Split player into seperate scene
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d96a68947e
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21bcbeff32
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@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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height = 6.0
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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hframes = 60
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 9 )
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rotation = -1.5708
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shape = SubResource( 1 )
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25
World.tscn
25
World.tscn
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@ -1,12 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://World/Bush.png" type="Texture" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=3]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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height = 6.0
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
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[node name="World" type="Node2D"]
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@ -14,21 +9,7 @@ height = 6.0
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position = Vector2( 63, 65 )
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texture = ExtResource( 1 )
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 101, 34 )
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Player"]
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texture = ExtResource( 2 )
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hframes = 60
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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position = Vector2( 0, 9 )
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rotation = -1.5708
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shape = SubResource( 1 )
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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