forked from etc/pineapple-src
early-access version 1345
This commit is contained in:
parent
82a86fa718
commit
d92b7506c2
10 changed files with 76 additions and 21 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1344.
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This is the source code for early-access 1345.
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## Legal Notice
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@ -138,6 +138,8 @@ add_library(common STATIC
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microprofile.h
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microprofileui.h
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misc.cpp
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nvidia_flags.cpp
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nvidia_flags.h
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page_table.cpp
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page_table.h
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param_package.cpp
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25
src/common/nvidia_flags.cpp
Executable file
25
src/common/nvidia_flags.cpp
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <filesystem>
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#include <stdlib.h>
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#include <fmt/format.h>
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#include "common/file_util.h"
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namespace Common {
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void ConfigureNvidiaEnvironmentFlags() {
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#ifdef _WIN32
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const std::string shader_path = Common::FS::SanitizePath(
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fmt::format("{}\\nvidia", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)),
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Common::FS::DirectorySeparator::PlatformDefault);
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std::filesystem::create_directories(shader_path);
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void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", shader_path).c_str()));
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void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
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#endif
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}
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} // namespace Common
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10
src/common/nvidia_flags.h
Executable file
10
src/common/nvidia_flags.h
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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namespace Common {
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/// Configure platform specific flags for Nvidia's driver
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void ConfigureNvidiaEnvironmentFlags();
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} // namespace Common
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@ -26,20 +26,20 @@ enum class LogSeverity : u8 {
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};
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// To keep flags out of hashing as well as the payload size
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struct LogPacketHeaderEntrty {
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struct LogPacketHeaderEntry {
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u64_le pid{};
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u64_le tid{};
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LogSeverity severity{};
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u8 verbosity{};
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auto operator<=>(const LogPacketHeaderEntrty&) const = default;
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auto operator<=>(const LogPacketHeaderEntry&) const = default;
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};
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} // namespace Service::LM
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namespace std {
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template <>
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struct hash<Service::LM::LogPacketHeaderEntrty> {
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std::size_t operator()(const Service::LM::LogPacketHeaderEntrty& k) const {
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struct hash<Service::LM::LogPacketHeaderEntry> {
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std::size_t operator()(const Service::LM::LogPacketHeaderEntry& k) const noexcept {
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std::size_t seed{};
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boost::hash_combine(seed, k.pid);
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boost::hash_combine(seed, k.tid);
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std::memcpy(&header, data.data(), sizeof(LogPacketHeader));
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offset += sizeof(LogPacketHeader);
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LogPacketHeaderEntrty entry{
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LogPacketHeaderEntry entry{
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.pid = header.pid,
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.tid = header.tid,
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.severity = header.severity,
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return result;
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}
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std::string ReadString(const std::vector<u8>& data, std::size_t& offset, std::size_t length) {
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std::optional<std::string> ReadString(const std::vector<u8>& data, std::size_t& offset,
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std::size_t length) {
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if (length == 0) {
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return std::nullopt;
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}
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std::string output(length, '\0');
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output.resize(length);
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std::memcpy(output.data(), data.data() + offset, length);
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offset += length;
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return output;
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return output;
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}
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void ParseLog(const LogPacketHeaderEntrty entry, const std::vector<u8>& log_data) {
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void ParseLog(const LogPacketHeaderEntry entry, const std::vector<u8>& log_data) {
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// Possible entries
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std::optional<std::string> text_log;
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std::optional<u32> line_number;
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}
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std::string output_log{};
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if (process_name && process_name->empty()) {
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if (process_name) {
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output_log += fmt::format("Process: {}\n", *process_name);
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}
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if (module_name && !module_name->empty()) {
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if (module_name) {
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output_log += fmt::format("Module: {}\n", *module_name);
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}
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if (file_name && !file_name->empty()) {
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if (file_name) {
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output_log += fmt::format("File: {}\n", *file_name);
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}
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if (function_name && !function_name->empty()) {
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if (function_name) {
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output_log += fmt::format("Function: {}\n", *function_name);
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}
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if (line_number && *line_number != 0) {
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output_log += fmt::format("ProcessID: {}\n", entry.pid);
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output_log += fmt::format("ThreadID: {}\n", entry.tid);
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if (text_log && !text_log->empty()) {
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if (text_log) {
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output_log += fmt::format("Log Text: {}\n", *text_log);
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}
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}
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}
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std::string DestinationToString(LogDestination destination) {
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static std::string DestinationToString(LogDestination destination) {
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if (True(destination & LogDestination::All)) {
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return "TargetManager | Uart | UartSleep";
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}
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};
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static_assert(sizeof(LogPacketHeader) == 0x18, "LogPacketHeader is an invalid size");
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std::unordered_map<LogPacketHeaderEntrty, std::vector<u8>> entries{};
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std::unordered_map<LogPacketHeaderEntry, std::vector<u8>> entries{};
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LogDestination destination{LogDestination::All};
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};
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@ -249,6 +249,7 @@ Device::Device() {
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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return use_asynchronous_shaders;
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}
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bool UseDriverCache() const {
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return use_driver_cache;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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bool has_debugging_tool_attached{};
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bool use_assembly_shaders{};
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bool use_asynchronous_shaders{};
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bool use_driver_cache{};
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};
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} // namespace OpenGL
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@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
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const ShaderIR& ir, const Registry& registry, bool hint_retrievable) {
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if (device.UseDriverCache()) {
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// Ignore hint retrievable if we are using the driver cache
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hint_retrievable = false;
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}
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const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
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LOG_INFO(Render_OpenGL, "{}", shader_id);
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}
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std::vector<ShaderDiskCachePrecompiled> gl_cache;
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if (!device.UseAssemblyShaders()) {
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if (!device.UseAssemblyShaders() && !device.UseDriverCache()) {
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// Only load precompiled cache when we are not using assembly shaders
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gl_cache = disk_cache.LoadPrecompiled();
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}
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std::atomic_bool gl_cache_failed = false;
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const auto find_precompiled = [&gl_cache](u64 id) {
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return std::find_if(gl_cache.begin(), gl_cache.end(),
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[id](const auto& entry) { return entry.unique_identifier == id; });
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return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier);
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};
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const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
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return;
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}
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if (device.UseAssemblyShaders()) {
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// Don't store precompiled binaries for assembly shaders.
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if (device.UseAssemblyShaders() || device.UseDriverCache()) {
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// Don't store precompiled binaries for assembly shaders or when using the driver cache
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return;
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}
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@ -16,6 +16,7 @@
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#include "applets/profile_select.h"
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#include "applets/software_keyboard.h"
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#include "applets/web_browser.h"
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#include "common/nvidia_flags.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_vibration.h"
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MicroProfileOnThreadCreate("Frontend");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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Common::ConfigureNvidiaEnvironmentFlags();
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// Init settings params
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QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
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QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/nvidia_flags.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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Common::ConfigureNvidiaEnvironmentFlags();
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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