forked from etc/pineapple-src
early-access version 2402
This commit is contained in:
parent
0e51e385d9
commit
e02a55d571
6 changed files with 17 additions and 16 deletions
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 2401.
|
||||
This is the source code for early-access 2402.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -464,9 +464,9 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
|
|||
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
|
||||
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
|
||||
const s64 min_spacing_critical = device_memory - 1_GiB;
|
||||
const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
|
||||
const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
|
||||
const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
|
||||
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
|
||||
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
|
||||
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
|
||||
minimum_memory = static_cast<u64>(
|
||||
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
|
||||
DEFAULT_EXPECTED_MEMORY));
|
||||
|
|
|
@ -695,7 +695,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
|
|||
}
|
||||
if (IsConverted(runtime->device, info.format, info.type)) {
|
||||
flags |= ImageFlagBits::Converted;
|
||||
flags |= ImageFlagBits::GCProtected;
|
||||
flags |= ImageFlagBits::CostlyLoad;
|
||||
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
||||
gl_format = GL_RGBA;
|
||||
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
|
|
|
@ -1211,7 +1211,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
|
|||
} else {
|
||||
flags |= VideoCommon::ImageFlagBits::Converted;
|
||||
}
|
||||
flags |= VideoCommon::ImageFlagBits::GCProtected;
|
||||
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
||||
}
|
||||
if (runtime->device.HasDebuggingToolAttached()) {
|
||||
original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
|
||||
|
|
|
@ -29,11 +29,11 @@ enum class ImageFlagBits : u32 {
|
|||
Sparse = 1 << 9, ///< Image has non continous submemory.
|
||||
|
||||
// Garbage Collection Flags
|
||||
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
|
||||
///< garbage collection priority
|
||||
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
|
||||
///< collection
|
||||
GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
|
||||
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
|
||||
///< garbage collection priority
|
||||
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
|
||||
///< collection
|
||||
CostlyLoad = 1 << 12, ///< Protected from low-tier GC as it is costly to load back.
|
||||
|
||||
// Rescaler
|
||||
Rescaled = 1 << 13,
|
||||
|
|
|
@ -53,16 +53,16 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
|||
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
|
||||
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
|
||||
const s64 min_spacing_critical = device_memory - 1_GiB;
|
||||
const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
|
||||
const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
|
||||
const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
|
||||
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
|
||||
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
|
||||
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
|
||||
expected_memory = static_cast<u64>(
|
||||
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
|
||||
DEFAULT_EXPECTED_MEMORY));
|
||||
critical_memory = static_cast<u64>(
|
||||
std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
|
||||
DEFAULT_CRITICAL_MEMORY));
|
||||
minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2);
|
||||
minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
|
||||
} else {
|
||||
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
|
||||
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
|
||||
|
@ -85,7 +85,8 @@ void TextureCache<P>::RunGarbageCollector() {
|
|||
auto& image = slot_images[image_id];
|
||||
const bool must_download =
|
||||
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
|
||||
if (!high_priority_mode && must_download) {
|
||||
if (!high_priority_mode &&
|
||||
(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
|
||||
return false;
|
||||
}
|
||||
if (must_download) {
|
||||
|
|
Loading…
Reference in a new issue