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Argonaut Blazing Render (BRender)
This is the source code to version 1.3.2 of the BRender engine by Argonaut Software/Argonaut Games, from approximately 1998/11/17.
This is intended as a basic release to let others build on, and more info on how to build and use this code will be added later.
Source of this code
This was given to Foone Turing by a programmer who wishes to remain anonymous, based on a game project that had licensed BRender for use.
Approval to open source this software
Approval to open source this was given in an email from Jez San, former CEO of Argonaut.
|Technical Reference Manual||
|Tutorial & Installation Guides||
|With Thanks to||
(From the 1996 Technical Reference Manual. More names will be added if they are uncovered)
The open sourcing of this version was done by Scott Hanselman and Foone Turing, with help from an anonymous contributor.
This is released under the MIT license.
Copyright (c) 1998 Argonaut Software Limited
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.