BRender-v1.3.2/ddi_inc/pretok.tok

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# Starting set of tokens - duplication is OK
#
## Token types
##
# Name Extention
$none
$boolean _B
$pointer _P
$token _T
$int_8 _I8
$uint_8 _U8
$int_16 _I16
$uint_16 _U16
$int_32 _I32
$uint_32 _U32
$fixed _X
$float _F
$angle _A
$colour_rgb _RGB
$object _O
$handle _H
$vector2_integer _V2_I
$vector3_integer _V3_I
$vector4_integer _V4_I
$vector2_fixed _V2_X
$vector3_fixed _V3_X
$vector4_fixed _V4_X
$vector2_float _V2_F
$vector3_float _V3_F
$vector4_float _V4_F
$matrix23_fixed _M23_X
$matrix34_fixed _M34_X
$matrix4_fixed _M4_X
$matrix23_float _M23_F
$matrix34_float _M34_F
$matrix4_float _M4_F
$string _STR
$constant_string _CSTR
$object_list _OL
$token_list _TL
$pointer_list _PL
$token_value_list _TVL
## General tokens
##
# Name Type
# Tokens to represent object types
#
#
OBJECT none
OBJECT_CONTAINER none
DEVICE none
FACILITY none
OUTPUT_FACILITY none
DEVICE_PIXELMAP none
DEVICE_CLUT none
RENDERER_FACILITY none
RENDERER none
RENDERER_STATE_STORED none
BUFFER_STORED none
GEOMETRY none
GEOMETRY_STORED none
GEOMETRY_PRIMITIVES none
GEOMETRY_V1_MODEL none
GEOMETRY_V1_BUCKETS none
GEOMETRY_LIGHTING none
PRIMITIVE_LIBRARY none
PRIMITIVE_STATE none
# Tokens used for DEVICE object information
#
IDENTIFIER constant_string
VERSION uint_32 # Version number - vvvv.rrrmm (eg: 0x00010102 = 1.1.2)
BRENDER_VERSION uint_32 # Version of framework that driver was built against
DDI_VERSION uint_32 # Version of DDI that driver was built against
CREATOR constant_string # Organisation or person who built driver
TITLE constant_string # Human readable string identifying driver and version
PRODUCT constant_string # Product, if any that this driver is associated with
PRODUCT_VERSION constant_string # Version of product that driver is associated with
STEREO boolean
STEREO token
STEREO token_list
NONE none
ODD_EVEN none
EVEN_ODD none
LEFT_RIGHT none
RIGHT_LEFT none
TOP_BOTTOM none
BOTTOM_TOP none
CLUT object
# Tokens used for OUTPUT_FACILITY object information
#
IDENTIFIER constant_string
WIDTH int_32
WIDTH_MIN int_32
WIDTH_MAX int_32
HEIGHT int_32
HEIGHT_MIN int_32
HEIGHT_MAX int_32
PIXEL_TYPE uint_8
PIXEL_BITS int_32
WORD_BYTES int_32
PIXEL_CHANNELS int_32
PIXEL_CHANNELS token_list
INDEX none
RED none
GREEN none
BLUE none
DEPTH none
ALPHA none
INDEXED boolean
MEMORY_MAPPED boolean
PRIMITIVE_LIBRARY object
PRIMITIVE_LIBRARY object_list # List of primitive libraries suitable for this type of pixelmap
RENDERER_FACILITY object
RENDERER_FACILITY object_list # List of renderer facilities suitable for this type of pixelmap
PIXELMAP_MAX int_32
CLUT_MAX int_32
VIDEO_MEMORY uint_32
TEXTURE_MEMORY uint_32
HOST_MEMORY uint_32
MODE uint_32
# Tokens for 2d pixelmap querying
#
MATCH token_value_list
COPY_SOURCE token_value_list
COPY_DESTINATION token_value_list
COPY fixed
COPY float
STRETCH_COPY_SOURCE token_value_list
STRETCH_COPY_DESTINATION token_value_list
STRETCH_COPY token
STRETCH_COPY token_list
STRETCH_COPY fixed
STRETCH_COPY float
COPY_BITS fixed
COPY_BITS float
SYCHRONISE int_32
PIXEL_GET fixed
PIXEL_GET float
PIXEL_SET fixed
PIXEL_SET float
DIRECT fixed
DIRECT float
# Tokens used for DEVICE_PIXELMAP object information
#
IDENTIFIER constant_string
WIDTH int_32
HEIGHT int_32
PIXEL_TYPE uint_8
PIXEL_BITS int_32
WORD_BYTES int_32
PIXEL_CHANNELS int_32
PIXEL_CHANNELS token_list
INDEX none
RED none
GREEN none
BLUE none
DEPTH none
ALPHA none
INDEXED boolean
OUTPUT_FACILITY object
FACILITY object
ORIGIN vector2_integer
FONT_NORMAL pointer
FONT_NORMAL object
CLUT object
PRIMITIVE_LIBRARY object
PRIMITIVE_LIBRARY object_list # List of primitive libraries suitable for this pixelmap
RENDERER_FACILITY object
RENDERER_FACILITY object_list # List of renderer facilities suitable for this pixelmap
# Tokens used for DEVICE_CLUT object information
#
IDENTIFIER constant_string
DEFAULT_BASE int_32
DEFAULT_RANGE int_32
WRITABLE_BASE int_32
WRITABLE_RANGE int_32
# br_device_pixelmap_match
#
USE token
CLONE none
DEPTH none
OFFSCREEN none # candiate for doubleBuffer
HIDDEN none # Can render but will never double buffer
HIDDEN_BUFFER none # Can render to and will use as texture
NO_RENDER none # Cannot display, render to or use as texture
BUFFER none # Will use as a texture, but cannot display or render to
PIXEL_TYPE uint_8
PIXEL_BITS int_32
RENDERER object
WIDTH int_32
HEIGHT int_32
# Used for all pixelmap creation routines -
# Makes garuantees about how pixelmap will be used
#
# If true app will never try to invoke 3d rendering
USE_NO_3D boolean
# If true app will never try create a depth buffer for this pixelmap
USE_NO_DEPTH boolean
# Tokens used for RENDERER_FACILITY object information
#
IDENTIFIER constant_string
LIGHT_MAX int_32
CLIP_MAX int_32
RENDERER_MAX int_32
PARTS token_list
ALTERNATIVE_TO_DEFAULT boolean # Can be used instead of default
USES_PRIMITIVE_LIBRARY boolean # Uses a primitive library for rasterisation
# Tokens used for RENDERER object information
#
IDENTIFIER constant_string
LIGHT_MAX int_32
CLIP_MAX int_32
RENDERER_FACILITY object
FACILITY object
PARTS token_list
# Tokens used for BUFFER_STORED object information
#
SHARED boolean
CACHED boolean
CACHED_SIZE uint_32
CACHED_TOTAL uint_32
UPDATE_DATA boolean
# tokens for bufferAdd/Update
#
CAN_SHARE boolean
PREFER_SHARE boolean
# Tokens used for GEOMETRY_STORED object information
#
CACHED boolean
CACHED_SIZE uint_32
CACHED_TOTAL uint_32
# Tokens used for RENDERER_STATE_STORED object information
#
PARTS uint_32
PARTS token_list
CACHED boolean
CACHED_SIZE uint_32
CACHED_TOTAL uint_32
# Tokens used for GEOMETRY_FORMAT object information
#
FORMAT token
RENDERER_FACILITY object
FACILITY object
# Tokens used for PRIMITIVE_LIBRARY object information
#
PARTS token_list
ALTERNATIVE_TO_DEFAULT boolean # Can be used instead of default
# Tokens used for PRIMITIVE_STATE object information
#
PARTS token_list
CACHED boolean
CACHED_SIZE uint_32
CACHED_TOTAL uint_32
# Tokens used for br_renderer_type::newRenderer
#
DESTINATION object
OUTPUT_FACILITY object
PRIMITIVE_LIBRARY pointer
# Tokens used for different parts of renderer state
#
CULL none
SURFACE none
MATRIX none
ENABLE none
LIGHT none
CLIP none
BOUNDS none
HIDDEN_SURFACE none
PRIMITIVE none
OUTPUT none
# Tokens used for primitive state (handled by primitive layer)
#
SMOOTH boolean
SMOOTH_OPACITY boolean
DECAL boolean
DEPTH_WRITE boolean
COLOUR_WRITE boolean
BLEND boolean
MODULATE boolean
MODULATE_ALPHA boolean
COLOUR_KEY boolean
PERSPECTIVE boolean
PERSPECTIVE token
PERSPECTIVE token_list
NONE none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
SUBDIVIDE none
# Amount of error allowed for subdivision.
# 0 is default
# -ve is more tolerant
# +ve is less tolerant
#
# Useful range should be -100 -> +100
#
SUBDIVIDE_TOLERANCE int_32
DITHER_COLOUR boolean
DITHER_COLOUR token
DITHER_COLOUR token_list
NONE none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
# This should be nuked - superceded by MAP_INTERPOLATION
#
DITHER_MAP boolean
DITHER_MAP token
DITHER_MAP token_list
NONE none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
COLOUR boolean
COLOUR token
COLOUR token_list
NONE none
RGB none
INDEX none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
INDEX_BASE int_32
INDEX_RANGE int_32
ANTIALIASING token
ANTIALIASING token_list
NONE none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
MAP_ANTIALIASING token
MAP_ANTIALIASING token_list
NONE none
MIP none
MIP_PER_PIXEL none
MIP_PER_PRIMITIVE none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
MAP_INTERPOLATION token
MAP_INTERPOLATION token_list
NONE none
NEAREST none
DITHER none
LINEAR none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
MAP_INTERPOLATION_MAG token
MAP_INTERPOLATION_MAG token_list
NONE none
NEAREST none
DITHER none
LINEAR none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
MAP_INTERPOLATION_MIN token
MAP_INTERPOLATION_MIN token_list
NONE none
NEAREST none
DITHER none
LINEAR none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
MIP_INTERPOLATION token
MIP_INTERPOLATION token_list
NONE none
NEAREST none
LINEAR none
DITHER none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
FOG token
FOG token_list
NONE none
LINEAR none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
FOG colour_rgb
FOG_MIN float
FOG_MIN fixed
FOG_MAX float
FOG_MAX fixed
DEPTH_TEST token
DEPTH_TEST token_list
GREATER none
GREATER_OR_EQUAL none
EQUAL none
NOT_EQUAL none
LESS_OR_EQUAL none
LESS none
NEVER none
ALWAYS none
NONE none
MAP_WIDTH_LIMIT token
MAP_WIDTH_LIMIT token_list
WRAP none
CLAMP none
MIRROR none
DEFAULT none
MAP_HEIGHT_LIMIT token
MAP_HEIGHT_LIMIT token_list
WRAP none
CLAMP none
MIRROR none
DEFAULT none
WIDTH token
WIDTH token_list
HEIGHT token
HEIGHT token_list
WIDTH_OPTIMUM int_32
HEIGHT_OPTIMUM int_32
PRIMITIVE_BLOCK pointer # Private - allows a primitive block to be passed in for debugging/testing
# Some common buffers
#
TEXTURE object
COLOUR_MAP object
INDEX_SHADE object
INDEX_BLEND object
SCREEN_DOOR object
INDEX_LIGHT object
BUMP object
INDEX_FOG object
TEXTURE token_value_list
COLOUR_MAP token_value_list
INDEX_SHADE token_value_list
INDEX_BLEND token_value_list
SCREEN_DOOR token_value_list
INDEX_LIGHT token_value_list
BUMP token_value_list
INDEX_FOG token_value_list
# Unknown buffer use
#
UNKNOWN none
# Tokens used for culling state (handled by renderer)
#
TYPE token
NONE none
ONE_SIDED none
TWO_SIDED none
SPACE token
VIEW none
MODEL none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
# Tokens used for surface state (handled by renderer)
#
LIGHTING boolean
PRELIGHTING boolean
SEPARATE_SPECULAR boolean
FORCE_FRONT boolean
FORCE_BACK boolean
DEPTH_BIAS float
DEPTH_BIAS fixed
COLOUR_SOURCE token
NONE none
SURFACE none
GEOMETRY none
PRIMITIVE none
VERTEX none
OPACITY_SOURCE token
NONE none
SURFACE none
GEOMETRY none
PRIMITIVE none
VERTEX none
MAPPING_SOURCE token
NONE none
ENVIRONMENT_LOCAL none
ENVIRONMENT_INFINITE none
GEOMETRY_MAP none
GEOMETRY_X none
GEOMETRY_Y none
GEOMETRY_Z none
QUAD none
COLOUR int_32
COLOUR colour_rgb
OPACITY fixed
OPACITY float
AMBIENT fixed
AMBIENT float
DIFFUSE fixed
DIFFUSE float
SPECULAR fixed
SPECULAR float
SPECULAR_POWER fixed
SPECULAR_POWER float
MAP_MATRIX matrix23_float
MAP_MATRIX matrix23_fixed
SURFACE_C_CUSTOM pointer
SURFACE_C_FILTER pointer
SURFACE_V_CUSTOM pointer
SURFACE_V_FILTER pointer
PRIMITIVE_CUSTOM pointer
PRIMITIVE_FILTER pointer
# Tokens used for light state
#
TYPE token
NONE none
DIRECT none
POINT none
SPOT none
AMBIENT none
SPACE token
VIEW none
MODEL none
DEFAULT none
BEST_SPEED none
BEST_QUALITY none
POSITION vector3_float
POSITION vector3_fixed
DIRECTION vector3_float
DIRECTION vector3_fixed
COLOUR colour_rgb
SPOT_OUTER fixed
SPOT_OUTER float
SPOT_INNER fixed
SPOT_INNER float
RADIUS_OUTER fixed # Cutoff radius and outer radius for linear falloff
RADIUS_OUTER float
RADIUS_INNER fixed
RADIUS_INNER float
ANGLE_OUTER angle # Cutoff angle
ANGLE_INNER angle
ATTENUATION_L fixed
ATTENUATION_L float
ATTENUATION_C fixed
ATTENUATION_C float
ATTENUATION_Q fixed
ATTENUATION_Q float
# Flag indicating that radius/angle cutoff is to be used on point and spot lights
RADIUS_CULL boolean
ANGLE_CULL boolean
# Type of attenuation - quadratic or using inner and outer radii
ATTENUATION_TYPE token
QUADRATIC none
RADII none
ATTENUATION_HINT token
CONSTANT none
LINEAR none
QUADRATIC none
LIGHTING_VOLUME pointer
# Boolean that can be set to cull a light from affecting a particular model
CULLED boolean
# Tokens used for clip state
#
TYPE token
NONE none
PLANE none
PLANE vector4_float
PLANE vector4_fixed
# Tokens used for bounds state
#
MIN vector2_integer
MIN vector2_fixed
MIN vector2_float
MAX vector2_integer
MAX vector2_fixed
MAX vector2_float
# Tokens used for matrix state
#
MODEL_TO_VIEW matrix34_float
MODEL_TO_VIEW matrix34_fixed
MODEL_TO_VIEW_HINT token
NONE none
LENGTH_PRESERVING none
VIEW_TO_SCREEN matrix4_float
VIEW_TO_SCREEN matrix4_fixed
VIEW_TO_SCREEN_HINT token
NONE none
PERSPECTIVE none
PARALLEL none
VIEW_TO_ENVIRONMENT matrix34_float
VIEW_TO_ENVIRONMENT matrix34_fixed
VIEW_TO_ENVIRONMENT_HINT token
NONE none
DONT_CARE none
MODEL_TO_SCREEN matrix4_float
MODEL_TO_SCREEN matrix4_fixed
HITHER_Z float
HITHER_Z fixed
YON_Z float
YON_Z fixed
# Tokens used for output state
#
COLOUR_BUFFER object
DEPTH_BUFFER object
# Tokens used for enable state
#
CULL boolean
TRANSFORM boolean
SURFACE boolean
CLIPPING boolean
BOUNDS boolean
RENDER boolean
# Tokens used for hidden surface state
#
TYPE token
NONE none
BUCKET_SORT none
DIVERT token
NONE none
ALL none
BLENDED none
V1ORDER_TABLE pointer
V1PRIMITIVE_HEAP pointer
V1INSERT_FUNCTION pointer
V1INSERT_ARG1 pointer
V1INSERT_ARG2 pointer
V1INSERT_ARG3 pointer
STORED_STATE object
# Currently known primtive types
#
SPRITE none
POINT none
LINE none
TRIANGLE none
QUAD none
STATE_RESTORE none
# Geometry formats
#
PRIMITIVES none
V1MODEL none
V1BUCKETS none
LIGHT_VERTICES none
# Tokens decribing sync. types
#
VERTICAL_BLANK none # In vertical blank
RENDERER none # Rendering finished
# Tokens for on screen check results
#
PARTIAL none
ACCEPT none
REJECT none
# Tokens to represent scalar types
#
FLOAT none
FIXED none
# Tokens for image pixel formats - descriptions are big-endian
#
INDEX_1 none
INDEX_2 none
INDEX_4 none
INDEX_8 none
XRGB_1_5_5_5 none
XBGR_1_5_5_5 none
ARGB_1_5_5_5 none
ABGR_1_5_5_5 none
RGB_5_6_5 none
BGR_5_6_5 none
RGB_2_3_2 none
BGR_2_3_2 none
RGB_8_8_8 none
BGR_8_8_8 none
XRGB_8_8_8_8 none
XBGR_8_8_8_8 none
BGRX_8_8_8_8 none
RGBX_8_8_8_8 none
ARGB_8_8_8_8 none
ABGR_8_8_8_8 none
BGRA_8_8_8_8 none
RGBA_8_8_8_8 none
ARGB_4_4_4_4 none
ABGR_4_4_4_4 none
BGRA_4_4_4_4 none
RGBA_4_4_4_4 none
D_16 none
D_24 none
D_32 none
A_8 none
INDEXA_8_8 none
INDEXA_4_4 none
AINDEX_8_8 none
AINDEX_4_4 none
XYZ_8_8_8 none
XYZ_16_16_16 none
YUV_16 none
PRIVATE none # Some 'other' format
# Tokens for texture requirements
#
SQUARE none
POWER_OF_2 none
ZERO_IS_TRANSPARENT none
KEY_IS_TRANSPARENT none
# Tokens for generic Windows driver
#
WINDOW_NAME constant_string
WINDOW_PROCEDURE pointer
WINDOW_HANDLE handle
WINDOW_FULLSCREEN boolean
WINDOW_BUFFER_METHOD token
WING none
STRETCHDIBITS none
DIBSECTION none
DIRECTDRAW none
# DirectDraw specific tokens
DIRECTDRAW_DEVICENAME constant_string
LPDIRECTDRAWSURFACE pointer
# Tokens for Direct3D driver
DIRECT3D_RENDER_METHOD token
DIRECT3D_RAMP none
DIRECT3D_RGB none
DIRECT3D_HAL none
# Tokens for system configuration
REGISTRY string
INI string
BRENDER_PATH string
BRENDER_DRIVERS string
DEFAULT_DEVICE string
BRENDER_DEVICES string
BRENDER_DEVELOPER boolean
BRENDER_USE_MMX boolean
BRENDER_USE_CMOV boolean
# Tokens for host processor info
#
INTEL none
POWERPC none
MIPS none
ALPHA none
MOTOROLA none
INTEL_386 none
INTEL_486 none
INTEL_PENTIUM none
INTEL_PENTIUM_PRO none
# Support Z-buffer write modes.
Z_WRITE token
Z_WRITE token_list
Z_WRITE_NEVER none
Z_WRITE_ALWAYS none
Z_WRITE_CONDITIONAL_NO_Z none
Z_WRITE_CONDITIONAL none
# Indicates whether a transparent texturemap is Z transparent.
ZTRANSPARENCY boolean
# Support for alpha blending modes.
BLEND_MODE token
BLEND_MODE token_list
BLEND_STANDARD none
BLEND_SUMMED none
BLEND_DIMMED none
BLEND_PREMULTIPLIED none
BLEND_CONSTANT none
# Depth buffer extensions
D_15 none
D_31 none
D_FP15 none
D_FP16 none
#Alpha extensions
A_4 none
#New Primitives
VERTEX_SGL none
VERTEX_DBL none
TRI_STRIP none
TRI_FAN none
QUAD_STRIP none
#Interlacing
INTERLACE boolean
#Dithering
DITHER boolean
#Complex blender program -- for extra_prim field of material
BLENDER_PROGRAM pointer
# br_device_pixelmap_match extensions.
#
DEPTH_15 none
DEPTH_31 none
DEPTH_FP15 none
DEPTH_FP16 none
# Extra material extensions.
SMOOTH_1 boolean
MAP_HEIGHT_LIMIT_1 token
MAP_WIDTH_LIMIT_1 token
COLOUR_MAP_1 object
TEXTURE_1 object
DOUBLE_TEXTURE boolean
FOG_SCALE uint_8
USE_CONSTANT_ALPHA boolean
USE_CONSTANT_FOG boolean
USE_BACKGROUND_ALPHA boolean
MIP_MODIFIER int_8
MIP_MIN uint_8
MIP_MAX uint_8
MIP_MOD_ABSOLUTE boolean
# More blend tokens
INTENSITY_REDUCTION none
COMPOSITING_WITH_REDUCTION none
STANDARD_BLEND none
COMPOSITING none
COMPOSITING_WITH_INCREASE none
FOG boolean