forked from etc/pineapple-src
early-access version 1259
This commit is contained in:
parent
c7d8d0947d
commit
db53458619
12 changed files with 239 additions and 111 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1258.
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This is the source code for early-access 1259.
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## Legal Notice
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@ -8,7 +8,7 @@
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#include <functional>
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#include <memory>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include "common/assert.h"
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@ -35,6 +35,7 @@
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/service_thread.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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@ -107,6 +108,9 @@ struct KernelCore::Impl {
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std::fill(register_host_thread_keys.begin(), register_host_thread_keys.end(),
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std::thread::id{});
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std::fill(register_host_thread_values.begin(), register_host_thread_values.end(), 0);
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// Ensures all service threads gracefully shutdown
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service_threads.clear();
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}
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void InitializePhysicalCores() {
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@ -345,6 +349,9 @@ struct KernelCore::Impl {
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std::shared_ptr<Kernel::SharedMemory> irs_shared_mem;
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std::shared_ptr<Kernel::SharedMemory> time_shared_mem;
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// Threads used for services
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std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
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std::array<std::shared_ptr<Thread>, Core::Hardware::NUM_CPU_CORES> suspend_threads{};
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std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
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std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
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@ -639,4 +646,16 @@ void KernelCore::ExitSVCProfile() {
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MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]);
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}
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std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
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auto service_thread = std::make_shared<Kernel::ServiceThread>(*this, 1, name);
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impl->service_threads.emplace(service_thread);
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return service_thread;
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}
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void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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if (auto strong_ptr = service_thread.lock()) {
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impl->service_threads.erase(strong_ptr);
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}
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}
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} // namespace Kernel
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@ -42,6 +42,7 @@ class Process;
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class ResourceLimit;
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class KScheduler;
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class SharedMemory;
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class ServiceThread;
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class Synchronization;
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class Thread;
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class TimeManager;
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@ -227,6 +228,22 @@ public:
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void ExitSVCProfile();
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/**
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* Creates an HLE service thread, which are used to execute service routines asynchronously.
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* While these are allocated per ServerSession, these need to be owned and managed outside of
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* ServerSession to avoid a circular dependency.
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* @param name String name for the ServerSession creating this thread, used for debug purposes.
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* @returns The a weak pointer newly created service thread.
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*/
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std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(const std::string& name);
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/**
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* Releases a HLE service thread, instructing KernelCore to free it. This should be called when
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* the ServerSession associated with the thread is destroyed.
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* @param service_thread Service thread to release.
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*/
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread);
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private:
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friend class Object;
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friend class Process;
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namespace Kernel {
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ServerSession::ServerSession(KernelCore& kernel) : SynchronizationObject{kernel} {}
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ServerSession::~ServerSession() = default;
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ServerSession::~ServerSession() {
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kernel.ReleaseServiceThread(service_thread);
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}
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ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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session->name = std::move(name);
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session->parent = std::move(parent);
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session->service_thread = std::make_unique<ServiceThread>(kernel, 1);
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session->service_thread = kernel.CreateServiceThread(session->name);
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return MakeResult(std::move(session));
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}
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@ -139,7 +142,11 @@ ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread,
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std::make_shared<HLERequestContext>(kernel, memory, SharedFrom(this), std::move(thread));
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context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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service_thread->QueueSyncRequest(*this, std::move(context));
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if (auto strong_ptr = service_thread.lock()) {
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strong_ptr->QueueSyncRequest(*this, std::move(context));
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return RESULT_SUCCESS;
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}
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return RESULT_SUCCESS;
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}
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@ -167,7 +167,7 @@ private:
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std::string name;
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/// Thread to dispatch service requests
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std::unique_ptr<ServiceThread> service_thread;
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std::weak_ptr<ServiceThread> service_thread;
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};
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} // namespace Kernel
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@ -11,6 +11,7 @@
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#include "common/assert.h"
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#include "common/scope_exit.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/server_session.h"
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class ServiceThread::Impl final {
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public:
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explicit Impl(KernelCore& kernel, std::size_t num_threads);
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explicit Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name);
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~Impl();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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const std::string service_name;
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bool stop{};
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};
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ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads) {
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ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name)
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: service_name{name} {
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for (std::size_t i = 0; i < num_threads; ++i)
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threads.emplace_back([&] {
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threads.emplace_back([this, &kernel] {
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Common::SetCurrentThreadName(std::string{"Hle_" + service_name}.c_str());
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// Wait for first request before trying to acquire a render context
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{
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std::unique_lock lock{queue_mutex};
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop && requests.empty()) {
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if (stop || requests.empty()) {
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return;
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}
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task = std::move(requests.front());
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std::shared_ptr<HLERequestContext>&& context) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace([session{SharedFrom(&session)}, context{std::move(context)}]() {
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session->CompleteSyncRequest(*context);
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return;
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// ServerSession owns the service thread, so we cannot caption a strong pointer here in the
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// event that the ServerSession is terminated.
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std::weak_ptr<ServerSession> weak_ptr{SharedFrom(&session)};
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requests.emplace([weak_ptr, context{std::move(context)}]() {
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if (auto strong_ptr = weak_ptr.lock()) {
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strong_ptr->CompleteSyncRequest(*context);
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}
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});
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}
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condition.notify_one();
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}
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}
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ServiceThread::ServiceThread(KernelCore& kernel, std::size_t num_threads)
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: impl{std::make_unique<Impl>(kernel, num_threads)} {}
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ServiceThread::ServiceThread(KernelCore& kernel, std::size_t num_threads, const std::string& name)
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: impl{std::make_unique<Impl>(kernel, num_threads, name)} {}
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ServiceThread::~ServiceThread() = default;
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#pragma once
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#include <memory>
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#include <string>
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namespace Kernel {
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class ServiceThread final {
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public:
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explicit ServiceThread(KernelCore& kernel, std::size_t num_threads);
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explicit ServiceThread(KernelCore& kernel, std::size_t num_threads, const std::string& name);
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~ServiceThread();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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shader/transform_feedback.h
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surface.cpp
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surface.h
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texture_cache/accelerated_swizzle.cpp
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texture_cache/accelerated_swizzle.h
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texture_cache/decode_bc4.cpp
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texture_cache/decode_bc4.h
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texture_cache/descriptor_table.h
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// Refer to the license.txt file included.
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#include <bit>
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#include <span>
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#include <string_view>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/accelerated_swizzle.h"
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#include "video_core/texture_cache/types.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/textures/decoders.h"
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using namespace HostShaders;
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using Tegra::Texture::GOB_SIZE_SHIFT;
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using Tegra::Texture::GOB_SIZE_X;
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using Tegra::Texture::GOB_SIZE_X_SHIFT;
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using Tegra::Texture::GOB_SIZE_Y_SHIFT;
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using VideoCommon::Extent3D;
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using VideoCommon::ImageCopy;
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using VideoCommon::ImageType;
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using VideoCommon::SwizzleParameters;
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using VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams;
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using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
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using VideoCore::Surface::BytesPerBlock;
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namespace {
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static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint LOC_ORIGIN = 0;
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static constexpr GLuint LOC_DESTINATION = 1;
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static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
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static constexpr GLuint LOC_LAYER_STRIDE = 3;
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static constexpr GLuint LOC_BLOCK_SIZE = 4;
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static constexpr GLuint LOC_X_SHIFT = 5;
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static constexpr GLuint LOC_BLOCK_HEIGHT = 6;
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static constexpr GLuint LOC_BLOCK_HEIGHT_MASK = 7;
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const u32 bytes_per_block = BytesPerBlock(image.info.format);
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const u32 bytes_per_block_log2 = std::countr_zero(bytes_per_block);
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program_manager.BindHostCompute(block_linear_unswizzle_2d_program.handle);
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glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glUniform3ui(LOC_ORIGIN, 0, 0, 0); // TODO
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glUniform3i(LOC_DESTINATION, 0, 0, 0); // TODO
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glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block_log2);
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glUniform1ui(LOC_LAYER_STRIDE, image.info.layer_stride);
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
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for (const SwizzleParameters& swizzle : swizzles) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const size_t offset = swizzle.buffer_offset + buffer_offset;
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const size_t input_offset = swizzle.buffer_offset + buffer_offset;
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const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
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const u32 stride_alignment = CalculateLevelStrideAlignment(image.info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 block_height_mask = (1U << block.height) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block.height + block.depth;
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glUniform1ui(LOC_BLOCK_SIZE, block_size);
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glUniform1ui(LOC_X_SHIFT, x_shift);
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glUniform1ui(LOC_BLOCK_HEIGHT, block.height);
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glUniform1ui(LOC_BLOCK_HEIGHT_MASK, block_height_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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glUniform3uiv(0, 1, params.origin.data());
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glUniform3iv(1, 1, params.destination.data());
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glUniform1ui(2, params.bytes_per_block_log2);
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glUniform1ui(3, params.layer_stride);
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glUniform1ui(4, params.block_size);
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glUniform1ui(5, params.x_shift);
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glUniform1ui(6, params.block_height);
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glUniform1ui(7, params.block_height_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
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input_offset, image.guest_size_bytes - swizzle.buffer_offset);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
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GL_WRITE_ONLY, StoreFormat(bytes_per_block));
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GL_WRITE_ONLY, store_format);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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}
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program_manager.RestoreGuestCompute();
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint LOC_ORIGIN = 0;
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static constexpr GLuint LOC_DESTINATION = 1;
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static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
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static constexpr GLuint SLICE_SIZE_LOC = 3;
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static constexpr GLuint LOC_BLOCK_SIZE = 4;
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static constexpr GLuint LOC_X_SHIFT = 5;
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static constexpr GLuint LOC_BLOCK_HEIGHT = 6;
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static constexpr GLuint LOC_BLOCK_HEIGHT_MASK = 7;
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static constexpr GLuint BLOCK_DEPTH_LOC = 8;
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static constexpr GLuint BLOCK_DEPTH_MASK_LOC = 9;
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const u32 bytes_per_block = BytesPerBlock(image.info.format);
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const u32 bytes_per_block_log2 = std::countr_zero(bytes_per_block);
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glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
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program_manager.BindHostCompute(block_linear_unswizzle_3d_program.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glUniform3ui(LOC_ORIGIN, 0, 0, 0); // TODO
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glUniform3i(LOC_DESTINATION, 0, 0, 0); // TODO
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glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block_log2);
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
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for (const SwizzleParameters& swizzle : swizzles) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const size_t offset = swizzle.buffer_offset + buffer_offset;
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const size_t input_offset = swizzle.buffer_offset + buffer_offset;
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const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
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const u32 num_dispatches_z = Common::DivCeil(num_tiles.depth, WORKGROUP_SIZE.depth);
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const u32 stride_alignment = CalculateLevelStrideAlignment(image.info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 slice_size =
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Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
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const u32 block_height_mask = (1U << block.height) - 1;
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const u32 block_depth_mask = (1U << block.depth) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block.height + block.depth;
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glUniform1ui(SLICE_SIZE_LOC, slice_size);
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glUniform1ui(LOC_BLOCK_SIZE, block_size);
|
||||
glUniform1ui(LOC_X_SHIFT, x_shift);
|
||||
glUniform1ui(LOC_BLOCK_HEIGHT, block.height);
|
||||
glUniform1ui(LOC_BLOCK_HEIGHT_MASK, block_height_mask);
|
||||
glUniform1ui(BLOCK_DEPTH_LOC, block.depth);
|
||||
glUniform1ui(BLOCK_DEPTH_MASK_LOC, block_depth_mask);
|
||||
|
||||
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
|
||||
image.guest_size_bytes - swizzle.buffer_offset);
|
||||
const auto params = MakeBlockLinearSwizzle3DParams(swizzle, image.info);
|
||||
glUniform3uiv(0, 1, params.origin.data());
|
||||
glUniform3iv(1, 1, params.destination.data());
|
||||
glUniform1ui(2, params.bytes_per_block_log2);
|
||||
glUniform1ui(3, params.slice_size);
|
||||
glUniform1ui(4, params.block_size);
|
||||
glUniform1ui(5, params.x_shift);
|
||||
glUniform1ui(6, params.block_height);
|
||||
glUniform1ui(7, params.block_height_mask);
|
||||
glUniform1ui(8, params.block_depth);
|
||||
glUniform1ui(9, params.block_depth_mask);
|
||||
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
|
||||
input_offset, image.guest_size_bytes - swizzle.buffer_offset);
|
||||
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
|
||||
GL_WRITE_ONLY, StoreFormat(bytes_per_block));
|
||||
|
||||
GL_WRITE_ONLY, store_format);
|
||||
glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
|
||||
}
|
||||
program_manager.RestoreGuestCompute();
|
||||
|
@ -204,22 +161,20 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu
|
|||
|
||||
program_manager.BindHostCompute(pitch_unswizzle_program.handle);
|
||||
glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
|
||||
glUniform2ui(LOC_ORIGIN, 0, 0); // TODO
|
||||
glUniform2i(LOC_DESTINATION, 0, 0); // TODO
|
||||
glUniform2ui(LOC_ORIGIN, 0, 0);
|
||||
glUniform2i(LOC_DESTINATION, 0, 0);
|
||||
glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block);
|
||||
glUniform1ui(LOC_PITCH, pitch);
|
||||
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format);
|
||||
for (const SwizzleParameters& swizzle : swizzles) {
|
||||
const Extent3D num_tiles = swizzle.num_tiles;
|
||||
const size_t offset = swizzle.buffer_offset + buffer_offset;
|
||||
const size_t input_offset = swizzle.buffer_offset + buffer_offset;
|
||||
|
||||
const u32 aligned_width = Common::AlignUp(num_tiles.width, WORKGROUP_SIZE.width);
|
||||
const u32 aligned_height = Common::AlignUp(num_tiles.height, WORKGROUP_SIZE.height);
|
||||
const u32 num_dispatches_x = aligned_width / WORKGROUP_SIZE.width;
|
||||
const u32 num_dispatches_y = aligned_height / WORKGROUP_SIZE.height;
|
||||
const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
|
||||
const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
|
||||
|
||||
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
|
||||
image.guest_size_bytes - swizzle.buffer_offset);
|
||||
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
|
||||
input_offset, image.guest_size_bytes - swizzle.buffer_offset);
|
||||
glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
|
||||
}
|
||||
program_manager.RestoreGuestCompute();
|
||||
|
|
70
src/video_core/texture_cache/accelerated_swizzle.cpp
Executable file
70
src/video_core/texture_cache/accelerated_swizzle.cpp
Executable file
|
@ -0,0 +1,70 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/accelerated_swizzle.h"
|
||||
#include "video_core/texture_cache/util.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace VideoCommon::Accelerated {
|
||||
|
||||
using Tegra::Texture::GOB_SIZE_SHIFT;
|
||||
using Tegra::Texture::GOB_SIZE_X;
|
||||
using Tegra::Texture::GOB_SIZE_X_SHIFT;
|
||||
using Tegra::Texture::GOB_SIZE_Y_SHIFT;
|
||||
using VideoCore::Surface::BytesPerBlock;
|
||||
|
||||
BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameters& swizzle,
|
||||
const ImageInfo& info) {
|
||||
const Extent3D block = swizzle.block;
|
||||
const Extent3D num_tiles = swizzle.num_tiles;
|
||||
const u32 bytes_per_block = BytesPerBlock(info.format);
|
||||
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
|
||||
const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
return BlockLinearSwizzle2DParams{
|
||||
.origin{0, 0, 0},
|
||||
.destination{0, 0, 0},
|
||||
.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
|
||||
.layer_stride = info.layer_stride,
|
||||
.block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth),
|
||||
.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
|
||||
.block_height = block.height,
|
||||
.block_height_mask = (1U << block.height) - 1,
|
||||
};
|
||||
}
|
||||
|
||||
BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameters& swizzle,
|
||||
const ImageInfo& info) {
|
||||
const Extent3D block = swizzle.block;
|
||||
const Extent3D num_tiles = swizzle.num_tiles;
|
||||
const u32 bytes_per_block = BytesPerBlock(info.format);
|
||||
const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
|
||||
const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
|
||||
|
||||
const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
|
||||
const u32 slice_size =
|
||||
Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
|
||||
return BlockLinearSwizzle3DParams{
|
||||
.origin{0, 0, 0},
|
||||
.destination{0, 0, 0},
|
||||
.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
|
||||
.slice_size = slice_size,
|
||||
.block_size = block_size,
|
||||
.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
|
||||
.block_height = block.height,
|
||||
.block_height_mask = (1U << block.height) - 1,
|
||||
.block_depth = block.depth,
|
||||
.block_depth_mask = (1U << block.depth) - 1,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Accelerated
|
45
src/video_core/texture_cache/accelerated_swizzle.h
Executable file
45
src/video_core/texture_cache/accelerated_swizzle.h
Executable file
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/texture_cache/image_info.h"
|
||||
#include "video_core/texture_cache/types.h"
|
||||
|
||||
namespace VideoCommon::Accelerated {
|
||||
|
||||
struct BlockLinearSwizzle2DParams {
|
||||
std::array<u32, 3> origin;
|
||||
std::array<s32, 3> destination;
|
||||
u32 bytes_per_block_log2;
|
||||
u32 layer_stride;
|
||||
u32 block_size;
|
||||
u32 x_shift;
|
||||
u32 block_height;
|
||||
u32 block_height_mask;
|
||||
};
|
||||
|
||||
struct BlockLinearSwizzle3DParams {
|
||||
std::array<u32, 3> origin;
|
||||
std::array<s32, 3> destination;
|
||||
u32 bytes_per_block_log2;
|
||||
u32 slice_size;
|
||||
u32 block_size;
|
||||
u32 x_shift;
|
||||
u32 block_height;
|
||||
u32 block_height_mask;
|
||||
u32 block_depth;
|
||||
u32 block_depth_mask;
|
||||
};
|
||||
|
||||
[[nodiscard]] BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(
|
||||
const SwizzleParameters& swizzle, const ImageInfo& info);
|
||||
|
||||
[[nodiscard]] BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(
|
||||
const SwizzleParameters& swizzle, const ImageInfo& info);
|
||||
|
||||
} // namespace VideoCommon::Accelerated
|
|
@ -19,7 +19,6 @@
|
|||
namespace Tegra::Texture {
|
||||
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
|
||||
* Calculates the offset of an (x, y) position within a swizzled texture.
|
||||
|
@ -41,11 +40,15 @@ constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTableConst();
|
|||
template <bool TO_LINEAR>
|
||||
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
|
||||
static constexpr u32 origin_x = 0; // TODO
|
||||
static constexpr u32 origin_y = 0; // TODO
|
||||
static constexpr u32 origin_z = 0; // TODO
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_x = 0;
|
||||
static constexpr u32 origin_y = 0;
|
||||
static constexpr u32 origin_z = 0;
|
||||
|
||||
const u32 pitch = width * bytes_per_pixel; // TODO
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bpp' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignBits(width, stride_alignment) * bytes_per_pixel;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
|
@ -86,7 +89,6 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
SwizzleTable MakeSwizzleTable() {
|
||||
|
|
Loading…
Reference in a new issue