2013-11-08 05:50:23 +00:00
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package biomesoplenty.entities;
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import net.minecraft.block.Block;
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2013-11-17 09:17:29 +00:00
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import net.minecraft.entity.passive.EntityAmbientCreature;
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2013-11-08 05:50:23 +00:00
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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2013-11-17 09:17:29 +00:00
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public class EntityFlyingCreature extends EntityAmbientCreature
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2013-11-08 05:50:23 +00:00
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{
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public EntityFlyingCreature(World par1World)
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{
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super(par1World);
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}
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@Override
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protected void fall(float par1) {}
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@Override
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protected void updateFallState(double par1, boolean par3) {}
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@Override
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public void moveEntityWithHeading(float par1, float par2)
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{
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if (this.isInWater())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.800000011920929D;
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this.motionY *= 0.800000011920929D;
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this.motionZ *= 0.800000011920929D;
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}
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else if (this.handleLavaMovement())
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{
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this.moveFlying(par1, par2, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.5D;
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this.motionY *= 0.5D;
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this.motionZ *= 0.5D;
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}
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else
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{
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float f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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int i = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (i > 0)
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{
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f2 = Block.blocksList[i].slipperiness * 0.91F;
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}
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}
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float f3 = 0.16277136F / (f2 * f2 * f2);
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this.moveFlying(par1, par2, this.onGround ? 0.1F * f3 : 0.02F);
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f2 = 0.91F;
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if (this.onGround)
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{
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f2 = 0.54600006F;
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int j = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
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if (j > 0)
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{
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f2 = Block.blocksList[j].slipperiness * 0.91F;
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}
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}
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= (double)f2;
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this.motionY *= (double)f2;
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this.motionZ *= (double)f2;
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}
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this.prevLimbSwingAmount = this.limbSwingAmount;
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double d0 = this.posX - this.prevPosX;
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double d1 = this.posZ - this.prevPosZ;
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float f4 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F;
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if (f4 > 1.0F)
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{
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f4 = 1.0F;
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}
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this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
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this.limbSwing += this.limbSwingAmount;
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}
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@Override
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public boolean isOnLadder()
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{
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return false;
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}
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}
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