godot-platformer/Player.tscn

100 lines
2.5 KiB
Plaintext

[gd_scene load_steps=11 format=2]
[ext_resource path="res://Player.png" type="Texture" id=1]
[ext_resource path="res://Player.gd" type="Script" id=2]
[ext_resource path="res://Chromatic_Abberation.gdshader" type="Shader" id=3]
[ext_resource path="res://vignette.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 3 )
shader_param/apply = true
shader_param/amount = 0.331
shader_param/offset_texture = ExtResource( 4 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 6.5 )
[sub_resource type="Animation" id=5]
resource_name = "Jump"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1 ]
}
[sub_resource type="Animation" id=3]
resource_name = "Run"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 2 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Stand"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 6 )
position = Vector2( 0, -10 )
texture = ExtResource( 1 )
hframes = 7
frame = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -6.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Jump = SubResource( 5 )
anims/RESET = SubResource( 2 )
anims/Run = SubResource( 3 )
anims/Stand = SubResource( 4 )