[gd_scene load_steps=11 format=2] [ext_resource path="res://Player.png" type="Texture" id=1] [ext_resource path="res://Player.gd" type="Script" id=2] [ext_resource path="res://Chromatic_Abberation.gdshader" type="Shader" id=3] [ext_resource path="res://vignette.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 3 ) shader_param/apply = true shader_param/amount = 0.331 shader_param/offset_texture = ExtResource( 4 ) [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 3, 6.5 ) [sub_resource type="Animation" id=5] resource_name = "Jump" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 6 ] } [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 1 ] } [sub_resource type="Animation" id=3] resource_name = "Run" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 2 ] } [sub_resource type="Animation" id=4] resource_name = "Stand" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [node name="Player" type="KinematicBody2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 6 ) position = Vector2( 0, -10 ) texture = ExtResource( 1 ) hframes = 7 frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -6.5 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Jump = SubResource( 5 ) anims/RESET = SubResource( 2 ) anims/Run = SubResource( 3 ) anims/Stand = SubResource( 4 )