godot-action-rpg/Player/Player.gd

25 lines
746 B
GDScript

extends KinematicBody2D
const MAX_SPEED = 80
const ACCELERATION = 500
const FRICTION = 500
var velocity = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
print("Hello world")
func _physics_process(delta):
var input_vector = Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)