// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #include #include "common/assert.h" #include "common/param_package.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" #include "core/hid/hid_types.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" #include "input_common/main.h" #include "ui_configure_input_player.h" #include "yuzu/bootmanager.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" const std::array ConfigureInputPlayer::analog_sub_buttons{{ "up", "down", "left", "right", }}; namespace { QString GetKeyName(int key_code) { switch (key_code) { case Qt::Key_Shift: return QObject::tr("Shift"); case Qt::Key_Control: return QObject::tr("Ctrl"); case Qt::Key_Alt: return QObject::tr("Alt"); case Qt::Key_Meta: return {}; default: return QKeySequence(key_code).toString(); } } QString GetButtonName(Common::Input::ButtonNames button_name) { switch (button_name) { case Common::Input::ButtonNames::ButtonLeft: return QObject::tr("Left"); case Common::Input::ButtonNames::ButtonRight: return QObject::tr("Right"); case Common::Input::ButtonNames::ButtonDown: return QObject::tr("Down"); case Common::Input::ButtonNames::ButtonUp: return QObject::tr("Up"); case Common::Input::ButtonNames::TriggerZ: return QObject::tr("Z"); case Common::Input::ButtonNames::TriggerR: return QObject::tr("R"); case Common::Input::ButtonNames::TriggerL: return QObject::tr("L"); case Common::Input::ButtonNames::TriggerZR: return QObject::tr("ZR"); case Common::Input::ButtonNames::TriggerZL: return QObject::tr("ZL"); case Common::Input::ButtonNames::TriggerSR: return QObject::tr("SR"); case Common::Input::ButtonNames::TriggerSL: return QObject::tr("SL"); case Common::Input::ButtonNames::ButtonStickL: return QObject::tr("Stick L"); case Common::Input::ButtonNames::ButtonStickR: return QObject::tr("Stick R"); case Common::Input::ButtonNames::ButtonA: return QObject::tr("A"); case Common::Input::ButtonNames::ButtonB: return QObject::tr("B"); case Common::Input::ButtonNames::ButtonX: return QObject::tr("X"); case Common::Input::ButtonNames::ButtonY: return QObject::tr("Y"); case Common::Input::ButtonNames::ButtonStart: return QObject::tr("Start"); case Common::Input::ButtonNames::ButtonPlus: return QObject::tr("Plus"); case Common::Input::ButtonNames::ButtonMinus: return QObject::tr("Minus"); case Common::Input::ButtonNames::ButtonHome: return QObject::tr("Home"); case Common::Input::ButtonNames::ButtonCapture: return QObject::tr("Capture"); case Common::Input::ButtonNames::L1: return QObject::tr("L1"); case Common::Input::ButtonNames::L2: return QObject::tr("L2"); case Common::Input::ButtonNames::L3: return QObject::tr("L3"); case Common::Input::ButtonNames::R1: return QObject::tr("R1"); case Common::Input::ButtonNames::R2: return QObject::tr("R2"); case Common::Input::ButtonNames::R3: return QObject::tr("R3"); case Common::Input::ButtonNames::Circle: return QObject::tr("Circle"); case Common::Input::ButtonNames::Cross: return QObject::tr("Cross"); case Common::Input::ButtonNames::Square: return QObject::tr("Square"); case Common::Input::ButtonNames::Triangle: return QObject::tr("Triangle"); case Common::Input::ButtonNames::Share: return QObject::tr("Share"); case Common::Input::ButtonNames::Options: return QObject::tr("Options"); case Common::Input::ButtonNames::Home: return QObject::tr("Home"); case Common::Input::ButtonNames::Touch: return QObject::tr("Touch"); case Common::Input::ButtonNames::ButtonMouseWheel: return QObject::tr("Wheel", "Indicates the mouse wheel"); case Common::Input::ButtonNames::ButtonBackward: return QObject::tr("Backward"); case Common::Input::ButtonNames::ButtonForward: return QObject::tr("Forward"); case Common::Input::ButtonNames::ButtonTask: return QObject::tr("Task"); case Common::Input::ButtonNames::ButtonExtra: return QObject::tr("Extra"); default: return QObject::tr("[undefined]"); } } QString GetDirectionName(const std::string& direction) { if (direction == "left") { return QObject::tr("Left"); } if (direction == "right") { return QObject::tr("Right"); } if (direction == "up") { return QObject::tr("Up"); } if (direction == "down") { return QObject::tr("Down"); } UNIMPLEMENTED_MSG("Unimplemented direction name={}", direction); return QString::fromStdString(direction); } void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, const std::string& button_name) { // The poller returned a complete axis, so set all the buttons if (input_param.Has("axis_x") && input_param.Has("axis_y")) { analog_param = input_param; return; } // Check if the current configuration has either no engine or an axis binding. // Clears out the old binding and adds one with analog_from_button. if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) { analog_param = { {"engine", "analog_from_button"}, }; } analog_param.Set(button_name, input_param.Serialize()); } } // namespace QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : ""); const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : ""); const auto common_button_name = input_subsystem->GetButtonName(param); // Retrieve the names from Qt if (param.Get("engine", "") == "keyboard") { const QString button_str = GetKeyName(param.Get("code", 0)); return QObject::tr("%1%2%3").arg(toggle, inverted, button_str); } if (common_button_name == Common::Input::ButtonNames::Invalid) { return QObject::tr("[invalid]"); } if (common_button_name == Common::Input::ButtonNames::Engine) { return QString::fromStdString(param.Get("engine", "")); } if (common_button_name == Common::Input::ButtonNames::Value) { if (param.Has("hat")) { const QString hat = GetDirectionName(param.Get("direction", "")); return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat); } if (param.Has("axis")) { const QString axis = QString::fromStdString(param.Get("axis", "")); return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis); } if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) { const QString axis_x = QString::fromStdString(param.Get("axis_x", "")); const QString axis_y = QString::fromStdString(param.Get("axis_y", "")); const QString axis_z = QString::fromStdString(param.Get("axis_z", "")); return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z); } if (param.Has("motion")) { const QString motion = QString::fromStdString(param.Get("motion", "")); return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion); } if (param.Has("button")) { const QString button = QString::fromStdString(param.Get("button", "")); return QObject::tr("%1%2Button %3").arg(toggle, inverted, button); } } QString button_name = GetButtonName(common_button_name); if (param.Has("hat")) { return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name); } if (param.Has("axis")) { return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name); } if (param.Has("motion")) { return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name); } if (param.Has("button")) { return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name); } return QObject::tr("[unknown]"); } QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param, const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } if (param.Get("engine", "") == "analog_from_button") { return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } if (!param.Has("axis_x") || !param.Has("axis_y")) { return QObject::tr("[unknown]"); } const auto engine_str = param.Get("engine", ""); const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); const bool invert_x = param.Get("invert_x", "+") == "-"; const bool invert_y = param.Get("invert_y", "+") == "-"; if (dir == "modifier") { return QObject::tr("[unused]"); } if (dir == "left") { const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-"); return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); } if (dir == "right") { const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+"); return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); } if (dir == "up") { const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+"); return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); } if (dir == "down") { const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-"); return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); } return QObject::tr("[unknown]"); } ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index_, QWidget* bottom_row_, InputCommon::InputSubsystem* input_subsystem_, InputProfiles* profiles_, Core::HID::HIDCore& hid_core_, bool is_powered_on_, bool debug_) : QWidget(parent), ui(std::make_unique()), player_index{player_index_}, debug{debug_}, is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_), timeout_timer(std::make_unique()), poll_timer(std::make_unique()), bottom_row{bottom_row_}, hid_core{hid_core_} { if (player_index == 0) { auto* emulated_controller_p1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); auto* emulated_controller_handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); emulated_controller_p1->SaveCurrentConfig(); emulated_controller_p1->EnableConfiguration(); emulated_controller_handheld->SaveCurrentConfig(); emulated_controller_handheld->EnableConfiguration(); if (emulated_controller_handheld->IsConnected(true)) { emulated_controller_p1->Disconnect(); emulated_controller = emulated_controller_handheld; } else { emulated_controller = emulated_controller_p1; } } else { emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); emulated_controller->SaveCurrentConfig(); emulated_controller->EnableConfiguration(); } ui->setupUi(this); setFocusPolicy(Qt::ClickFocus); button_map = { ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR, ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus, ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown, ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot, }; analog_map_buttons = {{ { ui->buttonLStickUp, ui->buttonLStickDown, ui->buttonLStickLeft, ui->buttonLStickRight, }, { ui->buttonRStickUp, ui->buttonRStickDown, ui->buttonRStickLeft, ui->buttonRStickRight, }, }}; motion_map = { ui->buttonMotionLeft, ui->buttonMotionRight, }; analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone}; analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone}; analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup}; analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod}; analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange}; analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange}; analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; ui->controllerFrame->SetController(emulated_controller); for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { auto* const button = button_map[button_id]; if (button == nullptr) { continue; } connect(button, &QPushButton::clicked, [=, this] { HandleClick( button, button_id, [=, this](const Common::ParamPackage& params) { emulated_controller->SetButtonParam(button_id, params); }, InputCommon::Polling::InputType::Button); }); button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; Common::ParamPackage param = emulated_controller->GetButtonParam(button_id); context_menu.addAction(tr("Clear"), [&] { emulated_controller->SetButtonParam(button_id, {}); button_map[button_id]->setText(tr("[not set]")); }); if (param.Has("code") || param.Has("button") || param.Has("hat")) { context_menu.addAction(tr("Invert button"), [&] { const bool invert_value = !param.Get("inverted", false); param.Set("inverted", invert_value); button_map[button_id]->setText(ButtonToText(param)); emulated_controller->SetButtonParam(button_id, param); }); context_menu.addAction(tr("Toggle button"), [&] { const bool toggle_value = !param.Get("toggle", false); param.Set("toggle", toggle_value); button_map[button_id]->setText(ButtonToText(param)); emulated_controller->SetButtonParam(button_id, param); }); } if (param.Has("axis")) { context_menu.addAction(tr("Invert axis"), [&] { const bool toggle_value = !(param.Get("invert", "+") == "-"); param.Set("invert", toggle_value ? "-" : "+"); button_map[button_id]->setText(ButtonToText(param)); emulated_controller->SetButtonParam(button_id, param); }); context_menu.addAction(tr("Set threshold"), [&] { const int button_threshold = static_cast(param.Get("threshold", 0.5f) * 100.0f); const int new_threshold = QInputDialog::getInt( this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), button_threshold, 0, 100); param.Set("threshold", new_threshold / 100.0f); if (button_id == Settings::NativeButton::ZL) { ui->sliderZLThreshold->setValue(new_threshold); } if (button_id == Settings::NativeButton::ZR) { ui->sliderZRThreshold->setValue(new_threshold); } emulated_controller->SetButtonParam(button_id, param); }); context_menu.addAction(tr("Toggle axis"), [&] { const bool toggle_value = !param.Get("toggle", false); param.Set("toggle", toggle_value); button_map[button_id]->setText(ButtonToText(param)); emulated_controller->SetButtonParam(button_id, param); }); } context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); }); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { auto* const button = motion_map[motion_id]; if (button == nullptr) { continue; } connect(button, &QPushButton::clicked, [=, this] { HandleClick( button, motion_id, [=, this](const Common::ParamPackage& params) { emulated_controller->SetMotionParam(motion_id, params); }, InputCommon::Polling::InputType::Motion); }); button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id); context_menu.addAction(tr("Clear"), [&] { emulated_controller->SetMotionParam(motion_id, {}); motion_map[motion_id]->setText(tr("[not set]")); }); if (param.Has("motion")) { context_menu.addAction(tr("Set gyro threshold"), [&] { const int gyro_threshold = static_cast(param.Get("threshold", 0.007f) * 1000.0f); const int new_threshold = QInputDialog::getInt( this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), gyro_threshold, 0, 100); param.Set("threshold", new_threshold / 1000.0f); emulated_controller->SetMotionParam(motion_id, param); }); } context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); }); } connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] { Common::ParamPackage param = emulated_controller->GetButtonParam(Settings::NativeButton::ZL); if (param.Has("threshold")) { const auto slider_value = ui->sliderZLThreshold->value(); param.Set("threshold", slider_value / 100.0f); emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param); } }); connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] { Common::ParamPackage param = emulated_controller->GetButtonParam(Settings::NativeButton::ZR); if (param.Has("threshold")) { const auto slider_value = ui->sliderZRThreshold->value(); param.Set("threshold", slider_value / 100.0f); emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param); } }); for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } connect(analog_button, &QPushButton::clicked, [=, this] { if (!map_analog_stick_accepted) { map_analog_stick_accepted = QMessageBox::information( this, tr("Map Analog Stick"), tr("After pressing OK, first move your joystick horizontally, and then " "vertically.\nTo invert the axes, first move your joystick " "vertically, and then horizontally."), QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok; if (!map_analog_stick_accepted) { return; } } HandleClick( analog_map_buttons[analog_id][sub_button_id], analog_id, [=, this](const Common::ParamPackage& params) { Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]); // Correct axis direction for inverted sticks if (input_subsystem->IsStickInverted(param)) { switch (analog_id) { case Settings::NativeAnalog::LStick: { const bool invert_value = param.Get("invert_x", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; param.Set("invert_x", invert_str); break; } case Settings::NativeAnalog::RStick: { const bool invert_value = param.Get("invert_y", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; param.Set("invert_y", invert_str); break; } default: break; } } emulated_controller->SetStickParam(analog_id, param); }, InputCommon::Polling::InputType::Stick); }); analog_button->setContextMenuPolicy(Qt::CustomContextMenu); connect(analog_button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); context_menu.addAction(tr("Clear"), [&] { if (param.Get("engine", "") != "analog_from_button") { emulated_controller->SetStickParam(analog_id, {}); for (auto button : analog_map_buttons[analog_id]) { button->setText(tr("[not set]")); } return; } switch (sub_button_id) { case 0: param.Erase("up"); break; case 1: param.Erase("down"); break; case 2: param.Erase("left"); break; case 3: param.Erase("right"); break; } emulated_controller->SetStickParam(analog_id, param); analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); }); context_menu.addAction(tr("Center axis"), [&] { const auto stick_value = emulated_controller->GetSticksValues()[analog_id]; const float offset_x = stick_value.x.properties.offset; const float offset_y = stick_value.y.properties.offset; float raw_value_x = stick_value.x.raw_value; float raw_value_y = stick_value.y.raw_value; // See Core::HID::SanitizeStick() to obtain the original raw axis value if (std::abs(offset_x) < 0.5f) { if (raw_value_x > 0) { raw_value_x *= 1 + offset_x; } else { raw_value_x *= 1 - offset_x; } } if (std::abs(offset_x) < 0.5f) { if (raw_value_y > 0) { raw_value_y *= 1 + offset_y; } else { raw_value_y *= 1 - offset_y; } } param.Set("offset_x", -raw_value_x + offset_x); param.Set("offset_y", -raw_value_y + offset_y); emulated_controller->SetStickParam(analog_id, param); }); context_menu.addAction(tr("Invert axis"), [&] { if (sub_button_id == 2 || sub_button_id == 3) { const bool invert_value = param.Get("invert_x", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; param.Set("invert_x", invert_str); emulated_controller->SetStickParam(analog_id, param); } if (sub_button_id == 0 || sub_button_id == 1) { const bool invert_value = param.Get("invert_y", "+") == "-"; const std::string invert_str = invert_value ? "+" : "-"; param.Set("invert_y", invert_str); emulated_controller->SetStickParam(analog_id, param); } for (int analog_sub_button_id = 0; analog_sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++analog_sub_button_id) { analog_map_buttons[analog_id][analog_sub_button_id]->setText( AnalogToText(param, analog_sub_buttons[analog_sub_button_id])); } }); context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( menu_location)); }); } // Handle clicks for the modifier buttons as well. connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] { HandleClick( analog_map_modifier_button[analog_id], analog_id, [=, this](const Common::ParamPackage& params) { Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); param.Set("modifier", params.Serialize()); emulated_controller->SetStickParam(analog_id, param); }, InputCommon::Polling::InputType::Button); }); analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu); connect( analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); context_menu.addAction(tr("Clear"), [&] { param.Set("modifier", ""); analog_map_modifier_button[analog_id]->setText(tr("[not set]")); emulated_controller->SetStickParam(analog_id, param); }); context_menu.addAction(tr("Toggle button"), [&] { Common::ParamPackage modifier_param = Common::ParamPackage{param.Get("modifier", "")}; const bool toggle_value = !modifier_param.Get("toggle", false); modifier_param.Set("toggle", toggle_value); param.Set("modifier", modifier_param.Serialize()); analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param)); emulated_controller->SetStickParam(analog_id, param); }); context_menu.addAction(tr("Invert button"), [&] { Common::ParamPackage modifier_param = Common::ParamPackage{param.Get("modifier", "")}; const bool invert_value = !modifier_param.Get("inverted", false); modifier_param.Set("inverted", invert_value); param.Set("modifier", modifier_param.Serialize()); analog_map_modifier_button[analog_id]->setText(ButtonToText(modifier_param)); emulated_controller->SetStickParam(analog_id, param); }); context_menu.exec( analog_map_modifier_button[analog_id]->mapToGlobal(menu_location)); }); connect(analog_map_range_spinbox[analog_id], qOverload(&QSpinBox::valueChanged), [=, this] { Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); param.Set("range", spinbox_value / 100.0f); emulated_controller->SetStickParam(analog_id, param); }); connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); param.Set("deadzone", slider_value / 100.0f); emulated_controller->SetStickParam(analog_id, param); }); connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto slider_value = analog_map_modifier_slider[analog_id]->value(); analog_map_modifier_label[analog_id]->setText( tr("Modifier Range: %1%").arg(slider_value)); param.Set("modifier_scale", slider_value / 100.0f); emulated_controller->SetStickParam(analog_id, param); }); } // Player Connected checkbox connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) { emit Connected(checked); }); if (player_index == 0) { connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == Core::HID::NpadStyleIndex::Handheld); }); } if (debug || player_index == 9) { ui->groupConnectedController->setCheckable(false); } // The Debug Controller can only choose the Pro Controller. if (debug) { ui->buttonScreenshot->setEnabled(false); ui->buttonHome->setEnabled(false); ui->comboControllerType->addItem(tr("Pro Controller")); } else { SetConnectableControllers(); } UpdateControllerAvailableButtons(); UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int) { UpdateControllerAvailableButtons(); UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); const Core::HID::NpadStyleIndex type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (player_index == 0) { auto* emulated_controller_p1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); auto* emulated_controller_handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); bool is_connected = emulated_controller->IsConnected(true); emulated_controller_p1->SetNpadStyleIndex(type); emulated_controller_handheld->SetNpadStyleIndex(type); if (is_connected) { if (type == Core::HID::NpadStyleIndex::Handheld) { emulated_controller_p1->Disconnect(); emulated_controller_handheld->Connect(true); emulated_controller = emulated_controller_handheld; } else { emulated_controller_handheld->Disconnect(); emulated_controller_p1->Connect(true); emulated_controller = emulated_controller_p1; } } ui->controllerFrame->SetController(emulated_controller); } emulated_controller->SetNpadStyleIndex(type); }); connect(ui->comboDevices, qOverload(&QComboBox::activated), this, &ConfigureInputPlayer::UpdateMappingWithDefaults); ui->comboDevices->installEventFilter(this); ui->comboDevices->setCurrentIndex(-1); timeout_timer->setSingleShot(true); connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); connect(poll_timer.get(), &QTimer::timeout, [this] { const auto& params = input_subsystem->GetNextInput(); if (params.Has("engine") && IsInputAcceptable(params)) { SetPollingResult(params, false); return; } }); UpdateInputProfiles(); connect(ui->buttonProfilesNew, &QPushButton::clicked, this, &ConfigureInputPlayer::CreateProfile); connect(ui->buttonProfilesDelete, &QPushButton::clicked, this, &ConfigureInputPlayer::DeleteProfile); connect(ui->comboProfiles, qOverload(&QComboBox::activated), this, &ConfigureInputPlayer::LoadProfile); connect(ui->buttonProfilesSave, &QPushButton::clicked, this, &ConfigureInputPlayer::SaveProfile); LoadConfiguration(); } ConfigureInputPlayer::~ConfigureInputPlayer() { if (player_index == 0) { auto* emulated_controller_p1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); auto* emulated_controller_handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); emulated_controller_p1->DisableConfiguration(); emulated_controller_handheld->DisableConfiguration(); } else { emulated_controller->DisableConfiguration(); } } void ConfigureInputPlayer::ApplyConfiguration() { if (player_index == 0) { auto* emulated_controller_p1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); auto* emulated_controller_handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); emulated_controller_p1->DisableConfiguration(); emulated_controller_p1->SaveCurrentConfig(); emulated_controller_p1->EnableConfiguration(); emulated_controller_handheld->DisableConfiguration(); emulated_controller_handheld->SaveCurrentConfig(); emulated_controller_handheld->EnableConfiguration(); return; } emulated_controller->DisableConfiguration(); emulated_controller->SaveCurrentConfig(); emulated_controller->EnableConfiguration(); } void ConfigureInputPlayer::showEvent(QShowEvent* event) { if (bottom_row == nullptr) { return; } QWidget::showEvent(event); ui->main->addWidget(bottom_row); } void ConfigureInputPlayer::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureInputPlayer::RetranslateUI() { ui->retranslateUi(this); UpdateUI(); } void ConfigureInputPlayer::LoadConfiguration() { emulated_controller->ReloadFromSettings(); UpdateUI(); UpdateInputDeviceCombobox(); if (debug) { return; } const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true)); ui->comboControllerType->setCurrentIndex(comboBoxIndex); ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true)); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { ui->groupConnectedController->setChecked(connected); if (connected) { emulated_controller->Connect(true); } else { emulated_controller->Disconnect(); } } void ConfigureInputPlayer::UpdateInputDeviceCombobox() { // Skip input device persistence if "Input Devices" is set to "Any". if (ui->comboDevices->currentIndex() == 0) { UpdateInputDevices(); return; } const auto devices = emulated_controller->GetMappedDevices(); UpdateInputDevices(); if (devices.empty()) { return; } if (devices.size() > 2) { ui->comboDevices->setCurrentIndex(0); return; } const auto first_engine = devices[0].Get("engine", ""); const auto first_guid = devices[0].Get("guid", ""); const auto first_port = devices[0].Get("port", 0); const auto first_pad = devices[0].Get("pad", 0); if (devices.size() == 1) { const auto devices_it = std::find_if( input_devices.begin(), input_devices.end(), [first_engine, first_guid, first_port, first_pad](const Common::ParamPackage& param) { return param.Get("engine", "") == first_engine && param.Get("guid", "") == first_guid && param.Get("port", 0) == first_port && param.Get("pad", 0) == first_pad; }); const int device_index = devices_it != input_devices.end() ? static_cast(std::distance(input_devices.begin(), devices_it)) : 0; ui->comboDevices->setCurrentIndex(device_index); return; } const auto second_engine = devices[1].Get("engine", ""); const auto second_guid = devices[1].Get("guid", ""); const auto second_port = devices[1].Get("port", 0); const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") && (second_engine == "keyboard" || second_engine == "mouse"); if (is_keyboard_mouse) { ui->comboDevices->setCurrentIndex(2); return; } const bool is_engine_equal = first_engine == second_engine; const bool is_port_equal = first_port == second_port; if (is_engine_equal && is_port_equal) { const auto devices_it = std::find_if( input_devices.begin(), input_devices.end(), [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage& param) { const bool is_guid_valid = (param.Get("guid", "") == first_guid && param.Get("guid2", "") == second_guid) || (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid); return param.Get("engine", "") == first_engine && is_guid_valid && param.Get("port", 0) == first_port; }); const int device_index = devices_it != input_devices.end() ? static_cast(std::distance(input_devices.begin(), devices_it)) : 0; ui->comboDevices->setCurrentIndex(device_index); } else { ui->comboDevices->setCurrentIndex(0); } } void ConfigureInputPlayer::RestoreDefaults() { UpdateMappingWithDefaults(); } void ConfigureInputPlayer::ClearAll() { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { const auto* const button = button_map[button_id]; if (button == nullptr) { continue; } emulated_controller->SetButtonParam(button_id, {}); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } emulated_controller->SetStickParam(analog_id, {}); } } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { const auto* const motion_button = motion_map[motion_id]; if (motion_button == nullptr) { continue; } emulated_controller->SetMotionParam(motion_id, {}); } UpdateUI(); UpdateInputDevices(); } void ConfigureInputPlayer::UpdateUI() { for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { const Common::ParamPackage param = emulated_controller->GetButtonParam(button); button_map[button]->setText(ButtonToText(param)); } const Common::ParamPackage ZL_param = emulated_controller->GetButtonParam(Settings::NativeButton::ZL); if (ZL_param.Has("threshold")) { const int button_threshold = static_cast(ZL_param.Get("threshold", 0.5f) * 100.0f); ui->sliderZLThreshold->setValue(button_threshold); } const Common::ParamPackage ZR_param = emulated_controller->GetButtonParam(Settings::NativeButton::ZR); if (ZR_param.Has("threshold")) { const int button_threshold = static_cast(ZR_param.Get("threshold", 0.5f) * 100.0f); ui->sliderZRThreshold->setValue(button_threshold); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id); motion_map[motion_id]->setText(ButtonToText(param)); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id])); } analog_map_modifier_button[analog_id]->setText( ButtonToText(Common::ParamPackage{param.Get("modifier", "")})); const auto deadzone_label = analog_map_deadzone_label[analog_id]; const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id]; const auto modifier_label = analog_map_modifier_label[analog_id]; const auto modifier_slider = analog_map_modifier_slider[analog_id]; const auto range_groupbox = analog_map_range_groupbox[analog_id]; const auto range_spinbox = analog_map_range_spinbox[analog_id]; int slider_value; const bool is_controller = input_subsystem->IsController(param); if (is_controller) { slider_value = static_cast(param.Get("deadzone", 0.15f) * 100); deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); deadzone_slider->setValue(slider_value); range_spinbox->setValue(static_cast(param.Get("range", 0.95f) * 100)); } else { slider_value = static_cast(param.Get("modifier_scale", 0.5f) * 100); modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); modifier_slider->setValue(slider_value); } deadzone_label->setVisible(is_controller); deadzone_slider->setVisible(is_controller); modifier_groupbox->setVisible(!is_controller); modifier_label->setVisible(!is_controller); modifier_slider->setVisible(!is_controller); range_groupbox->setVisible(is_controller); } } void ConfigureInputPlayer::SetConnectableControllers() { const auto npad_style_set = hid_core.GetSupportedStyleTag(); index_controller_type_pairs.clear(); ui->comboControllerType->clear(); const auto add_item = [&](Core::HID::NpadStyleIndex controller_type, const QString& controller_name) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), controller_type); ui->comboControllerType->addItem(controller_name); }; if (npad_style_set.fullkey == 1) { add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller")); } if (npad_style_set.joycon_dual == 1) { add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons")); } if (npad_style_set.joycon_left == 1) { add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon")); } if (npad_style_set.joycon_right == 1) { add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon")); } if (player_index == 0 && npad_style_set.handheld == 1) { add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld")); } if (npad_style_set.gamecube == 1) { add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller")); } // Disable all unsupported controllers if (!Settings::values.enable_all_controllers) { return; } if (npad_style_set.palma == 1) { add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus")); } if (npad_style_set.lark == 1) { add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller")); } if (npad_style_set.lucia == 1) { add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller")); } if (npad_style_set.lagoon == 1) { add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller")); } if (npad_style_set.lager == 1) { add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis")); } } Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { return Core::HID::NpadStyleIndex::ProController; } return it->second; } int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [type](const auto& pair) { return pair.second == type; }); if (it == index_controller_type_pairs.end()) { return -1; } return it->first; } void ConfigureInputPlayer::UpdateInputDevices() { input_devices = input_subsystem->GetInputDevices(); ui->comboDevices->clear(); for (const auto& device : input_devices) { ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); } } void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need // "unhidden" after the controller type changes const std::array layout_show = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget, ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; for (auto* widget : layout_show) { widget->show(); } std::vector layout_hidden; switch (layout) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, ui->buttonMiscButtonsPlusHome, ui->bottomRight, }; break; case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft, }; break; case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonMiscButtonsMinusGroup, ui->buttonMiscButtonsScreenshotGroup, }; break; default: break; } for (auto* widget : layout_hidden) { widget->hide(); } } void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be disabled by any of the following layouts that need // "enabled" after the controller type changes const std::array layout_enable = { ui->buttonLStickPressedGroup, ui->groupRStickPressed, ui->buttonShoulderButtonsButtonLGroup, }; for (auto* widget : layout_enable) { widget->setEnabled(true); } std::vector layout_disable; switch (layout) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::JoyconRight: break; case Core::HID::NpadStyleIndex::GameCube: layout_disable = { ui->buttonHome, ui->buttonLStickPressedGroup, ui->groupRStickPressed, ui->buttonShoulderButtonsButtonLGroup, }; break; default: break; } for (auto* widget : layout_disable) { widget->setEnabled(false); } } void ConfigureInputPlayer::UpdateMotionButtons() { if (debug) { // Motion isn't used with the debug controller, hide both groupboxes. ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); return; } // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->hide(); break; case Core::HID::NpadStyleIndex::JoyconRight: // Show "Motion 2" and hide "Motion 1". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; case Core::HID::NpadStyleIndex::GameCube: // Hide both "Motion 1/2". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); break; case Core::HID::NpadStyleIndex::JoyconDual: default: // Show both "Motion 1/2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->show(); break; } } void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { layout = Core::HID::NpadStyleIndex::ProController; } switch (layout) { case Core::HID::NpadStyleIndex::ProController: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::JoyconRight: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); ui->buttonShoulderButtonsRGroup->setTitle(tr("R")); ui->LStick->setTitle(tr("Left Stick")); ui->RStick->setTitle(tr("Right Stick")); break; case Core::HID::NpadStyleIndex::GameCube: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); ui->buttonShoulderButtonsRGroup->setTitle(tr("Z")); ui->LStick->setTitle(tr("Control Stick")); ui->RStick->setTitle(tr("C-Stick")); break; default: break; } } void ConfigureInputPlayer::UpdateMappingWithDefaults() { if (ui->comboDevices->currentIndex() == 0) { return; } for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { const auto* const button = button_map[button_id]; if (button == nullptr) { continue; } emulated_controller->SetButtonParam(button_id, {}); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; if (analog_button == nullptr) { continue; } emulated_controller->SetStickParam(analog_id, {}); } } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { const auto* const motion_button = motion_map[motion_id]; if (motion_button == nullptr) { continue; } emulated_controller->SetMotionParam(motion_id, {}); } // Reset keyboard or mouse bindings if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { emulated_controller->SetButtonParam( button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( Config::default_buttons[button_id])}); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { Common::ParamPackage analog_param{}; for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Config::default_analogs[analog_id][sub_button_id])}; SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]); } analog_param.Set("modifier", InputCommon::GenerateKeyboardParam( Config::default_stick_mod[analog_id])); emulated_controller->SetStickParam(analog_id, analog_param); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { emulated_controller->SetMotionParam( motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( Config::default_motions[motion_id])}); } // If mouse is selected we want to override with mappings from the driver if (ui->comboDevices->currentIndex() == 1) { UpdateUI(); return; } } // Reset controller bindings const auto& device = input_devices[ui->comboDevices->currentIndex()]; auto button_mappings = input_subsystem->GetButtonMappingForDevice(device); auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device); auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device); for (const auto& button_mapping : button_mappings) { const std::size_t index = button_mapping.first; emulated_controller->SetButtonParam(index, button_mapping.second); } for (const auto& analog_mapping : analog_mappings) { const std::size_t index = analog_mapping.first; emulated_controller->SetStickParam(index, analog_mapping.second); } for (const auto& motion_mapping : motion_mappings) { const std::size_t index = motion_mapping.first; emulated_controller->SetMotionParam(index, motion_mapping.second); } UpdateUI(); } void ConfigureInputPlayer::HandleClick( QPushButton* button, std::size_t button_id, std::function new_input_setter, InputCommon::Polling::InputType type) { if (timeout_timer->isActive()) { return; } if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { button->setText(tr("Shake!")); } else { button->setText(tr("[waiting]")); } button->setFocus(); input_setter = std::move(new_input_setter); input_subsystem->BeginMapping(type); QWidget::grabMouse(); QWidget::grabKeyboard(); if (type == InputCommon::Polling::InputType::Button) { ui->controllerFrame->BeginMappingButton(button_id); } else if (type == InputCommon::Polling::InputType::Stick) { ui->controllerFrame->BeginMappingAnalog(button_id); } timeout_timer->start(4000); // Cancel after 4 seconds poll_timer->start(25); // Check for new inputs every 25ms } void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { timeout_timer->stop(); poll_timer->stop(); input_subsystem->StopMapping(); QWidget::releaseMouse(); QWidget::releaseKeyboard(); if (!abort) { (*input_setter)(params); } UpdateUI(); UpdateInputDeviceCombobox(); ui->controllerFrame->EndMapping(); input_setter = std::nullopt; } bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const { if (ui->comboDevices->currentIndex() == 0) { return true; } if (params.Has("motion")) { return true; } // Keyboard/Mouse if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse"; } const auto& current_input_device = input_devices[ui->comboDevices->currentIndex()]; return params.Get("engine", "") == current_input_device.Get("engine", "") && (params.Get("guid", "") == current_input_device.Get("guid", "") || params.Get("guid", "") == current_input_device.Get("guid2", "")) && params.Get("port", 0) == current_input_device.Get("port", 0); } void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { if (!input_setter || !event) { return; } const auto button = GRenderWindow::QtButtonToMouseButton(event->button()); input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button); } void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { if (!input_setter || !event) { return; } event->ignore(); if (event->key() != Qt::Key_Escape) { input_subsystem->GetKeyboard()->PressKey(event->key()); } } bool ConfigureInputPlayer::eventFilter(QObject* object, QEvent* event) { if (object == ui->comboDevices && event->type() == QEvent::MouseButtonPress) { RefreshInputDevices(); } return object->eventFilter(object, event); } void ConfigureInputPlayer::CreateProfile() { const auto profile_name = LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 30, LimitableInputDialog::InputLimiter::Filesystem); if (profile_name.isEmpty()) { return; } if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) { QMessageBox::critical(this, tr("Create Input Profile"), tr("The given profile name is not valid!")); return; } ApplyConfiguration(); if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) { QMessageBox::critical(this, tr("Create Input Profile"), tr("Failed to create the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } emit RefreshInputProfiles(player_index); ui->comboProfiles->addItem(profile_name); ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1); } void ConfigureInputPlayer::DeleteProfile() { const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } if (!profiles->DeleteProfile(profile_name.toStdString())) { QMessageBox::critical(this, tr("Delete Input Profile"), tr("Failed to delete the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } emit RefreshInputProfiles(player_index); ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex()); ui->comboProfiles->setCurrentIndex(-1); } void ConfigureInputPlayer::LoadProfile() { const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } ApplyConfiguration(); if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) { QMessageBox::critical(this, tr("Load Input Profile"), tr("Failed to load the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } LoadConfiguration(); } void ConfigureInputPlayer::SaveProfile() { static constexpr size_t HANDHELD_INDEX = 8; const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex()); if (profile_name.isEmpty()) { return; } ApplyConfiguration(); // When we're in handheld mode, only the handheld emulated controller bindings are updated const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld; const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index; if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) { QMessageBox::critical(this, tr("Save Input Profile"), tr("Failed to save the input profile \"%1\"").arg(profile_name)); UpdateInputProfiles(); emit RefreshInputProfiles(player_index); return; } } void ConfigureInputPlayer::UpdateInputProfiles() { ui->comboProfiles->clear(); for (const auto& profile_name : profiles->GetInputProfileNames()) { ui->comboProfiles->addItem(QString::fromStdString(profile_name)); } ui->comboProfiles->setCurrentIndex(-1); }