package biomesoplenty.biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.monster.EntitySlime; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.ColorizerGrass; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenerator; import biomesoplenty.api.Blocks; import biomesoplenty.worldgen.WorldGenLog; import biomesoplenty.worldgen.WorldGenMoss; import biomesoplenty.worldgen.WorldGenWillow; public class BiomeGenSwampNew extends BiomeGenBase { private BiomeDecoratorBOP customBiomeDecorator; @SuppressWarnings("unchecked") public BiomeGenSwampNew(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator; customBiomeDecorator.treesPerChunk = 4; customBiomeDecorator.flowersPerChunk = -999; customBiomeDecorator.deadBushPerChunk = 1; customBiomeDecorator.mushroomsPerChunk = 8; customBiomeDecorator.reedsPerChunk = 10; customBiomeDecorator.clayPerChunk = 1; customBiomeDecorator.waterlilyPerChunk = 4; customBiomeDecorator.mudPerChunk = 9; customBiomeDecorator.mudPerChunk2 = 9; customBiomeDecorator.portobellosPerChunk = 1; waterColorMultiplier = 14745456; spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 1, 1, 1)); } /** * Gets a WorldGen appropriate for this biome. */ @Override public WorldGenerator getRandomWorldGenForTrees(Random par1Random) { return par1Random.nextInt(3) == 0 ? new WorldGenLog() : new WorldGenWillow(); } @Override public void decorate(World par1World, Random par2Random, int par3, int par4) { super.decorate(par1World, par2Random, par3, par4); WorldGenMoss var5 = new WorldGenMoss(); int var55 = 12 + par2Random.nextInt(6); for (int var66 = 0; var66 < var55; ++var66) { int var77 = par3 + par2Random.nextInt(16); int var88 = par2Random.nextInt(28) + 4; int var99 = par4 + par2Random.nextInt(16); int var100 = par1World.getBlockId(var77, var88, var99); if (var100 == Block.stone.blockID) { par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 10, 2); } } for (int var6 = 0; var6 < 20; ++var6) { int var7 = par3 + par2Random.nextInt(16) + 8; byte var8 = 58; int var9 = par4 + par2Random.nextInt(16) + 8; var5.generate(par1World, par2Random, var7, var8, var9); } } /** * Provides the basic grass color based on the biome temperature and rainfall */ @Override public int getBiomeGrassColor() { double var1 = this.getFloatTemperature(); double var3 = this.getFloatRainfall(); return ((ColorizerGrass.getGrassColor(var1, var3) & 16711422) + 5115470) / 2; } /** * Provides the basic foliage color based on the biome temperature and rainfall */ @Override public int getBiomeFoliageColor() { double var1 = this.getFloatTemperature(); double var3 = this.getFloatRainfall(); return ((ColorizerFoliage.getFoliageColor(var1, var3) & 16711422) + 5115470) / 2; } }