;
|
|||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.google.common.base.Optional;
|
||||
|
||||
import biomesoplenty.api.Biomes;
|
||||
import biomesoplenty.biomes.BiomeGenNetherAbyss;
|
||||
import biomesoplenty.biomes.BiomeGenNetherDesert;
|
||||
import biomesoplenty.biomes.BiomeGenNetherGarden;
|
||||
import biomesoplenty.biomes.BiomeGenNetherLava;
|
||||
import biomesoplenty.configuration.BOPConfiguration;
|
||||
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
|
||||
public class BiomeLayerBiomes extends BiomeLayer
|
||||
{
|
||||
public static ArrayList<BiomeGenBase> AllowedBiomes = new ArrayList<BiomeGenBase>();
|
||||
private int dimension = 0;
|
||||
|
||||
public BiomeLayerBiomes(long par1, BiomeLayer par3GenLayer, WorldType par4WorldType)
|
||||
private BiomeGenBase[] surfaceBiomes;
|
||||
private static ArrayList<BiomeGenBase> netherBiomes = new ArrayList<BiomeGenBase>();
|
||||
private static ArrayList<BiomeGenBase> promisedBiomes = new ArrayList<BiomeGenBase>();
|
||||
|
||||
public BiomeLayerBiomes(long par1, BiomeLayer par3GenLayer, WorldType par4WorldType, int dim)
|
||||
{
|
||||
super(par1);
|
||||
parent = par3GenLayer;
|
||||
dimension = dim;
|
||||
|
||||
//SURFACE BIOMES
|
||||
surfaceBiomes = par4WorldType.getBiomesForWorldType();
|
||||
|
||||
//NETHER BIOMES
|
||||
if (Biomes.netherGarden.isPresent())
|
||||
{
|
||||
netherBiomes.add(Biomes.netherGarden.get());
|
||||
}
|
||||
if (Biomes.netherDesert.isPresent())
|
||||
{
|
||||
netherBiomes.add(Biomes.netherDesert.get());
|
||||
}
|
||||
if (Biomes.netherLava.isPresent())
|
||||
{
|
||||
netherBiomes.add(Biomes.netherLava.get());
|
||||
}
|
||||
if (Biomes.netherAbyss.isPresent())
|
||||
{
|
||||
netherBiomes.add(Biomes.netherAbyss.get());
|
||||
}
|
||||
|
||||
//PROMISED BIOMES
|
||||
if (Biomes.promisedLandForest.isPresent())
|
||||
{
|
||||
AllowedBiomes.add(Biomes.promisedLandForest.get());
|
||||
promisedBiomes.add(Biomes.promisedLandForest.get());
|
||||
}
|
||||
|
||||
if (Biomes.promisedLandPlains.isPresent())
|
||||
{
|
||||
AllowedBiomes.add(Biomes.promisedLandPlains.get());
|
||||
promisedBiomes.add(Biomes.promisedLandPlains.get());
|
||||
}
|
||||
|
||||
if (Biomes.promisedLandSwamp.isPresent())
|
||||
{
|
||||
AllowedBiomes.add(Biomes.promisedLandSwamp.get());
|
||||
promisedBiomes.add(Biomes.promisedLandSwamp.get());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,7 +75,18 @@ public class BiomeLayerBiomes extends BiomeLayer
|
|||
{
|
||||
this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
|
||||
int var9 = var5[var8 + var7 * par3];
|
||||
var6[var8 + var7 * par3] = AllowedBiomes.get(this.nextInt(AllowedBiomes.size())).biomeID;
|
||||
if(dimension == 1) //HELL BIOMES
|
||||
{
|
||||
var6[var8 + var7 * par3] = netherBiomes.get(this.nextInt(netherBiomes.size())).biomeID;
|
||||
}
|
||||
else if(dimension == 2) //PROMISED BIOMES
|
||||
{
|
||||
var6[var8 + var7 * par3] = promisedBiomes.get(this.nextInt(promisedBiomes.size())).biomeID;
|
||||
}
|
||||
else
|
||||
{
|
||||
var6[var8 + var7 * par3] = surfaceBiomes[this.nextInt(surfaceBiomes.length)].biomeID;
|
||||
}
|
||||
}
|
||||
}
|
||||
return var6;
|
||||
|
|
Loading…
Reference in a new issue