BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenSwampNew.java

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package biomesoplenty.biomes;
import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenLog;
import biomesoplenty.worldgen.WorldGenMoss;
import biomesoplenty.worldgen.WorldGenWillow;
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public class BiomeGenSwampNew extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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@SuppressWarnings("unchecked")
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public BiomeGenSwampNew(int par1)
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{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 4;
customBiomeDecorator.flowersPerChunk = -999;
customBiomeDecorator.deadBushPerChunk = 1;
customBiomeDecorator.mushroomsPerChunk = 8;
customBiomeDecorator.reedsPerChunk = 10;
customBiomeDecorator.clayPerChunk = 1;
customBiomeDecorator.waterlilyPerChunk = 4;
customBiomeDecorator.mudPerChunk = 9;
customBiomeDecorator.mudPerChunk2 = 9;
customBiomeDecorator.portobellosPerChunk = 1;
waterColorMultiplier = 14745456;
spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 1, 1, 1));
}
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/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(3) == 0 ? new WorldGenLog() : new WorldGenWillow();
}
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@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
WorldGenMoss var5 = new WorldGenMoss();
int var55 = 12 + par2Random.nextInt(6);
for (int var66 = 0; var66 < var55; ++var66)
{
int var77 = par3 + par2Random.nextInt(16);
int var88 = par2Random.nextInt(28) + 4;
int var99 = par4 + par2Random.nextInt(16);
int var100 = par1World.getBlockId(var77, var88, var99);
if (var100 == Block.stone.blockID)
{
par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 10, 2);
}
}
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for (int var6 = 0; var6 < 20; ++var6)
{
int var7 = par3 + par2Random.nextInt(16) + 8;
byte var8 = 58;
int var9 = par4 + par2Random.nextInt(16) + 8;
var5.generate(par1World, par2Random, var7, var8, var9);
}
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
@Override
public int getBiomeGrassColor()
{
double var1 = this.getFloatTemperature();
double var3 = this.getFloatRainfall();
return ((ColorizerGrass.getGrassColor(var1, var3) & 16711422) + 5115470) / 2;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
@Override
public int getBiomeFoliageColor()
{
double var1 = this.getFloatTemperature();
double var3 = this.getFloatRainfall();
return ((ColorizerFoliage.getFoliageColor(var1, var3) & 16711422) + 5115470) / 2;
}
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}