BiomesOPlenty/src/minecraft/biomesoplenty/world/WorldChunkManagerBOPhell.java

270 lines
8.3 KiB
Java
Raw Normal View History

2013-05-18 15:06:30 +00:00
package biomesoplenty.world;
import java.util.List;
import java.util.Random;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.gen.layer.IntCache;
import biomesoplenty.helpers.BiomeCacheBOPhell;
import biomesoplenty.world.layer.BiomeLayer;
2013-05-18 15:06:30 +00:00
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WorldChunkManagerBOPhell extends WorldChunkManager
{
private BiomeLayer genBiomes;
private BiomeLayer biomeIndexLayer;
private BiomeCacheBOPhell biomeCache;
@SuppressWarnings("rawtypes")
private List biomesToSpawnIn;
@SuppressWarnings({ "unchecked", "rawtypes" })
protected WorldChunkManagerBOPhell()
{
this.biomeCache = new BiomeCacheBOPhell(this);
}
public WorldChunkManagerBOPhell(long par1, WorldType par3WorldType)
{
this();
BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 1);
//var4 = getModdedBiomeGenerators(par3WorldType, par1, var4);
this.genBiomes = var4[0];
this.biomeIndexLayer = var4[1];
}
public WorldChunkManagerBOPhell(World par1World)
{
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
}
/**
* Gets the list of valid biomes for the player to spawn in.
*/
@SuppressWarnings("rawtypes")
public List getBiomesToSpawnIn()
{
return this.biomesToSpawnIn;
}
/**
* Returns the BiomeGenBase related to the x, z position on the world.
*/
public BiomeGenBase getBiomeGenAt(int par1, int par2)
{
return this.biomeCache.getBiomeGenAt(par1, par2);
}
/**
* Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
*/
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
{
par1ArrayOfFloat = new float[par4 * par5];
}
int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntRainfall() / 65536.0F;
if (var8 > 1.0F)
{
var8 = 1.0F;
}
par1ArrayOfFloat[var7] = var8;
}
return par1ArrayOfFloat;
}
@SideOnly(Side.CLIENT)
/**
* Return an adjusted version of a given temperature based on the y height
*/
public float getTemperatureAtHeight(float par1, int par2)
{
return par1;
}
/**
* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
*/
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
{
par1ArrayOfFloat = new float[par4 * par5];
}
int[] var6 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
float var8 = (float)BiomeGenBase.biomeList[var6[var7]].getIntTemperature() / 65536.0F;
if (var8 > 1.0F)
{
var8 = 1.0F;
}
par1ArrayOfFloat[var7] = var8;
}
return par1ArrayOfFloat;
}
/**
* Returns an array of biomes for the location input.
*/
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
{
IntCache.resetIntCache();
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
{
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
}
int[] var6 = this.genBiomes.getInts(par2, par3, par4, par5);
for (int var7 = 0; var7 < par4 * par5; ++var7)
{
par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.biomeList[var6[var7]];
}
return par1ArrayOfBiomeGenBase;
}
/**
* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
* WorldChunkManager Args: oldBiomeList, x, z, width, depth
*/
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
{
return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
}
/**
* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
*/
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
{
IntCache.resetIntCache();
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
{
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
}
if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
{
BiomeGenBase[] var9 = this.biomeCache.getCachedBiomes(par2, par3);
System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
return par1ArrayOfBiomeGenBase;
}
else
{
int[] var7 = this.biomeIndexLayer.getInts(par2, par3, par4, par5);
for (int var8 = 0; var8 < par4 * par5; ++var8)
{
par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.biomeList[var7[var8]];
}
return par1ArrayOfBiomeGenBase;
}
}
/**
* checks given Chunk's Biomes against List of allowed ones
*/
@SuppressWarnings("rawtypes")
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
{
IntCache.resetIntCache();
int var5 = par1 - par3 >> 2;
int var6 = par2 - par3 >> 2;
int var7 = par1 + par3 >> 2;
int var8 = par2 + par3 >> 2;
int var9 = var7 - var5 + 1;
int var10 = var8 - var6 + 1;
int[] var11 = this.genBiomes.getInts(var5, var6, var9, var10);
for (int var12 = 0; var12 < var9 * var10; ++var12)
{
BiomeGenBase var13 = BiomeGenBase.biomeList[var11[var12]];
if (!par4List.contains(var13))
{
return false;
}
}
return true;
}
/**
* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
* Strongly favors positive y positions.
*/
@SuppressWarnings("rawtypes")
public ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
{
IntCache.resetIntCache();
int var6 = par1 - par3 >> 2;
int var7 = par2 - par3 >> 2;
int var8 = par1 + par3 >> 2;
int var9 = par2 + par3 >> 2;
int var10 = var8 - var6 + 1;
int var11 = var9 - var7 + 1;
int[] var12 = this.genBiomes.getInts(var6, var7, var10, var11);
ChunkPosition var13 = null;
int var14 = 0;
for (int var15 = 0; var15 < var10 * var11; ++var15)
{
int var16 = var6 + var15 % var10 << 2;
int var17 = var7 + var15 / var10 << 2;
BiomeGenBase var18 = BiomeGenBase.biomeList[var12[var15]];
if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
{
var13 = new ChunkPosition(var16, 0, var17);
++var14;
}
}
return var13;
}
/**
* Calls the WorldChunkManager's biomeCache.cleanupCache()
*/
public void cleanupCache()
{
this.biomeCache.cleanupCache();
}
//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
//{
// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
// MinecraftForge.TERRAIN_GEN_BUS.post(event);
// return event.newBiomeGens;
//}
}