forked from etc/pineapple-src
2183 lines
81 KiB
C
Executable file
2183 lines
81 KiB
C
Executable file
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_opengl.h
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*
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* This is a simple file to encapsulate the OpenGL API headers.
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*/
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/**
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* \def NO_SDL_GLEXT
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*
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* Define this if you have your own version of glext.h and want to disable the
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* version included in SDL_opengl.h.
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*/
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#ifndef SDL_opengl_h_
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#define SDL_opengl_h_
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#include "SDL_config.h"
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#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __gl_h_
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#define __gl_h_
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#if defined(USE_MGL_NAMESPACE)
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#include "gl_mangle.h"
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#endif
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/**********************************************************************
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* Begin system-specific stuff.
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*/
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#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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#define __WIN32__
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#endif
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#if defined(__WIN32__) && !defined(__CYGWIN__)
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# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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# define GLAPI __declspec(dllexport)
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# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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# define GLAPI __declspec(dllimport)
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# else /* for use with static link lib build of Win32 edition only */
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# define GLAPI extern
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# endif /* _STATIC_MESA support */
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# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
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# define GLAPIENTRY
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# else
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# define GLAPIENTRY __stdcall
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# endif
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#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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# define GLAPI extern
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# define GLAPIENTRY __stdcall
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#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
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# define GLAPI extern
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# define GLAPIENTRY _System
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# define APIENTRY _System
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# if defined(__GNUC__) && !defined(_System)
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# define _System
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# endif
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#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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# define GLAPI __attribute__((visibility("default")))
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# define GLAPIENTRY
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#endif /* WIN32 && !CYGWIN */
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/*
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* WINDOWS: Include windows.h here to define APIENTRY.
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* It is also useful when applications include this file by
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* including only glut.h, since glut.h depends on windows.h.
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* Applications needing to include windows.h with parms other
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* than "WIN32_LEAN_AND_MEAN" may include windows.h before
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* glut.h or gl.h.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX /* don't define min() and max(). */
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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/* "P" suffix to be used for a pointer to a function */
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRYP
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#define GLAPIENTRYP GLAPIENTRY *
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#endif
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#if defined(PRAGMA_EXPORT_SUPPORTED)
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#pragma export on
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#endif
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/*
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* End system-specific stuff.
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**********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_VERSION_1_1 1
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#define GL_VERSION_1_2 1
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#define GL_VERSION_1_3 1
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#define GL_ARB_imaging 1
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/*
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* Datatypes
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte; /* 1-byte signed */
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typedef short GLshort; /* 2-byte signed */
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typedef int GLint; /* 4-byte signed */
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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typedef unsigned short GLushort; /* 2-byte unsigned */
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typedef unsigned int GLuint; /* 4-byte unsigned */
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typedef int GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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/*
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* Constants
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*/
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/* Boolean values */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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/* Primitives */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* Vertex Arrays */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_INDEX_ARRAY_TYPE 0x8085
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#define GL_INDEX_ARRAY_STRIDE 0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_V2F 0x2A20
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#define GL_V3F 0x2A21
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_C3F_V3F 0x2A24
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#define GL_N3F_V3F 0x2A25
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_T2F_V3F 0x2A27
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#define GL_T4F_V4F 0x2A28
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#define GL_T2F_C4UB_V3F 0x2A29
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#define GL_T2F_C3F_V3F 0x2A2A
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#define GL_T2F_N3F_V3F 0x2A2B
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#define GL_T4F_C4F_N3F_V4F 0x2A2D
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Points */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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/* Polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* Display Lists */
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_LIST_MODE 0x0B30
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_COMPONENT 0x1902
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* User clipping planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Accumulation buffer */
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM 0x0100
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#define GL_ADD 0x0104
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#define GL_LOAD 0x0101
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#define GL_MULT 0x0103
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#define GL_RETURN 0x0102
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/* Alpha testing */
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* Render Mode */
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#define GL_FEEDBACK 0x1C01
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#define GL_RENDER 0x1C00
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#define GL_SELECT 0x1C02
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/* Feedback */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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/* Selection */
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Logic Ops */
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#define GL_LOGIC_OP 0x0BF1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_CLEAR 0x1500
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#define GL_SET 0x150F
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#define GL_COPY 0x1503
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|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_NOOP 0x1505
|
|
#define GL_INVERT 0x150A
|
|
#define GL_AND 0x1501
|
|
#define GL_NAND 0x150E
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_XOR 0x1506
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OR_INVERTED 0x150D
|
|
|
|
/* Stencil */
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
|
|
/* Buffers, Pixel Drawing/Reading */
|
|
#define GL_NONE 0
|
|
#define GL_LEFT 0x0406
|
|
#define GL_RIGHT 0x0407
|
|
/*GL_FRONT 0x0404 */
|
|
/*GL_BACK 0x0405 */
|
|
/*GL_FRONT_AND_BACK 0x0408 */
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_BACK_LEFT 0x0402
|
|
#define GL_BACK_RIGHT 0x0403
|
|
#define GL_AUX0 0x0409
|
|
#define GL_AUX1 0x040A
|
|
#define GL_AUX2 0x040B
|
|
#define GL_AUX3 0x040C
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_AUX_BUFFERS 0x0C00
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
|
|
/* Implementation limits */
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
|
|
/* Gets */
|
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_CURRENT_INDEX 0x0B01
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
/* Evaluators */
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_COEFF 0x0A00
|
|
#define GL_ORDER 0x0A01
|
|
#define GL_DOMAIN 0x0A02
|
|
|
|
/* Hints */
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
|
|
/* Utility */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* Errors */
|
|
#define GL_NO_ERROR 0
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
/* glPush/PopAttrib bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
|
|
/* OpenGL 1.1 */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
|
|
|
|
/*
|
|
* Miscellaneous
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
|
|
|
|
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
|
|
|
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
|
|
|
|
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
|
|
|
|
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
|
|
|
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
|
|
|
|
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
|
|
|
|
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
|
|
|
|
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
|
|
|
|
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
|
|
|
|
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
|
|
|
|
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
|
|
|
|
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
|
|
|
|
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
|
|
|
|
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
|
|
|
|
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
|
|
|
|
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
|
|
|
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
|
|
|
|
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glEnable( GLenum cap );
|
|
|
|
GLAPI void GLAPIENTRY glDisable( GLenum cap );
|
|
|
|
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
|
|
|
|
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
|
|
|
|
|
|
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
|
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GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
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GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
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GLAPI void GLAPIENTRY glPopAttrib( void );
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GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
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GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
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GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
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GLAPI GLenum GLAPIENTRY glGetError( void );
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GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
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GLAPI void GLAPIENTRY glFinish( void );
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GLAPI void GLAPIENTRY glFlush( void );
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GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
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/*
|
|
* Depth Buffer
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|
*/
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GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
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GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
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GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
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GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
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/*
|
|
* Accumulation Buffer
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|
*/
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GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
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/*
|
|
* Transformation
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|
*/
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GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
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GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top,
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|
GLdouble near_val, GLdouble far_val );
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GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
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|
GLdouble bottom, GLdouble top,
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GLdouble near_val, GLdouble far_val );
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GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
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GLsizei width, GLsizei height );
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GLAPI void GLAPIENTRY glPushMatrix( void );
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GLAPI void GLAPIENTRY glPopMatrix( void );
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GLAPI void GLAPIENTRY glLoadIdentity( void );
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GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
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GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
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GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
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GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
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GLAPI void GLAPIENTRY glRotated( GLdouble angle,
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GLdouble x, GLdouble y, GLdouble z );
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GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
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GLfloat x, GLfloat y, GLfloat z );
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GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
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GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
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GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
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GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
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/*
|
|
* Display Lists
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|
*/
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GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
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GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
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GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
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GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
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GLAPI void GLAPIENTRY glEndList( void );
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GLAPI void GLAPIENTRY glCallList( GLuint list );
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GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
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|
const GLvoid *lists );
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GLAPI void GLAPIENTRY glListBase( GLuint base );
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|
/*
|
|
* Drawing Functions
|
|
*/
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|
|
|
GLAPI void GLAPIENTRY glBegin( GLenum mode );
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|
GLAPI void GLAPIENTRY glEnd( void );
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GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
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GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
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|
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
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|
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
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|
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
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|
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
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|
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
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|
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
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|
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
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|
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
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|
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
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|
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
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|
|
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
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|
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
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|
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
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|
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
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|
|
|
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
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|
|
|
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
|
|
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
|
|
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
|
|
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
|
|
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
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|
|
|
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
|
|
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
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|
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
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|
|
|
|
|
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
|
|
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
|
|
GLAPI void GLAPIENTRY glIndexi( GLint c );
|
|
GLAPI void GLAPIENTRY glIndexs( GLshort c );
|
|
GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
|
|
|
|
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
|
|
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
|
|
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
|
|
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
|
|
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
|
|
|
|
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
|
|
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
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|
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
|
|
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
|
|
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
|
|
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
|
|
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
|
|
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
|
|
|
|
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
|
|
GLbyte blue, GLbyte alpha );
|
|
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
|
|
GLdouble blue, GLdouble alpha );
|
|
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
|
|
GLfloat blue, GLfloat alpha );
|
|
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
|
|
GLint blue, GLint alpha );
|
|
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
|
|
GLshort blue, GLshort alpha );
|
|
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
|
|
GLubyte blue, GLubyte alpha );
|
|
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
|
|
GLuint blue, GLuint alpha );
|
|
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
|
|
GLushort blue, GLushort alpha );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
|
|
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
|
|
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
|
|
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
|
|
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
|
|
|
|
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
|
|
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
|
|
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
|
|
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
|
|
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
|
|
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
|
|
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
|
|
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
|
|
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
|
|
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
|
|
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
|
|
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
|
|
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
|
|
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
|
|
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
|
|
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
|
|
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
|
|
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
|
|
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
|
|
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
|
|
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
|
|
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
|
|
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
|
|
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
|
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
|
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
|
|
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
|
|
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
|
|
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
|
|
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
|
|
|
|
|
|
/*
|
|
* Vertex Arrays (1.1)
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
|
|
const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
|
|
const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
|
|
GLsizei stride, const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
|
|
|
|
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
|
|
|
|
GLAPI void GLAPIENTRY glArrayElement( GLint i );
|
|
|
|
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
|
|
|
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
|
|
GLenum type, const GLvoid *indices );
|
|
|
|
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
|
|
const GLvoid *pointer );
|
|
|
|
/*
|
|
* Lighting
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
|
|
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
|
|
const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
|
|
const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
|
|
GLfloat *params );
|
|
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
|
|
GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
|
|
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
|
|
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
|
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
|
|
|
|
|
|
/*
|
|
* Raster functions
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
|
|
|
|
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
|
|
const GLfloat *values );
|
|
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
|
|
const GLuint *values );
|
|
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
|
|
const GLushort *values );
|
|
|
|
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
|
|
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
|
|
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
|
|
|
|
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
|
|
GLfloat xorig, GLfloat yorig,
|
|
GLfloat xmove, GLfloat ymove,
|
|
const GLubyte *bitmap );
|
|
|
|
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
GLvoid *pixels );
|
|
|
|
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLenum type );
|
|
|
|
/*
|
|
* Stenciling
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
|
|
|
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
|
|
|
|
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
|
|
|
GLAPI void GLAPIENTRY glClearStencil( GLint s );
|
|
|
|
|
|
|
|
/*
|
|
* Texture mapping
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
|
|
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
|
|
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
|
|
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
|
|
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
|
|
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
|
|
const GLfloat *params );
|
|
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
|
|
const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
|
|
GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
|
|
GLenum pname, GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
|
|
GLenum pname, GLfloat *params );
|
|
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
|
|
GLenum pname, GLint *params );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
|
|
GLenum format, GLenum type,
|
|
GLvoid *pixels );
|
|
|
|
|
|
/* 1.1 functions */
|
|
|
|
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
|
|
|
|
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
|
|
|
|
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
|
|
|
|
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
|
|
const GLuint *textures,
|
|
const GLclampf *priorities );
|
|
|
|
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
|
|
const GLuint *textures,
|
|
GLboolean *residences );
|
|
|
|
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset,
|
|
GLsizei width, GLenum format,
|
|
GLenum type, const GLvoid *pixels );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLint border );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLint border );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
|
|
GLint xoffset, GLint x, GLint y,
|
|
GLsizei width );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height );
|
|
|
|
|
|
/*
|
|
* Evaluators
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
|
|
GLint stride,
|
|
GLint order, const GLdouble *points );
|
|
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
|
|
GLint stride,
|
|
GLint order, const GLfloat *points );
|
|
|
|
GLAPI void GLAPIENTRY glMap2d( GLenum target,
|
|
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
|
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
|
const GLdouble *points );
|
|
GLAPI void GLAPIENTRY glMap2f( GLenum target,
|
|
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
|
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
|
const GLfloat *points );
|
|
|
|
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
|
|
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
|
|
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
|
|
|
|
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
|
|
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
|
|
|
|
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
|
|
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
|
|
|
|
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
|
|
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
|
|
|
|
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
|
|
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
|
|
|
|
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
|
|
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
|
|
|
|
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
|
|
GLint vn, GLdouble v1, GLdouble v2 );
|
|
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
|
|
GLint vn, GLfloat v1, GLfloat v2 );
|
|
|
|
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
|
|
|
|
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
|
|
|
|
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
|
|
|
|
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
|
|
|
|
|
/*
|
|
* Fog
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
|
|
|
|
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
|
|
|
|
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
|
|
|
|
|
|
/*
|
|
* Selection and Feedback
|
|
*/
|
|
|
|
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
|
|
|
|
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
|
|
|
|
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
|
|
|
|
GLAPI void GLAPIENTRY glInitNames( void );
|
|
|
|
GLAPI void GLAPIENTRY glLoadName( GLuint name );
|
|
|
|
GLAPI void GLAPIENTRY glPushName( GLuint name );
|
|
|
|
GLAPI void GLAPIENTRY glPopName( void );
|
|
|
|
|
|
|
|
/*
|
|
* OpenGL 1.2
|
|
*/
|
|
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
|
|
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
|
|
|
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLenum format,
|
|
GLenum type, const GLvoid *pixels);
|
|
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLint x,
|
|
GLint y, GLsizei width,
|
|
GLsizei height );
|
|
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
|
|
/*
|
|
* GL_ARB_imaging
|
|
*/
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
|
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
|
|
GLsizei width, GLenum format,
|
|
GLenum type, const GLvoid *table );
|
|
|
|
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
|
|
GLsizei start, GLsizei count,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
|
|
const GLint *params);
|
|
|
|
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
|
|
const GLfloat *params);
|
|
|
|
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width );
|
|
|
|
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *table );
|
|
|
|
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
|
|
|
|
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
|
|
GLclampf blue, GLclampf alpha );
|
|
|
|
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
|
|
GLenum internalformat, GLboolean sink );
|
|
|
|
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
|
|
|
|
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
|
|
GLenum format, GLenum type,
|
|
GLvoid *values );
|
|
|
|
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
|
|
GLboolean sink );
|
|
|
|
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
|
|
|
|
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
|
|
GLenum format, GLenum types,
|
|
GLvoid *values );
|
|
|
|
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
|
|
const GLvoid *image );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, const GLvoid *image );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
|
|
GLfloat params );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
|
|
const GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
|
|
GLint params );
|
|
|
|
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
|
|
const GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
|
|
GLenum internalformat, GLint x, GLint y, GLsizei width );
|
|
|
|
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
|
|
GLenum internalformat, GLint x, GLint y, GLsizei width,
|
|
GLsizei height);
|
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *image );
|
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
|
|
GLfloat *params );
|
|
|
|
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
|
|
GLint *params );
|
|
|
|
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
|
|
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, const GLvoid *row, const GLvoid *column );
|
|
|
|
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
|
|
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
|
|
|
|
|
|
|
|
|
|
/*
|
|
* OpenGL 1.3
|
|
*/
|
|
|
|
/* multitexture */
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
/* texture_cube_map */
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
/* texture_compression */
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
/* multisample */
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
/* transpose_matrix */
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
/* texture_env_combine */
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
/* texture_env_dot3 */
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
/* texture_border_clamp */
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
|
|
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
|
|
|
|
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
|
|
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
|
|
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
|
|
|
|
|
|
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
|
|
|
|
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
|
|
|
|
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
|
|
|
|
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
|
|
|
|
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
|
|
|
|
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
|
|
|
|
|
|
|
|
/*
|
|
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
|
*/
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
|
|
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
|
|
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
|
|
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
|
|
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
|
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
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#endif /* GL_ARB_multitexture */
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/*
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* Define this token if you want "old-style" header file behaviour (extensions
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* defined in gl.h). Otherwise, extensions will be included from glext.h.
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*/
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#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
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#include "SDL_opengl_glext.h"
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#endif /* GL_GLEXT_LEGACY */
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/*
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* ???. GL_MESA_packed_depth_stencil
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|
* XXX obsolete
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|
*/
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|
#ifndef GL_MESA_packed_depth_stencil
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|
#define GL_MESA_packed_depth_stencil 1
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|
|
#define GL_DEPTH_STENCIL_MESA 0x8750
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|
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
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|
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
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|
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
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|
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
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|
|
|
#endif /* GL_MESA_packed_depth_stencil */
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|
#ifndef GL_ATI_blend_equation_separate
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|
#define GL_ATI_blend_equation_separate 1
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|
|
|
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
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|
|
|
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
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|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
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|
|
|
#endif /* GL_ATI_blend_equation_separate */
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|
|
|
|
|
/* GL_OES_EGL_image */
|
|
#ifndef GL_OES_EGL_image
|
|
typedef void* GLeglImageOES;
|
|
#endif
|
|
|
|
#ifndef GL_OES_EGL_image
|
|
#define GL_OES_EGL_image 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
|
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
|
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
|
|
|
|
/**
|
|
** NOTE!!!!! If you add new functions to this file, or update
|
|
** glext.h be sure to regenerate the gl_mangle.h file. See comments
|
|
** in that file for details.
|
|
**/
|
|
|
|
|
|
|
|
/**********************************************************************
|
|
* Begin system-specific stuff
|
|
*/
|
|
#if defined(PRAGMA_EXPORT_SUPPORTED)
|
|
#pragma export off
|
|
#endif
|
|
|
|
/*
|
|
* End system-specific stuff
|
|
**********************************************************************/
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __gl_h_ */
|
|
|
|
#endif /* !__IPHONEOS__ */
|
|
|
|
#endif /* SDL_opengl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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