forked from etc/pineapple-src
early-access version 3639
This commit is contained in:
parent
237e24f171
commit
e6d1905a5f
25 changed files with 1068 additions and 127 deletions
|
@ -487,7 +487,7 @@ if (ENABLE_SDL2)
|
|||
if (YUZU_USE_BUNDLED_SDL2)
|
||||
# Detect toolchain and platform
|
||||
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
|
||||
set(SDL2_VER "SDL2-2.0.18")
|
||||
set(SDL2_VER "SDL2-2.26.5")
|
||||
else()
|
||||
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
|
||||
endif()
|
||||
|
@ -507,7 +507,7 @@ if (ENABLE_SDL2)
|
|||
elseif (YUZU_USE_EXTERNAL_SDL2)
|
||||
message(STATUS "Using SDL2 from externals.")
|
||||
else()
|
||||
find_package(SDL2 2.0.18 REQUIRED)
|
||||
find_package(SDL2 2.26.4 REQUIRED)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 3638.
|
||||
This is the source code for early-access 3639.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ import android.view.MotionEvent
|
|||
import android.view.Surface
|
||||
import android.view.View
|
||||
import android.view.inputmethod.InputMethodManager
|
||||
import androidx.activity.viewModels
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.content.getSystemService
|
||||
import androidx.core.view.WindowCompat
|
||||
|
@ -34,6 +35,7 @@ import kotlinx.coroutines.Dispatchers
|
|||
import kotlinx.coroutines.launch
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
|
||||
import org.yuzu.yuzu_emu.fragments.EmulationFragment
|
||||
import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
|
||||
|
@ -60,6 +62,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
|
||||
private lateinit var game: Game
|
||||
|
||||
private val settingsViewModel: SettingsViewModel by viewModels()
|
||||
|
||||
override fun onDestroy() {
|
||||
stopForegroundService(this)
|
||||
super.onDestroy()
|
||||
|
@ -68,6 +72,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
ThemeHelper.setTheme(this)
|
||||
|
||||
settingsViewModel.settings.loadSettings()
|
||||
|
||||
super.onCreate(savedInstanceState)
|
||||
if (savedInstanceState == null) {
|
||||
// Get params we were passed
|
||||
|
|
54
src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/LicenseAdapter.kt
Executable file
54
src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/LicenseAdapter.kt
Executable file
|
@ -0,0 +1,54 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.adapters
|
||||
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.recyclerview.widget.RecyclerView
|
||||
import androidx.recyclerview.widget.RecyclerView.ViewHolder
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
|
||||
import org.yuzu.yuzu_emu.fragments.LicenseBottomSheetDialogFragment
|
||||
import org.yuzu.yuzu_emu.model.License
|
||||
|
||||
class LicenseAdapter(private val activity: AppCompatActivity, var licenses: List<License>) :
|
||||
RecyclerView.Adapter<LicenseAdapter.LicenseViewHolder>(),
|
||||
View.OnClickListener {
|
||||
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): LicenseViewHolder {
|
||||
val binding =
|
||||
ListItemSettingBinding.inflate(LayoutInflater.from(parent.context), parent, false)
|
||||
binding.root.setOnClickListener(this)
|
||||
return LicenseViewHolder(binding)
|
||||
}
|
||||
|
||||
override fun getItemCount(): Int = licenses.size
|
||||
|
||||
override fun onBindViewHolder(holder: LicenseViewHolder, position: Int) {
|
||||
holder.bind(licenses[position])
|
||||
}
|
||||
|
||||
override fun onClick(view: View) {
|
||||
val license = (view.tag as LicenseViewHolder).license
|
||||
LicenseBottomSheetDialogFragment.newInstance(license)
|
||||
.show(activity.supportFragmentManager, LicenseBottomSheetDialogFragment.TAG)
|
||||
}
|
||||
|
||||
inner class LicenseViewHolder(val binding: ListItemSettingBinding) : ViewHolder(binding.root) {
|
||||
lateinit var license: License
|
||||
|
||||
init {
|
||||
itemView.tag = this
|
||||
}
|
||||
|
||||
fun bind(license: License) {
|
||||
this.license = license
|
||||
|
||||
val context = YuzuApplication.appContext
|
||||
binding.textSettingName.text = context.getString(license.titleId)
|
||||
binding.textSettingDescription.text = context.getString(license.descriptionId)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -63,7 +63,7 @@ class KeyboardDialogFragment : DialogFragment() {
|
|||
val headerText =
|
||||
config.header_text!!.ifEmpty { resources.getString(R.string.software_keyboard) }
|
||||
val okText =
|
||||
config.ok_text!!.ifEmpty { resources.getString(android.R.string.ok) }
|
||||
config.ok_text!!.ifEmpty { resources.getString(R.string.submit) }
|
||||
|
||||
return MaterialAlertDialogBuilder(requireContext())
|
||||
.setTitle(headerText)
|
||||
|
|
|
@ -39,7 +39,7 @@ class Settings {
|
|||
val isEmpty: Boolean
|
||||
get() = sections.isEmpty()
|
||||
|
||||
fun loadSettings(view: SettingsActivityView) {
|
||||
fun loadSettings(view: SettingsActivityView? = null) {
|
||||
sections = SettingsSectionMap()
|
||||
loadYuzuSettings(view)
|
||||
if (!TextUtils.isEmpty(gameId)) {
|
||||
|
@ -48,13 +48,13 @@ class Settings {
|
|||
isLoaded = true
|
||||
}
|
||||
|
||||
private fun loadYuzuSettings(view: SettingsActivityView) {
|
||||
private fun loadYuzuSettings(view: SettingsActivityView?) {
|
||||
for ((fileName) in configFileSectionsMap) {
|
||||
sections.putAll(SettingsFile.readFile(fileName, view))
|
||||
}
|
||||
}
|
||||
|
||||
private fun loadCustomGameSettings(gameId: String, view: SettingsActivityView) {
|
||||
private fun loadCustomGameSettings(gameId: String, view: SettingsActivityView?) {
|
||||
// Custom game settings
|
||||
mergeSections(SettingsFile.readCustomGameSettings(gameId, view))
|
||||
}
|
||||
|
@ -108,6 +108,7 @@ class Settings {
|
|||
const val SECTION_AUDIO = "Audio"
|
||||
const val SECTION_CPU = "Cpu"
|
||||
const val SECTION_THEME = "Theme"
|
||||
const val SECTION_DEBUG = "Debug"
|
||||
|
||||
const val PREF_OVERLAY_INIT = "OverlayInit"
|
||||
const val PREF_CONTROL_SCALE = "controlScale"
|
||||
|
|
|
@ -6,10 +6,9 @@ package org.yuzu.yuzu_emu.features.settings.model.view
|
|||
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
|
||||
|
||||
class SubmenuSetting(
|
||||
setting: AbstractSetting?,
|
||||
titleId: Int,
|
||||
descriptionId: Int,
|
||||
val menuKey: String
|
||||
) : SettingsItem(setting, titleId, descriptionId) {
|
||||
) : SettingsItem(null, titleId, descriptionId) {
|
||||
override val type = TYPE_SUBMENU
|
||||
}
|
||||
|
|
|
@ -68,6 +68,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
Settings.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
Settings.SECTION_AUDIO -> addAudioSettings(sl)
|
||||
Settings.SECTION_THEME -> addThemeSettings(sl)
|
||||
Settings.SECTION_DEBUG -> addDebugSettings(sl)
|
||||
else -> {
|
||||
fragmentView.showToastMessage("Unimplemented menu", false)
|
||||
return
|
||||
|
@ -78,11 +79,10 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
}
|
||||
|
||||
private fun addConfigSettings(sl: ArrayList<SettingsItem>) {
|
||||
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_advanced_settings))
|
||||
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.advanced_settings))
|
||||
sl.apply {
|
||||
add(
|
||||
SubmenuSetting(
|
||||
null,
|
||||
R.string.preferences_general,
|
||||
0,
|
||||
Settings.SECTION_GENERAL
|
||||
|
@ -90,7 +90,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
null,
|
||||
R.string.preferences_system,
|
||||
0,
|
||||
Settings.SECTION_SYSTEM
|
||||
|
@ -98,7 +97,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
null,
|
||||
R.string.preferences_graphics,
|
||||
0,
|
||||
Settings.SECTION_RENDERER
|
||||
|
@ -106,12 +104,18 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
null,
|
||||
R.string.preferences_audio,
|
||||
0,
|
||||
Settings.SECTION_AUDIO
|
||||
)
|
||||
)
|
||||
add(
|
||||
SubmenuSetting(
|
||||
R.string.preferences_debug,
|
||||
0,
|
||||
Settings.SECTION_DEBUG
|
||||
)
|
||||
)
|
||||
add(
|
||||
RunnableSetting(
|
||||
R.string.reset_to_default,
|
||||
|
@ -223,17 +227,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
|
||||
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_graphics))
|
||||
sl.apply {
|
||||
add(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_BACKEND,
|
||||
R.string.renderer_api,
|
||||
0,
|
||||
R.array.rendererApiNames,
|
||||
R.array.rendererApiValues,
|
||||
IntSetting.RENDERER_BACKEND.key,
|
||||
IntSetting.RENDERER_BACKEND.defaultValue
|
||||
)
|
||||
)
|
||||
|
||||
add(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_ACCURACY,
|
||||
|
@ -327,15 +321,6 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
IntSetting.RENDERER_ASYNCHRONOUS_SHADERS.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
IntSetting.RENDERER_DEBUG,
|
||||
R.string.renderer_debug,
|
||||
R.string.renderer_debug_description,
|
||||
IntSetting.RENDERER_DEBUG.key,
|
||||
IntSetting.RENDERER_DEBUG.defaultValue
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -451,4 +436,30 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun addDebugSettings(sl: ArrayList<SettingsItem>) {
|
||||
settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_debug))
|
||||
sl.apply {
|
||||
add(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_BACKEND,
|
||||
R.string.renderer_api,
|
||||
0,
|
||||
R.array.rendererApiNames,
|
||||
R.array.rendererApiValues,
|
||||
IntSetting.RENDERER_BACKEND.key,
|
||||
IntSetting.RENDERER_BACKEND.defaultValue
|
||||
)
|
||||
)
|
||||
add(
|
||||
SwitchSetting(
|
||||
IntSetting.RENDERER_DEBUG,
|
||||
R.string.renderer_debug,
|
||||
R.string.renderer_debug_description,
|
||||
IntSetting.RENDERER_DEBUG.key,
|
||||
IntSetting.RENDERER_DEBUG.defaultValue
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ object SettingsFile {
|
|||
private fun readFile(
|
||||
ini: File?,
|
||||
isCustomGame: Boolean,
|
||||
view: SettingsActivityView?
|
||||
view: SettingsActivityView? = null
|
||||
): HashMap<String, SettingSection?> {
|
||||
val sections: HashMap<String, SettingSection?> = SettingsSectionMap()
|
||||
var reader: BufferedReader? = null
|
||||
|
@ -74,10 +74,13 @@ object SettingsFile {
|
|||
return sections
|
||||
}
|
||||
|
||||
fun readFile(fileName: String, view: SettingsActivityView): HashMap<String, SettingSection?> {
|
||||
fun readFile(fileName: String, view: SettingsActivityView?): HashMap<String, SettingSection?> {
|
||||
return readFile(getSettingsFile(fileName), false, view)
|
||||
}
|
||||
|
||||
fun readFile(fileName: String): HashMap<String, SettingSection?> =
|
||||
readFile(getSettingsFile(fileName), false)
|
||||
|
||||
/**
|
||||
* Reads a given .ini file from disk and returns it as a HashMap of SettingSections, themselves
|
||||
* effectively a HashMap of key/value settings. If unsuccessful, outputs an error telling why it
|
||||
|
@ -88,7 +91,7 @@ object SettingsFile {
|
|||
*/
|
||||
fun readCustomGameSettings(
|
||||
gameId: String,
|
||||
view: SettingsActivityView
|
||||
view: SettingsActivityView?
|
||||
): HashMap<String, SettingSection?> {
|
||||
return readFile(getCustomGameSettingsFile(gameId), true, view)
|
||||
}
|
||||
|
|
|
@ -15,13 +15,12 @@ import android.view.View
|
|||
import android.view.ViewGroup
|
||||
import android.view.ViewGroup.MarginLayoutParams
|
||||
import android.widget.Toast
|
||||
import androidx.core.content.ContextCompat
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.navigation.fragment.findNavController
|
||||
import androidx.navigation.findNavController
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.BuildConfig
|
||||
import org.yuzu.yuzu_emu.R
|
||||
|
@ -38,6 +37,7 @@ class AboutFragment : Fragment() {
|
|||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
|
@ -54,7 +54,7 @@ class AboutFragment : Fragment() {
|
|||
homeViewModel.setStatusBarShadeVisibility(visible = false)
|
||||
|
||||
binding.toolbarAbout.setNavigationOnClickListener {
|
||||
parentFragmentManager.primaryNavigationFragment?.findNavController()?.popBackStack()
|
||||
binding.root.findNavController().popBackStack()
|
||||
}
|
||||
|
||||
binding.imageLogo.setOnLongClickListener {
|
||||
|
@ -67,6 +67,10 @@ class AboutFragment : Fragment() {
|
|||
}
|
||||
|
||||
binding.buttonContributors.setOnClickListener { openLink(getString(R.string.contributors_link)) }
|
||||
binding.buttonLicenses.setOnClickListener {
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
|
||||
}
|
||||
|
||||
binding.textBuildHash.text = BuildConfig.GIT_HASH
|
||||
binding.buttonBuildHash.setOnClickListener {
|
||||
|
|
|
@ -314,6 +314,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
.setPositiveButton(android.R.string.ok) { _, _ ->
|
||||
refreshInputOverlay()
|
||||
}
|
||||
.setNegativeButton(android.R.string.cancel, null)
|
||||
.setNeutralButton(R.string.emulation_toggle_all) { _, _ -> }
|
||||
.show()
|
||||
|
||||
|
|
|
@ -0,0 +1,59 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import com.google.android.material.bottomsheet.BottomSheetBehavior
|
||||
import com.google.android.material.bottomsheet.BottomSheetDialogFragment
|
||||
import org.yuzu.yuzu_emu.databinding.DialogLicenseBinding
|
||||
import org.yuzu.yuzu_emu.model.License
|
||||
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
|
||||
|
||||
class LicenseBottomSheetDialogFragment : BottomSheetDialogFragment() {
|
||||
private var _binding: DialogLicenseBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = DialogLicenseBinding.inflate(layoutInflater)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
BottomSheetBehavior.from<View>(view.parent as View).state =
|
||||
BottomSheetBehavior.STATE_HALF_EXPANDED
|
||||
|
||||
val license = requireArguments().parcelable<License>(LICENSE)!!
|
||||
|
||||
binding.apply {
|
||||
textTitle.setText(license.titleId)
|
||||
textLink.setText(license.linkId)
|
||||
textCopyright.setText(license.copyrightId)
|
||||
textLicense.setText(license.licenseId)
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
const val TAG = "LicenseBottomSheetDialogFragment"
|
||||
|
||||
const val LICENSE = "License"
|
||||
|
||||
fun newInstance(
|
||||
license: License
|
||||
): LicenseBottomSheetDialogFragment {
|
||||
val dialog = LicenseBottomSheetDialogFragment()
|
||||
val bundle = Bundle()
|
||||
bundle.putParcelable(LICENSE, license)
|
||||
dialog.arguments = bundle
|
||||
return dialog
|
||||
}
|
||||
}
|
||||
}
|
137
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/LicensesFragment.kt
Executable file
137
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/LicensesFragment.kt
Executable file
|
@ -0,0 +1,137 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import android.view.ViewGroup.MarginLayoutParams
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.fragment.app.activityViewModels
|
||||
import androidx.navigation.findNavController
|
||||
import androidx.recyclerview.widget.LinearLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.LicenseAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentLicensesBinding
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.License
|
||||
|
||||
class LicensesFragment : Fragment() {
|
||||
private var _binding: FragmentLicensesBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
private val homeViewModel: HomeViewModel by activityViewModels()
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentLicensesBinding.inflate(layoutInflater)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
homeViewModel.setNavigationVisibility(visible = false, animated = true)
|
||||
homeViewModel.setStatusBarShadeVisibility(visible = false)
|
||||
|
||||
binding.toolbarLicenses.setNavigationOnClickListener {
|
||||
binding.root.findNavController().popBackStack()
|
||||
}
|
||||
|
||||
val licenses = listOf(
|
||||
License(
|
||||
R.string.license_fidelityfx_fsr,
|
||||
R.string.license_fidelityfx_fsr_description,
|
||||
R.string.license_fidelityfx_fsr_link,
|
||||
R.string.license_fidelityfx_fsr_copyright,
|
||||
R.string.license_fidelityfx_fsr_text
|
||||
),
|
||||
License(
|
||||
R.string.license_cubeb,
|
||||
R.string.license_cubeb_description,
|
||||
R.string.license_cubeb_link,
|
||||
R.string.license_cubeb_copyright,
|
||||
R.string.license_cubeb_text
|
||||
),
|
||||
License(
|
||||
R.string.license_dynarmic,
|
||||
R.string.license_dynarmic_description,
|
||||
R.string.license_dynarmic_link,
|
||||
R.string.license_dynarmic_copyright,
|
||||
R.string.license_dynarmic_text
|
||||
),
|
||||
License(
|
||||
R.string.license_ffmpeg,
|
||||
R.string.license_ffmpeg_description,
|
||||
R.string.license_ffmpeg_link,
|
||||
R.string.license_ffmpeg_copyright,
|
||||
R.string.license_ffmpeg_text
|
||||
),
|
||||
License(
|
||||
R.string.license_opus,
|
||||
R.string.license_opus_description,
|
||||
R.string.license_opus_link,
|
||||
R.string.license_opus_copyright,
|
||||
R.string.license_opus_text
|
||||
),
|
||||
License(
|
||||
R.string.license_sirit,
|
||||
R.string.license_sirit_description,
|
||||
R.string.license_sirit_link,
|
||||
R.string.license_sirit_copyright,
|
||||
R.string.license_sirit_text
|
||||
),
|
||||
License(
|
||||
R.string.license_adreno_tools,
|
||||
R.string.license_adreno_tools_description,
|
||||
R.string.license_adreno_tools_link,
|
||||
R.string.license_adreno_tools_copyright,
|
||||
R.string.license_adreno_tools_text
|
||||
)
|
||||
)
|
||||
|
||||
binding.listLicenses.apply {
|
||||
layoutManager = LinearLayoutManager(requireContext())
|
||||
adapter = LicenseAdapter(requireActivity() as AppCompatActivity, licenses)
|
||||
}
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _: View, windowInsets: WindowInsetsCompat ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
val leftInsets = barInsets.left + cutoutInsets.left
|
||||
val rightInsets = barInsets.right + cutoutInsets.right
|
||||
|
||||
val mlpAppBar = binding.appbarLicenses.layoutParams as MarginLayoutParams
|
||||
mlpAppBar.leftMargin = leftInsets
|
||||
mlpAppBar.rightMargin = rightInsets
|
||||
binding.appbarLicenses.layoutParams = mlpAppBar
|
||||
|
||||
val mlpScrollAbout = binding.listLicenses.layoutParams as MarginLayoutParams
|
||||
mlpScrollAbout.leftMargin = leftInsets
|
||||
mlpScrollAbout.rightMargin = rightInsets
|
||||
binding.listLicenses.layoutParams = mlpScrollAbout
|
||||
|
||||
binding.listLicenses.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
16
src/android/app/src/main/java/org/yuzu/yuzu_emu/model/License.kt
Executable file
16
src/android/app/src/main/java/org/yuzu/yuzu_emu/model/License.kt
Executable file
|
@ -0,0 +1,16 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import android.os.Parcelable
|
||||
import kotlinx.parcelize.Parcelize
|
||||
|
||||
@Parcelize
|
||||
data class License(
|
||||
val titleId: Int,
|
||||
val descriptionId: Int,
|
||||
val linkId: Int,
|
||||
val copyrightId: Int,
|
||||
val licenseId: Int
|
||||
) : Parcelable
|
|
@ -35,6 +35,7 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
|
|||
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
|
||||
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
|
||||
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
|
||||
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
|
||||
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
|
||||
|
@ -48,6 +49,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
|
||||
private val homeViewModel: HomeViewModel by viewModels()
|
||||
private val gamesViewModel: GamesViewModel by viewModels()
|
||||
private val settingsViewModel: SettingsViewModel by viewModels()
|
||||
|
||||
override var themeId: Int = 0
|
||||
|
||||
|
@ -55,6 +57,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
|||
val splashScreen = installSplashScreen()
|
||||
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
|
||||
|
||||
settingsViewModel.settings.loadSettings()
|
||||
|
||||
ThemeHelper.setTheme(this)
|
||||
|
||||
super.onCreate(savedInstanceState)
|
||||
|
|
64
src/android/app/src/main/res/layout/dialog_license.xml
Executable file
64
src/android/app/src/main/res/layout/dialog_license.xml
Executable file
|
@ -0,0 +1,64 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:layout_marginHorizontal="16dp">
|
||||
|
||||
<com.google.android.material.bottomsheet.BottomSheetDragHandleView
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center_horizontal"/>
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.HeadlineLarge"
|
||||
android:id="@+id/text_title"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center"
|
||||
tools:text="@string/license_adreno_tools" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:id="@+id/text_link"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center"
|
||||
android:layout_marginTop="16dp"
|
||||
android:autoLink="all"
|
||||
tools:text="@string/license_adreno_tools_link" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyLarge"
|
||||
android:id="@+id/text_copyright"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center"
|
||||
android:layout_marginTop="16dp"
|
||||
android:textStyle="bold"
|
||||
tools:text="@string/license_adreno_tools_copyright" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:id="@+id/text_license"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_gravity="center"
|
||||
android:layout_marginVertical="16dp"
|
||||
android:autoLink="all"
|
||||
tools:text="@string/license_adreno_tools_text" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
|
@ -109,6 +109,39 @@
|
|||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="20dp" />
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/button_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:paddingVertical="16dp"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:background="?attr/selectableItemBackground"
|
||||
android:orientation="vertical">
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.TitleMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:textAlignment="viewStart"
|
||||
android:text="@string/licenses" />
|
||||
|
||||
<com.google.android.material.textview.MaterialTextView
|
||||
style="@style/TextAppearance.Material3.BodyMedium"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginHorizontal="24dp"
|
||||
android:layout_marginTop="6dp"
|
||||
android:textAlignment="viewStart"
|
||||
android:text="@string/licenses_description" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<com.google.android.material.divider.MaterialDivider
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
|
|
30
src/android/app/src/main/res/layout/fragment_licenses.xml
Executable file
30
src/android/app/src/main/res/layout/fragment_licenses.xml
Executable file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:id="@+id/coordinator_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
app:title="@string/licenses"
|
||||
app:navigationIcon="@drawable/ic_back" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/list_licenses"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
|
||||
|
||||
</androidx.coordinatorlayout.widget.CoordinatorLayout>
|
|
@ -40,11 +40,20 @@
|
|||
<fragment
|
||||
android:id="@+id/aboutFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.AboutFragment"
|
||||
android:label="AboutFragment" />
|
||||
android:label="AboutFragment" >
|
||||
<action
|
||||
android:id="@+id/action_aboutFragment_to_licensesFragment"
|
||||
app:destination="@id/licensesFragment" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/earlyAccessFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.EarlyAccessFragment"
|
||||
android:label="EarlyAccessFragment" />
|
||||
|
||||
<fragment
|
||||
android:id="@+id/licensesFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.LicensesFragment"
|
||||
android:label="LicensesFragment" />
|
||||
|
||||
</navigation>
|
||||
|
|
|
@ -2,67 +2,67 @@
|
|||
<resources>
|
||||
|
||||
<string-array name="regionNames">
|
||||
<item>@string/region_auto</item>
|
||||
<item>@string/region_japan</item>
|
||||
<item>@string/region_usa</item>
|
||||
<item>@string/region_europe</item>
|
||||
<item>@string/auto</item>
|
||||
<item>@string/region_australia</item>
|
||||
<item>@string/region_china</item>
|
||||
<item>@string/region_europe</item>
|
||||
<item>@string/region_japan</item>
|
||||
<item>@string/region_korea</item>
|
||||
<item>@string/region_taiwan</item>
|
||||
<item>@string/region_usa</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="regionValues">
|
||||
<item>-1</item>
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>2</item>
|
||||
<item>0</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>1</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="languageNames">
|
||||
<item>@string/language_japanese</item>
|
||||
<item>@string/language_brazilian_portuguese</item>
|
||||
<item>@string/language_british_english</item>
|
||||
<item>@string/language_canadian_french</item>
|
||||
<item>@string/language_chinese</item>
|
||||
<item>@string/language_dutch</item>
|
||||
<item>@string/language_english</item>
|
||||
<item>@string/language_french</item>
|
||||
<item>@string/langauge_german</item>
|
||||
<item>@string/language_italian</item>
|
||||
<item>@string/language_spanish</item>
|
||||
<item>@string/language_chinese</item>
|
||||
<item>@string/language_japanese</item>
|
||||
<item>@string/language_korean</item>
|
||||
<item>@string/language_dutch</item>
|
||||
<item>@string/language_latin_american_spanish</item>
|
||||
<item>@string/language_portuguese</item>
|
||||
<item>@string/language_russian</item>
|
||||
<item>@string/language_taiwanese</item>
|
||||
<item>@string/language_british_english</item>
|
||||
<item>@string/language_canadian_french</item>
|
||||
<item>@string/language_latin_american_spanish</item>
|
||||
<item>@string/language_simplified_chinese</item>
|
||||
<item>@string/language_spanish</item>
|
||||
<item>@string/language_taiwanese</item>
|
||||
<item>@string/language_traditional_chinese</item>
|
||||
<item>@string/language_brazilian_portuguese</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="languageValues">
|
||||
<item>0</item>
|
||||
<item>17</item>
|
||||
<item>12</item>
|
||||
<item>13</item>
|
||||
<item>6</item>
|
||||
<item>8</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>0</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>14</item>
|
||||
<item>9</item>
|
||||
<item>10</item>
|
||||
<item>11</item>
|
||||
<item>12</item>
|
||||
<item>13</item>
|
||||
<item>14</item>
|
||||
<item>15</item>
|
||||
<item>5</item>
|
||||
<item>11</item>
|
||||
<item>16</item>
|
||||
<item>17</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="rendererApiNames">
|
||||
|
@ -166,7 +166,7 @@
|
|||
</integer-array>
|
||||
|
||||
<string-array name="cpuAccuracyNames">
|
||||
<item>@string/cpu_accuracy_auto</item>
|
||||
<item>@string/auto</item>
|
||||
<item>@string/cpu_accuracy_accurate</item>
|
||||
<item>@string/cpu_accuracy_unsafe</item>
|
||||
<item>@string/cpu_accuracy_paranoid</item>
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
<string name="add_games_warning">Skip selecting games folder?</string>
|
||||
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
|
||||
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
|
||||
<string name="home_search_games">Search Games</string>
|
||||
<string name="home_search_games">Search games</string>
|
||||
<string name="games_dir_selected">Games directory selected</string>
|
||||
<string name="install_prod_keys">Install prod.keys</string>
|
||||
<string name="install_prod_keys_description">Required to decrypt retail games</string>
|
||||
|
@ -77,8 +77,8 @@
|
|||
<string name="install_gpu_driver_description">Install alternative drivers for potentially better performance or accuracy</string>
|
||||
<string name="advanced_settings">Advanced settings</string>
|
||||
<string name="settings_description">Configure emulator settings</string>
|
||||
<string name="search_recently_played">Recently Played</string>
|
||||
<string name="search_recently_added">Recently Added</string>
|
||||
<string name="search_recently_played">Recently played</string>
|
||||
<string name="search_recently_added">Recently added</string>
|
||||
<string name="search_retail">Retail</string>
|
||||
<string name="search_homebrew">Homebrew</string>
|
||||
<string name="open_user_folder">Open yuzu folder</string>
|
||||
|
@ -104,6 +104,7 @@
|
|||
<string name="contributors">Contributors</string>
|
||||
<string name="contributors_description">Made with \u2764 from the yuzu team</string>
|
||||
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
|
||||
<string name="licenses_description">Projects that make yuzu for Android possible</string>
|
||||
<string name="build">Build</string>
|
||||
<string name="support_link">https://discord.gg/u77vRWY</string>
|
||||
<string name="website_link">https://yuzu-emu.org/</string>
|
||||
|
@ -124,39 +125,39 @@
|
|||
<string name="are_you_interested">Are you interested?</string>
|
||||
|
||||
<!-- General settings strings -->
|
||||
<string name="frame_limit_enable">Enable limit speed</string>
|
||||
<string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed.</string>
|
||||
<string name="frame_limit_enable">Limit speed</string>
|
||||
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
|
||||
<string name="frame_limit_slider">Limit speed percent</string>
|
||||
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
|
||||
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
|
||||
<string name="cpu_accuracy">CPU accuracy</string>
|
||||
|
||||
<!-- System settings strings -->
|
||||
<string name="use_docked_mode">Docked mode</string>
|
||||
<string name="use_docked_mode_description">Emulates in docked mode, which increases the resolution at the expense of performance.</string>
|
||||
<string name="use_docked_mode">Docked Mode</string>
|
||||
<string name="use_docked_mode_description">Increases resolution, decreasing performance. Handheld Mode is used when disabled, lowering resolution and increasing performance.</string>
|
||||
<string name="emulated_region">Emulated region</string>
|
||||
<string name="emulated_language">Emulated language</string>
|
||||
<string name="select_rtc_date">Select RTC Date</string>
|
||||
<string name="select_rtc_time">Select RTC Time</string>
|
||||
<string name="use_custom_rtc">Enable Custom RTC</string>
|
||||
<string name="use_custom_rtc_description">This setting allows you to set a custom real time clock separate from your current system time</string>
|
||||
<string name="set_custom_rtc">Set Custom RTC</string>
|
||||
<string name="select_rtc_date">Select RTC date</string>
|
||||
<string name="select_rtc_time">Select RTC time</string>
|
||||
<string name="use_custom_rtc">Custom RTC</string>
|
||||
<string name="use_custom_rtc_description">Allows you to set a custom real-time clock separate from your current system time.</string>
|
||||
<string name="set_custom_rtc">Set custom RTC</string>
|
||||
|
||||
<!-- Graphics settings strings -->
|
||||
<string name="renderer_api">API</string>
|
||||
<string name="renderer_accuracy">Accuracy level</string>
|
||||
<string name="renderer_resolution">Resolution</string>
|
||||
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
|
||||
<string name="renderer_vsync">VSync mode</string>
|
||||
<string name="renderer_aspect_ratio">Aspect Ratio</string>
|
||||
<string name="renderer_scaling_filter">Window Adapting Filter</string>
|
||||
<string name="renderer_anti_aliasing">Anti-Aliasing Method</string>
|
||||
<string name="renderer_aspect_ratio">Aspect ratio</string>
|
||||
<string name="renderer_scaling_filter">Window adapting filter</string>
|
||||
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
|
||||
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
|
||||
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
|
||||
<string name="renderer_debug">Enable graphics debugging</string>
|
||||
<string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
|
||||
<string name="use_disk_shader_cache">Use disk shader cache</string>
|
||||
<string name="use_disk_shader_cache_description">Reduce stuttering by storing and loading generated shaders to disk.</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
|
||||
<string name="renderer_debug">Graphics debugging</string>
|
||||
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
|
||||
<string name="use_disk_shader_cache">Disk shader cache</string>
|
||||
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_volume">Volume</string>
|
||||
|
@ -171,10 +172,12 @@
|
|||
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
|
||||
<string name="reset_to_default">Reset to default</string>
|
||||
<string name="reset_all_settings">Reset all settings?</string>
|
||||
<string name="reset_all_settings_description">All Advanced Settings will be reset to their default configuration. This can not be undone.</string>
|
||||
<string name="reset_all_settings_description">All advanced settings will be reset to their default configuration. This can not be undone.</string>
|
||||
<string name="settings_reset">Settings reset</string>
|
||||
<string name="close">Close</string>
|
||||
<string name="learn_more">Learn More</string>
|
||||
<string name="learn_more">Learn more</string>
|
||||
<string name="auto">Auto</string>
|
||||
<string name="submit">Submit</string>
|
||||
|
||||
<!-- GPU driver installation -->
|
||||
<string name="select_gpu_driver">Select GPU driver</string>
|
||||
|
@ -188,13 +191,13 @@
|
|||
<string name="installing_driver">Installing driver…</string>
|
||||
|
||||
<!-- Preferences Screen -->
|
||||
<string name="preferences_advanced_settings">Advanced Settings</string>
|
||||
<string name="preferences_settings">Settings</string>
|
||||
<string name="preferences_general">General</string>
|
||||
<string name="preferences_system">System</string>
|
||||
<string name="preferences_graphics">Graphics</string>
|
||||
<string name="preferences_audio">Audio</string>
|
||||
<string name="preferences_theme">Theme and color</string>
|
||||
<string name="preferences_debug">Debug</string>
|
||||
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">Your ROM is encrypted</string>
|
||||
|
@ -206,29 +209,29 @@
|
|||
<string name="loader_error_file_not_found">ROM file does not exist</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_exit">Exit Emulation</string>
|
||||
<string name="emulation_exit">Exit emulation</string>
|
||||
<string name="emulation_done">Done</string>
|
||||
<string name="emulation_fps_counter">FPS Counter</string>
|
||||
<string name="emulation_toggle_controls">Toggle Controls</string>
|
||||
<string name="emulation_rel_stick_center">Relative Stick Center</string>
|
||||
<string name="emulation_dpad_slide">DPad Slide</string>
|
||||
<string name="emulation_haptics">Haptics</string>
|
||||
<string name="emulation_show_overlay">Show Overlay</string>
|
||||
<string name="emulation_toggle_all">Toggle All</string>
|
||||
<string name="emulation_control_adjust">Adjust Overlay</string>
|
||||
<string name="emulation_fps_counter">FPS counter</string>
|
||||
<string name="emulation_toggle_controls">Toggle controls</string>
|
||||
<string name="emulation_rel_stick_center">Relative stick center</string>
|
||||
<string name="emulation_dpad_slide">D-pad slide</string>
|
||||
<string name="emulation_haptics">Touch haptics</string>
|
||||
<string name="emulation_show_overlay">Show overlay</string>
|
||||
<string name="emulation_toggle_all">Toggle all</string>
|
||||
<string name="emulation_control_adjust">Adjust overlay</string>
|
||||
<string name="emulation_control_scale">Scale</string>
|
||||
<string name="emulation_control_opacity">Opacity</string>
|
||||
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
|
||||
<string name="emulation_touch_overlay_edit">Edit Overlay</string>
|
||||
<string name="emulation_pause">Pause Emulation</string>
|
||||
<string name="emulation_unpause">Unpause Emulation</string>
|
||||
<string name="emulation_input_overlay">Overlay Options</string>
|
||||
<string name="emulation_touch_overlay_reset">Reset overlay</string>
|
||||
<string name="emulation_touch_overlay_edit">Edit overlay</string>
|
||||
<string name="emulation_pause">Pause emulation</string>
|
||||
<string name="emulation_unpause">Unpause emulation</string>
|
||||
<string name="emulation_input_overlay">Overlay options</string>
|
||||
<string name="emulation_game_loading">Game loading…</string>
|
||||
|
||||
<string name="load_settings">Loading Settings…</string>
|
||||
<string name="load_settings">Loading settings…</string>
|
||||
|
||||
<!-- Software keyboard -->
|
||||
<string name="software_keyboard">Software Keyboard</string>
|
||||
<string name="software_keyboard">Software keyboard</string>
|
||||
|
||||
<!-- Errors and warnings -->
|
||||
<string name="abort_button">Abort</string>
|
||||
|
@ -242,7 +245,6 @@
|
|||
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
|
||||
|
||||
<!-- Region Names -->
|
||||
<string name="region_auto">Auto-select</string>
|
||||
<string name="region_japan">Japan</string>
|
||||
<string name="region_usa">USA</string>
|
||||
<string name="region_europe">Europe</string>
|
||||
|
@ -312,18 +314,17 @@
|
|||
<string name="ratio_force_four_three">Force 4:3</string>
|
||||
<string name="ratio_force_twenty_one_nine">Force 21:9</string>
|
||||
<string name="ratio_force_sixteen_ten">Force 16:10</string>
|
||||
<string name="ratio_stretch">Stretch to Window</string>
|
||||
<string name="ratio_stretch">Stretch to window</string>
|
||||
|
||||
<!-- CPU Accuracy -->
|
||||
<string name="cpu_accuracy_auto">Auto</string>
|
||||
<string name="cpu_accuracy_accurate">Accurate</string>
|
||||
<string name="cpu_accuracy_unsafe">Unsafe</string>
|
||||
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
|
||||
|
||||
<!-- Gamepad Buttons -->
|
||||
<string name="gamepad_d_pad">D-Pad</string>
|
||||
<string name="gamepad_left_stick">Left Stick</string>
|
||||
<string name="gamepad_right_stick">Right Stick</string>
|
||||
<string name="gamepad_d_pad">D-pad</string>
|
||||
<string name="gamepad_left_stick">Left stick</string>
|
||||
<string name="gamepad_right_stick">Right stick</string>
|
||||
<string name="gamepad_home">Home</string>
|
||||
<string name="gamepad_screenshot">Screenshot</string>
|
||||
|
||||
|
@ -332,18 +333,525 @@
|
|||
<string name="building_shaders">Building shaders</string>
|
||||
|
||||
<!-- Theme options -->
|
||||
<string name="change_app_theme">Change App Theme</string>
|
||||
<string name="change_app_theme">Change app theme</string>
|
||||
<string name="theme_default">Default</string>
|
||||
<string name="theme_material_you">Material You</string>
|
||||
|
||||
<!-- Theme Modes -->
|
||||
<string name="change_theme_mode">Change Theme Mode</string>
|
||||
<string name="change_theme_mode">Change theme mode</string>
|
||||
<string name="theme_mode_follow_system">Follow System</string>
|
||||
<string name="theme_mode_light">Light</string>
|
||||
<string name="theme_mode_dark">Dark</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Use Black Backgrounds</string>
|
||||
<string name="use_black_backgrounds">Black backgrounds</string>
|
||||
<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
|
||||
|
||||
<!-- Licenses screen strings -->
|
||||
<string name="licenses">Licenses</string>
|
||||
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>
|
||||
<string name="license_fidelityfx_fsr_description">High-quality upscaling from AMD</string>
|
||||
<string name="license_fidelityfx_fsr_link" translatable="false">https://github.com/GPUOpen-Effects/FidelityFX-FSR</string>
|
||||
<string name="license_fidelityfx_fsr_copyright" translatable="false">Copyright © 2021 Advanced Micro Devices, Inc.</string>
|
||||
<string name="license_fidelityfx_fsr_text" translatable="false">
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the \"Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:\n\n
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.\n\n
|
||||
|
||||
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
</string>
|
||||
<string name="license_cubeb" translatable="false">cubeb</string>
|
||||
<string name="license_cubeb_description" translatable="false">Cross platform audio library</string>
|
||||
<string name="license_cubeb_link" translatable="false">https://github.com/mozilla/cubeb</string>
|
||||
<string name="license_cubeb_copyright" translatable="false">Copyright © 2011 Mozilla Foundation</string>
|
||||
<string name="license_cubeb_text" translatable="false">
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.\n\n
|
||||
|
||||
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
</string>
|
||||
<string name="license_dynarmic" translatable="false">Dynarmic</string>
|
||||
<string name="license_dynarmic_description" translatable="false">An ARM dynamic recompiler</string>
|
||||
<string name="license_dynarmic_link" translatable="false">https://github.com/merryhime/dynarmic</string>
|
||||
<string name="license_dynarmic_copyright" translatable="false">Copyright © 2017 merryhime</string>
|
||||
<string name="license_dynarmic_text" translatable="false">
|
||||
Permission to use, copy, modify, and/or distribute this software for
|
||||
any purpose with or without fee is hereby granted.\n\n
|
||||
|
||||
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||||
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||||
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
</string>
|
||||
<string name="license_ffmpeg" translatable="false">FFmpeg</string>
|
||||
<string name="license_ffmpeg_description" translatable="false">FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.</string>
|
||||
<string name="license_ffmpeg_link" translatable="false">https://github.com/FFmpeg/FFmpeg</string>
|
||||
<string name="license_ffmpeg_copyright" translatable="false">Copyright © 1991, 1999 Free Software Foundation, Inc.</string>
|
||||
<string name="license_ffmpeg_text" translatable="false">
|
||||
GNU LESSER GENERAL PUBLIC LICENSE\n
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION\n\n
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called \"this License\").
|
||||
Each licensee is addressed as \"you\".\n\n
|
||||
|
||||
A \"library\" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.\n\n
|
||||
|
||||
The \"Library\", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A \"work based on the
|
||||
Library\" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term \"modification\".)\n\n
|
||||
|
||||
\"Source code\" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.\n\n
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.\n\n
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library\'s
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.\n\n
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.\n\n
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:\n\n
|
||||
|
||||
a) The modified work must itself be a software library.\n\n
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.\n\n
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.\n\n
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.\n\n
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)\n\n
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.\n\n
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.\n\n
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.\n\n
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.\n\n
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.\n\n
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.\n\n
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.\n\n
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.\n\n
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a \"work that uses the Library\". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.\n\n
|
||||
|
||||
However, linking a \"work that uses the Library\" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a \"work that uses the
|
||||
library\". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.\n\n
|
||||
|
||||
When a \"work that uses the Library\" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.\n\n
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)\n\n
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.\n\n
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a \"work that uses the Library\" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer\'s own use and reverse
|
||||
engineering for debugging such modifications.\n\n
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:\n\n
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable \"work that
|
||||
uses the Library\", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)\n\n
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user\'s computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.\n\n
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.\n\n
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.\n\n
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.\n\n
|
||||
|
||||
For an executable, the required form of the \"work that uses the
|
||||
Library\" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.\n\n
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.\n\n
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:\n\n
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.\n\n
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.\n\n
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.\n\n
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.\n\n
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients\' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.\n\n
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.\n\n
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.\n\n
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.\n\n
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.\n\n
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.\n\n
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.\n\n
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version\", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.\n\n
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.\n\n
|
||||
|
||||
NO WARRANTY\n\n
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY \"AS IS\" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\n\n
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
</string>
|
||||
<string name="license_opus" translatable="false">Opus</string>
|
||||
<string name="license_opus_description" translatable="false">Modern audio compression for the internet</string>
|
||||
<string name="license_opus_link" translatable="false">https://github.com/xiph/opus</string>
|
||||
<string name="license_opus_copyright" translatable="false">Copyright 2001–2011 Xiph.Org, Skype Limited, Octasic, Jean-Marc Valin, Timothy B. Terriberry, CSIRO, Gregory Maxwell, Mark Borgerding, Erik de Castro Lopo</string>
|
||||
<string name="license_opus_text" translatable="false">
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:\n\n
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.\n\n
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.\n\n
|
||||
|
||||
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||||
names of specific contributors, may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.\n\n
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS\'\' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n
|
||||
|
||||
Opus is subject to the royalty-free patent licenses which are
|
||||
specified at:\n\n
|
||||
|
||||
Xiph.Org Foundation:
|
||||
https://datatracker.ietf.org/ipr/1524/ \n\n
|
||||
|
||||
Microsoft Corporation:
|
||||
https://datatracker.ietf.org/ipr/1914/ \n\n
|
||||
|
||||
Broadcom Corporation:
|
||||
https://datatracker.ietf.org/ipr/1526/
|
||||
</string>
|
||||
<string name="license_sirit" translatable="false">Sirit</string>
|
||||
<string name="license_sirit_description" translatable="false">A runtime SPIR-V assembler</string>
|
||||
<string name="license_sirit_link" translatable="false">https://github.com/ReinUsesLisp/sirit</string>
|
||||
<string name="license_sirit_copyright" translatable="false">Copyright © 2019, sirit All rights reserved.</string>
|
||||
<string name="license_sirit_text" translatable="false">
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:\n
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.\n
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.\n
|
||||
* Neither the name of the organization nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.\n\n
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</string>
|
||||
<string name="license_adreno_tools" translatable="false">Adreno Tools</string>
|
||||
<string name="license_adreno_tools_description" translatable="false">A library for applying rootless Adreno GPU driver modifications/replacements</string>
|
||||
<string name="license_adreno_tools_link" translatable="false">https://github.com/bylaws/libadrenotools</string>
|
||||
<string name="license_adreno_tools_copyright" translatable="false">Copyright © 2021, Billy Laws</string>
|
||||
<string name="license_adreno_tools_text" translatable="false">
|
||||
BSD 2-Clause License\n\n
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:\n\n
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.\n\n
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.\n\n
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
</string>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -104,7 +104,7 @@ void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
|
|||
}
|
||||
|
||||
mailbox = mailbox_;
|
||||
thread = std::thread(&AudioRenderer::ThreadFunc, this);
|
||||
thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
|
||||
running = true;
|
||||
}
|
||||
|
||||
|
@ -130,7 +130,7 @@ void AudioRenderer::CreateSinkStreams() {
|
|||
}
|
||||
}
|
||||
|
||||
void AudioRenderer::ThreadFunc() {
|
||||
void AudioRenderer::ThreadFunc(std::stop_token stop_token) {
|
||||
static constexpr char name[]{"AudioRenderer"};
|
||||
MicroProfileOnThreadCreate(name);
|
||||
Common::SetCurrentThreadName(name);
|
||||
|
@ -146,7 +146,7 @@ void AudioRenderer::ThreadFunc() {
|
|||
// 0.12 seconds (2304000 / 19200000)
|
||||
constexpr u64 max_process_time{2'304'000ULL};
|
||||
|
||||
while (true) {
|
||||
while (!stop_token.stop_requested()) {
|
||||
auto message{mailbox->ADSPWaitMessage()};
|
||||
switch (message) {
|
||||
case RenderMessage::AudioRenderer_Shutdown:
|
||||
|
@ -193,7 +193,7 @@ void AudioRenderer::ThreadFunc() {
|
|||
max_time = std::min(command_buffer.time_limit, max_time);
|
||||
command_list_processor.SetProcessTimeMax(max_time);
|
||||
|
||||
streams[index]->WaitFreeSpace();
|
||||
streams[index]->WaitFreeSpace(stop_token);
|
||||
|
||||
// Process the command list
|
||||
{
|
||||
|
|
|
@ -177,7 +177,7 @@ private:
|
|||
/**
|
||||
* Main AudioRenderer thread, responsible for processing the command lists.
|
||||
*/
|
||||
void ThreadFunc();
|
||||
void ThreadFunc(std::stop_token stop_token);
|
||||
|
||||
/**
|
||||
* Creates the streams which will receive the processed samples.
|
||||
|
@ -187,7 +187,7 @@ private:
|
|||
/// Core system
|
||||
Core::System& system;
|
||||
/// Main thread
|
||||
std::thread thread{};
|
||||
std::jthread thread{};
|
||||
/// The current state
|
||||
std::atomic<bool> running{};
|
||||
/// The active mailbox
|
||||
|
|
|
@ -268,14 +268,15 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
|
|||
return std::min<u64>(exp_played_sample_count, max_played_sample_count) + TargetSampleCount * 3;
|
||||
}
|
||||
|
||||
void SinkStream::WaitFreeSpace() {
|
||||
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
|
||||
std::unique_lock lk{release_mutex};
|
||||
release_cv.wait_for(lk, std::chrono::milliseconds(5),
|
||||
[this]() { return queued_buffers < max_queue_size; });
|
||||
#ifndef ANDROID
|
||||
// This wait can cause a problematic shutdown hang on Android.
|
||||
if (queued_buffers > max_queue_size + 3) {
|
||||
release_cv.wait(lk, [this]() { return queued_buffers < max_queue_size; });
|
||||
Common::CondvarWait(release_cv, lk, stop_token,
|
||||
[this] { return queued_buffers < max_queue_size; });
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/reader_writer_queue.h"
|
||||
#include "common/ring_buffer.h"
|
||||
#include "common/thread.h"
|
||||
|
@ -210,7 +211,7 @@ public:
|
|||
/**
|
||||
* Waits for free space in the sample ring buffer
|
||||
*/
|
||||
void WaitFreeSpace();
|
||||
void WaitFreeSpace(std::stop_token stop_token);
|
||||
|
||||
protected:
|
||||
/// Core system
|
||||
|
@ -252,7 +253,7 @@ private:
|
|||
/// Set via IAudioDevice service calls
|
||||
f32 device_volume{1.0f};
|
||||
/// Signalled when ring buffer entries are consumed
|
||||
std::condition_variable release_cv;
|
||||
std::condition_variable_any release_cv;
|
||||
std::mutex release_mutex;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue