Updated bird AI

This commit is contained in:
Matt Caughey 2013-11-08 00:50:23 -05:00
parent 7279aee3dc
commit c71f0ee49d
5 changed files with 100 additions and 5 deletions

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@ -657,8 +657,8 @@ public class BiomeDecoratorBOP extends BiomeDecorator
koruPerChunk = 0;
waspHivesPerChunk = 0;
rootsPerChunk = 9;
stalagmitesPerChunk = 3;
stalactitesPerChunk = 6;
stalagmitesPerChunk = 5;
stalactitesPerChunk = 10;
generateLakes = true;
generateAsh = false;
generateMycelium = false;

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@ -27,9 +27,9 @@ public class EntityBird extends EntityFlyingMob
if (d3 < 1.0D || d3 > 3600.0D)
{
this.waypointX = this.posX + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F);
this.waypointY = this.posY + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F);
this.waypointZ = this.posZ + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 4.0F);
this.waypointX = this.posX + (double)((this.rand.nextFloat() * 8.0F - 4.0F) * 6.0F);
this.waypointY = this.posY + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 6.0F);
this.waypointZ = this.posZ + (double)((this.rand.nextFloat() * 8.0F - 4.0F) * 6.0F);
}
if (this.courseChangeCooldown-- <= 0)

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@ -0,0 +1,95 @@
package biomesoplenty.entities;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class EntityFlyingCreature extends EntityLiving
{
public EntityFlyingCreature(World par1World)
{
super(par1World);
}
@Override
protected void fall(float par1) {}
@Override
protected void updateFallState(double par1, boolean par3) {}
@Override
public void moveEntityWithHeading(float par1, float par2)
{
if (this.isInWater())
{
this.moveFlying(par1, par2, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
}
else if (this.handleLavaMovement())
{
this.moveFlying(par1, par2, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
else
{
float f2 = 0.91F;
if (this.onGround)
{
f2 = 0.54600006F;
int i = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
if (i > 0)
{
f2 = Block.blocksList[i].slipperiness * 0.91F;
}
}
float f3 = 0.16277136F / (f2 * f2 * f2);
this.moveFlying(par1, par2, this.onGround ? 0.1F * f3 : 0.02F);
f2 = 0.91F;
if (this.onGround)
{
f2 = 0.54600006F;
int j = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
if (j > 0)
{
f2 = Block.blocksList[j].slipperiness * 0.91F;
}
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
double d0 = this.posX - this.prevPosX;
double d1 = this.posZ - this.prevPosZ;
float f4 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F;
if (f4 > 1.0F)
{
f4 = 1.0F;
}
this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
@Override
public boolean isOnLadder()
{
return false;
}
}

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