BiomesOPlenty/common/biomesoplenty/world/layer/BiomeLayer.java

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package biomesoplenty.world.layer;
import net.minecraft.world.WorldType;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.WorldTypeEvent;
public abstract class BiomeLayer extends GenLayer
{
// private long worldGenSeed;
// protected BiomeLayer parent;
// private long chunkSeed;
// private long baseSeed;
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//dim: 0 = surface, 1 = hell, 2 = promised
public static GenLayer[] initializeAllBiomeGenerators(long seed, WorldType worldtype, int dim)
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{
if(dim == 0)
{
BiomeLayer obj = new BiomeLayerCreate(1L, true);
obj = new BiomeLayerFuzzyZoom(2000L, (obj));
obj = new BiomeLayerIsland(1L, (obj));
obj = new BiomeLayerZoom(2001L, (obj));
obj = new BiomeLayerIsland(2L, (obj));
obj = new BiomeLayerZoom(2002L, (obj));
obj = new BiomeLayerIsland(3L, (obj));
obj = new BiomeLayerZoom(2003L, (obj));
obj = new BiomeLayerIsland(4L, (obj));
byte size = 4;
size = getModdedBiomeSize(worldtype, size);
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BiomeLayer obj1 = obj;
obj1 = BiomeLayerZoom.func_75915_a(1000L, ((obj1)), 0);
obj1 = new BiomeLayerRiverInit(100L, ((obj1)));
obj1 = BiomeLayerZoom.func_75915_a(1000L, ((obj1)), size + 2);
obj1 = new BiomeLayerRiver(1L, ((obj1)));
obj1 = new BiomeLayerSmooth(1000L, ((obj1)));
BiomeLayer obj2 = obj;
obj2 = BiomeLayerZoom.func_75915_a(1000L, ((obj2)), 0);
obj2 = new BiomeLayerBiomes(200L, ((obj2)), worldtype, 0);
obj2 = BiomeLayerZoom.func_75915_a(1000L, ((obj2)), 2);
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obj2 = new BiomeLayerSub(1000L, ((BiomeLayer)(obj2)));
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obj2 = new BiomeLayerZoom(1000, ((obj2)));
obj2 = new BiomeLayerShore(1000L, ((BiomeLayer)(obj2)));
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for (int i = 0 + 1; i < size; i++)
{
obj2 = new BiomeLayerZoom(1000 + i, ((obj2)));
}
obj2 = new BiomeLayerSmooth(1000L, ((obj2)));
obj2 = new BiomeLayerRiverMix(100L, ((obj2)), ((obj1)));
BiomeLayerRiverMix bwg4layerrivermix = ((BiomeLayerRiverMix)(obj2));
BiomeLayerVoronoiZoom genlayervoronoizoom = new BiomeLayerVoronoiZoom(10L, ((obj2)));
(obj2).initWorldGenSeed(seed);
genlayervoronoizoom.initWorldGenSeed(seed);
return (new GenLayer[]
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{
obj2, genlayervoronoizoom, bwg4layerrivermix
});
}
else
{
int biomesize = 3;
if(dim == 1)
{
biomesize = 2;
}
//Hell and promised biome gen
BiomeLayer obj = new BiomeLayerCreate(1L, false);
obj = new BiomeLayerFuzzyZoom(2000L, (obj));
for(int i = 1; i < 3; i++) { obj = new BiomeLayerZoom(2000L + i, (obj)); }
obj = BiomeLayerZoom.func_75915_a(1000L, ((obj)), 0);
obj = new BiomeLayerBiomes(200L, ((obj)), worldtype, dim);
obj = BiomeLayerZoom.func_75915_a(1000L, ((obj)), 2);
for(int j = 0; j < biomesize; j++) { obj = new BiomeLayerZoom(1000L + j, (obj)); }
BiomeLayerVoronoiZoom genlayervoronoizoom = new BiomeLayerVoronoiZoom(10L, ((obj)));
(obj).initWorldGenSeed(seed);
genlayervoronoizoom.initWorldGenSeed(seed);
return (new GenLayer[] { obj, genlayervoronoizoom });
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}
}
public BiomeLayer(long seed)
{
super(seed);
// baseSeed = seed;
// baseSeed *= baseSeed * 6364136223846793005L + 1442695040888963407L;
// baseSeed += seed;
// baseSeed *= baseSeed * 6364136223846793005L + 1442695040888963407L;
// baseSeed += seed;
// baseSeed *= baseSeed * 6364136223846793005L + 1442695040888963407L;
// baseSeed += seed;
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}
// public void initWorldGenSeed(long seed)
// {
// worldGenSeed = seed;
//
// if (parent != null)
// {
// parent.initWorldGenSeed(seed);
// }
//
// worldGenSeed *= worldGenSeed * 6364136223846793005L + 1442695040888963407L;
// worldGenSeed += baseSeed;
// worldGenSeed *= worldGenSeed * 6364136223846793005L + 1442695040888963407L;
// worldGenSeed += baseSeed;
// worldGenSeed *= worldGenSeed * 6364136223846793005L + 1442695040888963407L;
// worldGenSeed += baseSeed;
// }
//
// public void initChunkSeed(long par1, long par3)
// {
// chunkSeed = worldGenSeed;
// chunkSeed *= chunkSeed * 6364136223846793005L + 1442695040888963407L;
// chunkSeed += par1;
// chunkSeed *= chunkSeed * 6364136223846793005L + 1442695040888963407L;
// chunkSeed += par3;
// chunkSeed *= chunkSeed * 6364136223846793005L + 1442695040888963407L;
// chunkSeed += par1;
// chunkSeed *= chunkSeed * 6364136223846793005L + 1442695040888963407L;
// chunkSeed += par3;
// }
//
// protected int nextInt(int par1)
// {
// int j = (int)((chunkSeed >> 24) % par1);
//
// if (j < 0)
// {
// j += par1;
// }
//
// chunkSeed *= chunkSeed * 6364136223846793005L + 1442695040888963407L;
// chunkSeed += worldGenSeed;
// return j;
// }
//
// public abstract int[] getInts(int i, int j, int k, int l);
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public static byte getModdedBiomeSize(WorldType worldType, byte original)
{
WorldTypeEvent.BiomeSize event = new WorldTypeEvent.BiomeSize(worldType, original);
MinecraftForge.TERRAIN_GEN_BUS.post(event);
return event.newSize;
}
}