BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenLushDesert.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenAcacia;
import biomesoplenty.worldgen.WorldGenDeadTree3;
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public class BiomeGenLushDesert extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenLushDesert(int par1)
{
super(par1);
this.topBlock = (byte)Blocks.redRock.get().blockID;
this.fillerBlock = (byte)Blocks.redRock.get().blockID;
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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this.customBiomeDecorator.treesPerChunk = 12;
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this.customBiomeDecorator.grassPerChunk = 8;
this.customBiomeDecorator.oasesPerChunk = 999;
this.customBiomeDecorator.oasesPerChunk2 = 999;
this.customBiomeDecorator.deadBushPerChunk = 2;
this.customBiomeDecorator.purpleFlowersPerChunk = 5;
this.customBiomeDecorator.desertGrassPerChunk = 10;
this.customBiomeDecorator.desertCactiPerChunk = 10;
this.customBiomeDecorator.cactiPerChunk = 20;
this.customBiomeDecorator.tinyCactiPerChunk = 5;
this.customBiomeDecorator.waterLakesPerChunk = 5;
this.customBiomeDecorator.aloePerChunk = 3;
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this.customBiomeDecorator.generateGrass = true;
this.customBiomeDecorator.generateSand = true;
this.customBiomeDecorator.generatePumpkins = false;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(4) == 0 ? new WorldGenAcacia(false) : (par1Random.nextInt(24) == 0 ? new WorldGenDeadTree3(false) : (par1Random.nextInt(2) == 0 ? this.worldGeneratorTrees : new WorldGenShrub(0,0))));
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = par2Random.nextInt(50);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(53) + 75;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID || var10 == Blocks.redRock.get().blockID)
{
par1World.setBlock(var7, var8, var9, Block.waterMoving.blockID, 0, 2);
}
}
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}
}