2013-05-11 12:51:16 +00:00
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package biomesoplenty.items.projectiles;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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2013-05-16 13:50:12 +00:00
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2013-05-11 12:51:16 +00:00
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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2013-05-16 13:50:12 +00:00
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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2013-05-11 12:51:16 +00:00
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@SideOnly(Side.CLIENT)
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public class RenderDart extends Render
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{
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2013-05-16 13:50:12 +00:00
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2013-05-31 10:34:02 +00:00
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public void renderArrow(EntityDart par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
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{
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if (!par1EntityArrow.isPoisonous()) {
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this.loadTexture("/mods/BiomesOPlenty/textures/projectiles/dart.png");
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} else {
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this.loadTexture("/mods/BiomesOPlenty/textures/projectiles/poisondart.png");
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}
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2013-05-11 12:51:16 +00:00
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2013-05-31 10:34:02 +00:00
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GL11.glPushMatrix();
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GL11.glTranslatef((float)par2, (float)par4, (float)par6);
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GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
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Tessellator tessellator = Tessellator.instance;
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byte b0 = 0;
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float f2 = 0.0F;
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float f3 = 0.5F;
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float f4 = (0 + b0 * 10) / 32.0F;
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float f5 = (5 + b0 * 10) / 32.0F;
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float f6 = 0.0F;
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float f7 = 0.15625F;
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float f8 = (5 + b0 * 10) / 32.0F;
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float f9 = (10 + b0 * 10) / 32.0F;
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float f10 = 0.05625F;
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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float f11 = par1EntityArrow.arrowShake - par9;
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2013-05-11 12:51:16 +00:00
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2013-05-31 10:34:02 +00:00
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if (f11 > 0.0F)
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{
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float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
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GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
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}
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2013-05-11 12:51:16 +00:00
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2013-05-31 10:34:02 +00:00
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GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
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GL11.glScalef(f10, f10, f10);
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GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
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GL11.glNormal3f(f10, 0.0F, 0.0F);
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
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tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
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tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
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tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
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tessellator.draw();
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GL11.glNormal3f(-f10, 0.0F, 0.0F);
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
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tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
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tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
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tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
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tessellator.draw();
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2013-05-11 12:51:16 +00:00
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2013-05-31 10:34:02 +00:00
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for (int i = 0; i < 4; ++i)
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{
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GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glNormal3f(0.0F, 0.0F, f10);
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
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tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
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tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
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tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
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tessellator.draw();
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}
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2013-05-11 12:51:16 +00:00
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2013-05-31 10:34:02 +00:00
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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@Override
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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this.renderArrow((EntityDart)par1Entity, par2, par4, par6, par8, par9);
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}
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2013-05-11 12:51:16 +00:00
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}
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