BiomesOPlenty/src/minecraft/biomesoplenty/blocks/BlockHolyGrass.java

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package biomesoplenty.blocks;
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import static net.minecraftforge.common.ForgeDirection.UP;
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import java.util.Random;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.configuration.BOPBlocks;
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import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.ForgeDirection;
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//=========================================
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public class BlockHolyGrass extends Block
{
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private Icon[] blockIcon = new Icon[6];
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public BlockHolyGrass(int par1)
{
super(par1, Material.grass);
this.setTickRandomly(true);
this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
public void registerIcons(IconRegister par1IconRegister)
{
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this.blockIcon[0] = par1IconRegister.registerIcon("BiomesOPlenty:holystone");
this.blockIcon[1] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass1");
this.blockIcon[2] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2");
this.blockIcon[3] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2");
this.blockIcon[4] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2");
this.blockIcon[5] = par1IconRegister.registerIcon("BiomesOPlenty:holygrass2");
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}
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/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
@Override
public Icon getIcon(int par1, int par2)
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{
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return blockIcon[par1];
}
/**
* Currently only called by fire when it is on top of this block.
* Returning true will prevent the fire from naturally dying during updating.
* Also prevents firing from dying from rain.
*
* @param world The current world
* @param x The blocks X position
* @param y The blocks Y position
* @param z The blocks Z position
* @param metadata The blocks current metadata
* @param side The face that the fire is coming from
* @return True if this block sustains fire, meaning it will never go out.
*/
@Override
public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
{
if (blockID == Block.netherrack.blockID && side == UP)
{
return true;
}
if (blockID == this.blockID && side == UP)
{
return true;
}
if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
{
return true;
}
return false;
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
if (par1World.provider.isHellWorld)
{
par1World.playSound(par2, par3, par4, "mob.ghast.death", 20.0F, 0.95F + (float)Math.random() * 0.1F, true);
for (int l = 0; l < 8; ++l)
{
par1World.spawnParticle("flame", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
par1World.spawnParticle("smoke", (double)par2 + Math.random(), (double)par3 + Math.random(), (double)par4 + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
return par9;
}
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/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
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/*public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
if (par5 == 1)
{
return 29;
}
else if (par5 == 0)
{
return 27;
}
else
{
Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
return var6 != Material.snow && var6 != Material.craftedSnow ? 28 : 28;
}
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}*/
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/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (par1World.provider.isHellWorld)
{
par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);
par1World.setBlock(par2, par3, par4, BOPBlocks.smolderingGrass.blockID);
}
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if (!par1World.isRemote)
{
if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2)
{
par1World.setBlock(par2, par3, par4, BOPBlocks.holyStone.blockID);
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}
else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
{
for (int var6 = 0; var6 < 4; ++var6)
{
int var7 = par2 + par5Random.nextInt(3) - 1;
int var8 = par3 + par5Random.nextInt(5) - 3;
int var9 = par4 + par5Random.nextInt(3) - 1;
int var10 = par1World.getBlockId(var7, var8 + 1, var9);
if (par1World.getBlockId(var7, var8, var9) == BOPBlocks.holyStone.blockID && par1World.getBlockLightValue(var7, var8 + 1, var9) >= 4 && Block.lightOpacity[var10] <= 2)
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{
par1World.setBlock(var7, var8, var9, BOPBlocks.holyGrass.blockID);
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}
}
}
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return BOPBlocks.holyStone.idDropped(0, par2Random, par3);
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}
}