extends KinematicBody2D const MAX_SPEED = 80 const ACCELERATION = 500 const FRICTION = 500 var velocity = Vector2.ZERO # Called when the node enters the scene tree for the first time. func _ready(): print("Hello world") func _physics_process(delta): var input_vector = Vector2.ZERO input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left") input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up") input_vector = input_vector.normalized() if input_vector != Vector2.ZERO: velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) else: velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) velocity = move_and_slide(velocity)